Fixing, nerfing and buffing the Eclipse (#7283)

This commit is contained in:
FluffMedic
2023-12-01 16:20:43 -05:00
committed by GitHub
parent 338ea5620e
commit 06f859fbb2
2 changed files with 221 additions and 128 deletions

View File

@@ -81,27 +81,26 @@
//Eclipse mob stuff
/obj/item/projectile/energy/blob/moth
damage = 20
armor_penetration = 25
damage = 15
armor_penetration = 15
my_chems = list("fuel", "mold")
flammability = 0.25
modifier_type_to_apply = /datum/modifier/fire
modifier_duration = 6 SECONDS
color = "#38b9ff"
speed = 2.6
speed = 3.2
/obj/item/projectile/bullet/pistol/medium/ap/eclipse
armor_penetration = 20
ricochets = 1
ricochets_max = 8
ricochet_chance = 100
speed = 2.6
speed = 3.2
/obj/item/projectile/energy/electrode/eclipse
damage = 20
damage_type = BURN
color = "#38b9ff"
speed = 2.6
speed = 3.2
/obj/item/projectile/arc/fragmentation/moth
name = "solar mortar"
@@ -113,16 +112,24 @@
fragment_amount = 3 // Same as a grenade.
spread_range = 7
/obj/item/projectile/beam/sniper/eclipse
armor_penetration = 50
damage = 50
/obj/item/projectile/energy/mob/heavysniper
armor_penetration = 40
damage = 40
speed = 1.2
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
name = "sniper beam"
icon_state = "impact_xray"
/obj/item/projectile/energy/declone/burn
damage = 15
armor_penetration = 10
nodamage = 0
speed = 2.6
irradiate = 60
speed = 3.2
irradiate = 30
/obj/item/projectile/bullet/shotgun/slow
speed = 2.0
/obj/item/projectile/energy/mob/ionbeam
name = "Ion Burst"
damage = 10
damage_type = ELECTROMAG
light_color = "#00CCFF"
icon_state = "impact_blue"
fire_sound = 'sound/weapons/Laser.ogg'