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[MIRROR] Verb manager subsystem & Speech controller (#9559)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -18,16 +18,14 @@
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#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
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#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
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// CHOMPEdit Start
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///creates a running average of "things elapsed" per time period when you need to count via a smaller time period.
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///eg you want an average number of things happening per second but you measure the event every tick (50 milliseconds).
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///make sure both time intervals are in the same units. doesnt work if current_duration > total_duration or if total_duration == 0
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///make sure both time intervals are in the same units. doesn't work if current_duration > total_duration or if total_duration == 0
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#define MC_AVG_OVER_TIME(average, current, total_duration, current_duration) ((((total_duration) - (current_duration)) / (total_duration)) * (average) + (current))
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#define MC_AVG_MINUTES(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 MINUTES, current_duration))
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#define MC_AVG_SECONDS(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 SECONDS, current_duration))
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// CHOMPEdit End
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#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
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@@ -81,18 +79,35 @@
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#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\
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/datum/controller/subsystem/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/##X
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#define TIMER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/timer/##X);\
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/datum/controller/subsystem/timer/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/timer/##X/fire() {..() /*just so it shows up on the profiler*/} \
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/datum/controller/subsystem/timer/##X
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#define PROCESSING_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/processing/##X);\
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/datum/controller/subsystem/processing/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/processing/##X/fire() {..() /*just so it shows up on the profiler*/} \
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/datum/controller/subsystem/processing/##X
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#define VERB_MANAGER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/verb_manager/##X);\
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/datum/controller/subsystem/verb_manager/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/verb_manager/##X/fire() {..() /*just so it shows up on the profiler*/} \
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/datum/controller/subsystem/verb_manager/##X
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// Boilerplate code for multi-step processors. See machines.dm for example use.
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#define INTERNAL_PROCESS_STEP(this_step, initial_step, proc_to_call, cost_var, next_step)\
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if(current_step == this_step || (initial_step && !resumed)) /* So we start at step 1 if not resumed.*/ {\
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@@ -105,13 +120,3 @@ if(current_step == this_step || (initial_step && !resumed)) /* So we start at st
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resumed = 0;\
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current_step = next_step;\
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}
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// CHOMPEdit Start
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#define VERB_MANAGER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/verb_manager/##X);\
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/datum/controller/subsystem/verb_manager/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/verb_manager/##X/fire() {..() /*just so it shows up on the profiler*/} \
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/datum/controller/subsystem/verb_manager/##X
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// CHOMPEdit End
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@@ -1,9 +1,8 @@
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#define GLOBAL_PROC "some_magic_bullshit"
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#define GLOBAL_PROC "some_magic_bullshit"
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/// A shorthand for the callback datum, [documented here](datum/callback.html)
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#define CALLBACK new /datum/callback
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#define INVOKE_ASYNC world.ImmediateInvokeAsync
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// CHOMPEdit Start
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/// like CALLBACK but specifically for verb callbacks
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#define VERB_CALLBACK new /datum/callback/verb_callback
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// CHOMPEdit End
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@@ -191,8 +191,8 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_OVERLAYS 500
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#define FIRE_PRIORITY_TIMER 700
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#define FIRE_PRIORITY_SPEECH_CONTROLLER 900 // CHOMPEdit
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#define FIRE_PRIORITY_DELAYED_VERBS 950 // CHOMPEdit
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#define FIRE_PRIORITY_SPEECH_CONTROLLER 900
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#define FIRE_PRIORITY_DELAYED_VERBS 950
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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/**
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@@ -1,64 +0,0 @@
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//
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// Lets read our settings from the configuration file on startup too!
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//
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/datum/configuration
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var/static/time_off = FALSE
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var/static/pto_job_change = FALSE
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var/static/limit_interns = -1 //Unlimited by default
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var/static/limit_visitors = -1 //Unlimited by default
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var/static/pto_cap = 100 //Hours
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var/static/require_flavor = FALSE
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var/static/ipqualityscore_apikey //API key for ipqualityscore.com
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var/static/use_playtime_restriction_for_jobs = FALSE
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/hook/startup/proc/read_vs_config()
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var/list/Lines = file2list("config/config.txt")
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for(var/t in Lines)
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if(!t) continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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var/value = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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value = copytext(t, pos + 1)
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else
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name = lowertext(t)
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if (!name)
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continue
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switch (name)
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if ("chat_webhook_url")
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config.chat_webhook_url = value
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if ("chat_webhook_key")
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config.chat_webhook_key = value
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if ("fax_export_dir")
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config.fax_export_dir = value
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if ("items_survive_digestion")
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config.items_survive_digestion = 1
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if ("limit_interns")
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config.limit_interns = text2num(value)
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if ("limit_visitors")
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config.limit_visitors = text2num(value)
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if ("pto_cap")
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config.pto_cap = text2num(value)
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if ("time_off")
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config.time_off = TRUE
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if ("pto_job_change")
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config.pto_job_change = TRUE
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if ("require_flavor")
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config.require_flavor = TRUE
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if ("ipqualityscore_apikey")
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config.ipqualityscore_apikey = value
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if ("use_playtime_restriction_for_jobs")
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config.use_playtime_restriction_for_jobs = TRUE
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return 1
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@@ -1,10 +1,11 @@
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/**
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* Failsafe
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*
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* Pretty much pokes the MC to make sure it's still alive.
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/**
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* Failsafe
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*
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* Pretty much pokes the MC to make sure it's still alive.
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**/
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GLOBAL_REAL(Failsafe, /datum/controller/failsafe) // CHOMPEdit - Managed Globals
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// See initialization order in /code/game/world.dm
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GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
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name = "Failsafe"
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@@ -15,7 +16,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe) // CHOMPEdit - Managed Globals
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// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
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var/defcon = 5
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//the world.time of the last check, so the mc can restart US if we hang.
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// (Real friends look out for *eachother*)
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// (Real friends look out for *each other*)
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var/lasttick = 0
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// Track the MC iteration to make sure its still on track.
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@@ -31,8 +32,24 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe) // CHOMPEdit - Managed Globals
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Initialize()
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/datum/controller/failsafe/Initialize()
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set waitfor = 0
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set waitfor = FALSE
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Failsafe.Loop()
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if (!Master || defcon == 0) //Master is gone/not responding and Failsafe just exited its loop
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defcon = 3 //Reset defcon level as its used inside the emergency loop
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while (defcon > 0)
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var/recovery_result = emergency_loop()
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if (recovery_result == 1) //Exit emergency loop and delete self if it was able to recover MC
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break
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else if (defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
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log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
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message_admins(span_boldannounce("Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(span_boldannounce("You can try manually calling these two procs:."))
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message_admins(span_boldannounce("/proc/recover_all_SS_and_recreate_master: Most stuff should still function but expect instability/runtimes/broken stuff."))
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message_admins(span_boldannounce("/proc/delete_all_SS_and_recreate_master: Most stuff will be broken but basic stuff like movement and chat should still work."))
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else if (recovery_result == -1) //Failed to recreate MC
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defcon--
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sleep(initial(processing_interval)) //Wait a bit until the next try
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if(!QDELETED(src))
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qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
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@@ -45,43 +62,56 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe) // CHOMPEdit - Managed Globals
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while(running)
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lasttick = world.time
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if(!Master)
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// Replace the missing Master! This should never, ever happen.
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new /datum/controller/master()
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// Break out of the main loop so we go into emergency state
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break
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// Only poke it if overrides are not in effect.
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if(processing_interval > 0)
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if(Master.processing && Master.iteration)
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if (defcon > 1 && (!Master.stack_end_detector || !Master.stack_end_detector.check()))
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to_chat(GLOB.admins, span_boldannounce("ERROR: The Master Controller code stack has exited unexpectedly, Restarting..."))
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defcon = 0
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var/rtn = Recreate_MC()
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if(rtn > 0)
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master_iteration = 0
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to_chat(GLOB.admins, span_adminnotice("MC restarted successfully"))
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else if(rtn < 0)
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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to_chat(GLOB.admins, span_boldannounce("ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying."))
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// Check if processing is done yet.
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if(Master.iteration == master_iteration)
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log_debug("DEFCON [defcon]: Master.iteration=[Master.iteration] Master.last_run=[Master.last_run] world.time=[world.time]")
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switch(defcon)
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if(4,5)
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--defcon
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if(3)
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log_and_message_admins(span_adminnotice("SSfailsafe Notice: DEFCON [defcon_pretty()]. The Master Controller (\ref[Master]) has not fired in the last [(5-defcon) * processing_interval] ticks."))
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--defcon
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if(2)
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log_and_message_admins(span_boldannounce("SSfailsafe Warning: DEFCON [defcon_pretty()]. The Master Controller (\ref[Master]) has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks."))
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--defcon
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if(1)
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log_and_message_admins(span_boldannounce("SSfailsafe Warning: DEFCON [defcon_pretty()]. The Master Controller (\ref[Master]) has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting..."))
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if(3)
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message_admins(span_adminnotice("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks."))
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--defcon
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if(2)
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to_chat(GLOB.admins, span_boldannounce("Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks."))
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--defcon
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if(1)
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to_chat(GLOB.admins, span_boldannounce("Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting..."))
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--defcon
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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log_and_message_admins(span_adminnotice("SSfailsafe Notice: MC (New:\ref[Master]) restarted successfully"))
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to_chat(GLOB.admins, span_adminnotice("MC restarted successfully"))
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else if(rtn < 0)
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log_game("SSfailsafe Notice: Could not restart MC (\ref[Master]), runtime encountered. Entering defcon 0")
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log_and_message_admins(span_boldannounce("SSFAILSAFE ERROR: DEFCON [defcon_pretty()]. Could not restart MC (\ref[Master]), runtime encountered. I will silently keep retrying."))
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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to_chat(GLOB.admins, span_boldannounce("ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying."))
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//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
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//no need to handle that specially when defcon 0 can handle it
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if(0) //DEFCON 0! (mc failed to restart)
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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log_and_message_admins(span_adminnotice("SSfailsafe Notice: MC (New:\ref[Master]) restarted successfully"))
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to_chat(GLOB.admins, span_adminnotice("MC restarted successfully"))
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else
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defcon = min(defcon + 1,5)
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master_iteration = Master.iteration
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@@ -93,12 +123,60 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe) // CHOMPEdit - Managed Globals
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defcon = 5
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sleep(initial(processing_interval))
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//Emergency loop used when Master got deleted or the main loop exited while Defcon == 0
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//Loop is driven externally so runtimes only cancel the current recovery attempt
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/datum/controller/failsafe/proc/emergency_loop()
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//The code in this proc should be kept as simple as possible, anything complicated like to_chat might rely on master existing and runtime
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//The goal should always be to get a new Master up and running before anything else
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. = -1
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switch (defcon) //The lower defcon goes the harder we try to fix the MC
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if (2 to 3) //Try to normally recreate the MC two times
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. = Recreate_MC()
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if (1) //Delete the old MC first so we don't transfer any info, in case that caused any issues
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del(Master)
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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master_iteration = 0
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.admins, span_adminnotice("Failsafe recovered MC while in emergency state [defcon_pretty()]"))
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else
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log_game("FailSafe: Failsafe in emergency state and was unable to recreate MC while in defcon state [defcon_pretty()].")
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message_admins(span_boldannounce("Failsafe in emergency state and master down, trying to recreate MC while in defcon level [defcon_pretty()] failed."))
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///Recreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars
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/proc/recover_all_SS_and_recreate_master()
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del(Master)
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var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
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sortTim(subsytem_types, GLOBAL_PROC_REF(cmp_subsystem_init))
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for(var/I in subsytem_types)
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new I
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.admins, span_adminnotice("MC successfully recreated after recovering all subsystems!"))
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else
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message_admins(span_boldannounce("Failed to create new MC!"))
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///Delete all existing SS to basically start over
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/proc/delete_all_SS_and_recreate_master()
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del(Master)
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for(var/global_var in global.vars)
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if (istype(global.vars[global_var], /datum/controller/subsystem))
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del(global.vars[global_var])
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.admins, span_adminnotice("MC successfully recreated after deleting and recreating all subsystems!"))
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else
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message_admins(span_boldannounce("Failed to create new MC!"))
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/datum/controller/failsafe/proc/defcon_pretty()
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return defcon
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/datum/controller/failsafe/stat_entry(msg)
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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msg = "Failsafe Controller: [statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])")]"
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msg = "Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"
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return msg
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@@ -1,19 +1,14 @@
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/**
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* StonedMC
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*
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* Designed to properly split up a given tick among subsystems
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* Note: if you read parts of this code and think "why is it doing it that way"
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* Odds are, there is a reason
|
||||
*
|
||||
/**
|
||||
* StonedMC
|
||||
*
|
||||
* Designed to properly split up a given tick among subsystems
|
||||
* Note: if you read parts of this code and think "why is it doing it that way"
|
||||
* Odds are, there is a reason
|
||||
*
|
||||
**/
|
||||
|
||||
//This is the ABSOLUTE ONLY THING that should init globally like this
|
||||
// See initialization order in /code/game/world.dm
|
||||
GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
//THIS IS THE INIT ORDER
|
||||
//Master -> SSPreInit -> GLOB -> world -> config -> SSInit -> Failsafe
|
||||
//GOT IT MEMORIZED?
|
||||
|
||||
/datum/controller/master
|
||||
name = "Master"
|
||||
|
||||
|
||||
@@ -8,15 +8,15 @@
|
||||
* plus TICK_BYOND_RESERVE from the tick and uses up to that amount of time (minus the percentage of the tick used by the time it executes subsystems)
|
||||
* on subsystems running cool things like atmospherics or Life or SSInput or whatever.
|
||||
*
|
||||
* Without this subsystem, verbs are likely to cause overtime if the MC uses all of the time it has alloted for itself in the tick, and SendMaps
|
||||
* Without this subsystem, verbs are likely to cause overtime if the MC uses all of the time it has allotted for itself in the tick, and SendMaps
|
||||
* uses as much as its expected to, and an expensive verb ends up executing that tick. This is because the MC is completely blind to the cost of
|
||||
* verbs, it can't account for it at all. The only chance for verbs to not cause overtime in a tick where the MC used as much of the tick
|
||||
* as it alloted itself and where SendMaps costed as much as it was expected to is if the verb(s) take less than TICK_BYOND_RESERVE percent of
|
||||
* the tick, which isnt much. Not to mention if SendMaps takes more than 30% of the tick and the MC forces itself to take at least 70% of the
|
||||
* as it allotted itself and where SendMaps costed as much as it was expected to is if the verb(s) take less than TICK_BYOND_RESERVE percent of
|
||||
* the tick, which isn't much. Not to mention if SendMaps takes more than 30% of the tick and the MC forces itself to take at least 70% of the
|
||||
* normal tick duration which causes ticks to naturally overrun even in the absence of verbs.
|
||||
*
|
||||
* With this subsystem, the MC can account for the cost of verbs and thus stop major overruns of ticks. This means that the most important subsystems
|
||||
* like SSinput can start at the same time they were supposed to, leading to a smoother experience for the player since ticks arent riddled with
|
||||
* like SSinput can start at the same time they were supposed to, leading to a smoother experience for the player since ticks aren't riddled with
|
||||
* minor hangs over and over again.
|
||||
*/
|
||||
SUBSYSTEM_DEF(verb_manager)
|
||||
@@ -36,17 +36,17 @@ SUBSYSTEM_DEF(verb_manager)
|
||||
///if TRUE we treat usr's with holders just like usr's without holders. otherwise they always execute immediately
|
||||
var/can_queue_admin_verbs = FALSE
|
||||
|
||||
///if this is true all verbs immediately execute and dont queue. in case the mc is fucked or something
|
||||
///if this is true all verbs immediately execute and don't queue. in case the mc is fucked or something
|
||||
var/FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs = FALSE
|
||||
|
||||
///used for subtypes to determine if they use their own stats for the stat entry
|
||||
var/use_default_stats = TRUE
|
||||
|
||||
///if TRUE this will... message admins every time a verb is queued to this subsystem for the next tick with stats.
|
||||
///for obvious reasons dont make this be TRUE on the code level this is for admins to turn on
|
||||
///for obvious reasons don't make this be TRUE on the code level this is for admins to turn on
|
||||
var/message_admins_on_queue = FALSE
|
||||
|
||||
///always queue if possible. overides can_queue_admin_verbs but not FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs
|
||||
///always queue if possible. overrides can_queue_admin_verbs but not FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs
|
||||
var/always_queue = FALSE
|
||||
|
||||
/**
|
||||
@@ -87,7 +87,7 @@ SUBSYSTEM_DEF(verb_manager)
|
||||
#else
|
||||
|
||||
if(QDELETED(usr) || isnull(usr.client))
|
||||
stack_trace("_queue_verb() returned false because it wasnt called from player input!")
|
||||
stack_trace("_queue_verb() returned false because it wasn't called from player input!")
|
||||
return FALSE
|
||||
|
||||
#endif
|
||||
@@ -163,5 +163,5 @@ SUBSYSTEM_DEF(verb_manager)
|
||||
|
||||
/datum/controller/subsystem/verb_manager/stat_entry(msg)
|
||||
. = ..()
|
||||
if (use_default_stats)
|
||||
if(use_default_stats)
|
||||
. += "V/S: [round(verbs_executed_per_second, 0.01)]"
|
||||
@@ -8,7 +8,7 @@
|
||||
creation_time = DS2TICKS(world.time)
|
||||
. = ..()
|
||||
|
||||
#ifndef UNIT_TESTS
|
||||
#ifndef UNIT_TEST
|
||||
/datum/callback/verb_callback/Invoke(...)
|
||||
var/mob/our_user = user?.resolve()
|
||||
if(QDELETED(our_user) || isnull(our_user.client))
|
||||
@@ -148,7 +148,6 @@
|
||||
if("openLink")
|
||||
src << link(href_list["link"])
|
||||
|
||||
// CHOMPEdit Start
|
||||
if (hsrc)
|
||||
var/datum/real_src = hsrc
|
||||
if(QDELETED(real_src))
|
||||
@@ -158,13 +157,12 @@
|
||||
//overloaded
|
||||
if(hsrc && hsrc != holder && DEFAULT_TRY_QUEUE_VERB(VERB_CALLBACK(src, PROC_REF(_Topic), hsrc, href, href_list)))
|
||||
return
|
||||
..() //redirect to hsrc.Topic()
|
||||
..() //redirect to hsrc.Topic()
|
||||
|
||||
///dumb workaround because byond doesnt seem to recognize the Topic() typepath for /datum/proc/Topic() from the client Topic,
|
||||
///so we cant queue it without this
|
||||
/client/proc/_Topic(datum/hsrc, href, list/href_list)
|
||||
return hsrc.Topic(href, href_list)
|
||||
// CHOMPEdit End
|
||||
|
||||
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
|
||||
/client/AllowUpload(filename, filelength)
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
// set category = "IC.Chat" //CHOMPEdit
|
||||
set instant = TRUE // CHOMPEdit
|
||||
set hidden = 1
|
||||
set instant = TRUE
|
||||
|
||||
//VOREStation Addition Start
|
||||
if(forced_psay)
|
||||
psay(message)
|
||||
@@ -25,12 +27,10 @@
|
||||
//VOREStation Addition End
|
||||
|
||||
client?.stop_thinking()
|
||||
// CHOMPEdit Start
|
||||
//queue this message because verbs are scheduled to process after SendMaps in the tick and speech is pretty expensive when it happens.
|
||||
//by queuing this for next tick the mc can compensate for its cost instead of having speech delay the start of the next tick
|
||||
if(message)
|
||||
QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, TYPE_PROC_REF(/mob, say), message), SSspeech_controller)
|
||||
// CHOMPEdit End
|
||||
|
||||
/mob/verb/me_verb(message as message) //CHOMPEdit
|
||||
set name = "Me"
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
#include "code\__defines\typeids.dm"
|
||||
#include "code\__defines\unit_tests.dm"
|
||||
#include "code\__defines\update_icons.dm"
|
||||
#include "code\__defines\verb_manager_ch.dm"
|
||||
#include "code\__defines\verb_manager.dm"
|
||||
#include "code\__defines\vore.dm"
|
||||
#include "code\__defines\vote.dm"
|
||||
#include "code\__defines\vv.dm"
|
||||
@@ -409,7 +409,7 @@
|
||||
#include "code\controllers\subsystems\shuttles.dm"
|
||||
#include "code\controllers\subsystems\skybox.dm"
|
||||
#include "code\controllers\subsystems\sounds.dm"
|
||||
#include "code\controllers\subsystems\speech_controller_ch.dm"
|
||||
#include "code\controllers\subsystems\speech_controller.dm"
|
||||
#include "code\controllers\subsystems\sqlite.dm"
|
||||
#include "code\controllers\subsystems\SSvote.dm"
|
||||
#include "code\controllers\subsystems\statpanel.dm"
|
||||
@@ -422,7 +422,7 @@
|
||||
#include "code\controllers\subsystems\timer.dm"
|
||||
#include "code\controllers\subsystems\title_ch.dm"
|
||||
#include "code\controllers\subsystems\transcore_vr.dm"
|
||||
#include "code\controllers\subsystems\verb_manager_ch.dm"
|
||||
#include "code\controllers\subsystems\verb_manager.dm"
|
||||
#include "code\controllers\subsystems\vis_overlays.dm"
|
||||
#include "code\controllers\subsystems\vote.dm"
|
||||
#include "code\controllers\subsystems\webhooks.dm"
|
||||
@@ -471,7 +471,7 @@
|
||||
#include "code\datums\signals.dm"
|
||||
#include "code\datums\soul_link.dm"
|
||||
#include "code\datums\sun.dm"
|
||||
#include "code\datums\verb_callbacks_ch.dm"
|
||||
#include "code\datums\verb_callbacks.dm"
|
||||
#include "code\datums\weakrefs.dm"
|
||||
#include "code\datums\autolathe\arms_ch.dm"
|
||||
#include "code\datums\autolathe\arms_yw.dm"
|
||||
@@ -554,7 +554,7 @@
|
||||
#include "code\datums\helper_datums\construction_datum.dm"
|
||||
#include "code\datums\helper_datums\events.dm"
|
||||
#include "code\datums\helper_datums\getrev.dm"
|
||||
#include "code\datums\helper_datums\stack_end_detector_ch.dm"
|
||||
#include "code\datums\helper_datums\stack_end_detector.dm"
|
||||
#include "code\datums\helper_datums\teleport.dm"
|
||||
#include "code\datums\helper_datums\teleport_vr.dm"
|
||||
#include "code\datums\helper_datums\topic_input.dm"
|
||||
|
||||
Reference in New Issue
Block a user