PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too.

This commit is contained in:
Erthilo
2013-08-11 17:13:58 +01:00
parent 1cacc7379b
commit 070cb50f8d
5 changed files with 235 additions and 211 deletions

View File

@@ -784,10 +784,10 @@
#include "code\modules\customitems\item_defines.dm" #include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm" #include "code\modules\customitems\item_spawning.dm"
#include "code\modules\destilery\main.dm" #include "code\modules\destilery\main.dm"
#include "code\modules\DetectiveWork\detective_work.dm" #include "code\modules\detectivework\detective_work.dm"
#include "code\modules\DetectiveWork\evidence.dm" #include "code\modules\detectivework\evidence.dm"
#include "code\modules\DetectiveWork\footprints_and_rag.dm" #include "code\modules\detectivework\footprints_and_rag.dm"
#include "code\modules\DetectiveWork\scanner.dm" #include "code\modules\detectivework\scanner.dm"
#include "code\modules\events\alien_infestation.dm" #include "code\modules\events\alien_infestation.dm"
#include "code\modules\events\blob.dm" #include "code\modules\events\blob.dm"
#include "code\modules\events\brand_intelligence.dm" #include "code\modules\events\brand_intelligence.dm"

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@@ -288,7 +288,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
return 0 return 0
var/mob/M = loc var/mob/M = loc
if(!M.canmove) if(M.stat || M.restrained() || M.paralysis || M.stunned || M.weakened)
return 0 return 0
if((src in M.contents) || ( istype(loc, /turf) && in_range(src, M) )) if((src in M.contents) || ( istype(loc, /turf) && in_range(src, M) ))
return 1 return 1
@@ -306,7 +306,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location) /obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr var/mob/M = usr
if((!istype(over_object, /obj/screen)) && !M.restrained() && !M.stat && can_use()) if((!istype(over_object, /obj/screen)) && can_use())
return attack_self(M) return attack_self(M)
return return
@@ -520,7 +520,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) ) //if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that. if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
if ( !(U.stat || U.restrained()) )
add_fingerprint(U) add_fingerprint(U)
U.set_machine(src) U.set_machine(src)
@@ -741,10 +740,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
mode = text2num(href_list["choice"]) mode = text2num(href_list["choice"])
cartridge.mode = mode cartridge.mode = mode
cartridge.unlock() cartridge.unlock()
else//If can't interact.
U.unset_machine()
U << browse(null, "window=pda")
return
else//If not in range or not using the pda. else//If not in range or not using the pda.
U.unset_machine() U.unset_machine()
U << browse(null, "window=pda") U << browse(null, "window=pda")
@@ -866,7 +861,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(issilicon(usr)) if(issilicon(usr))
return return
if ( !(usr.stat || usr.restrained()) ) if ( can_use(usr) )
if(id) if(id)
remove_id() remove_id()
else else
@@ -883,7 +878,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(issilicon(usr)) if(issilicon(usr))
return return
if ( !(usr.stat || usr.restrained()) ) if ( can_use(usr) )
var/obj/item/weapon/pen/O = locate() in src var/obj/item/weapon/pen/O = locate() in src
if(O) if(O)
if (istype(loc, /mob)) if (istype(loc, /mob))
@@ -943,7 +938,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
else else
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand. //Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) ) if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) )
if(!(user.stat || user.restrained()) )//If they can still act. if( can_use(user) )//If they can still act.
id_check(user, 2) id_check(user, 2)
user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>" user << "<span class='notice'>You put the ID into \the [src]'s slot.</span>"
updateSelfDialog()//Update self dialog on success. updateSelfDialog()//Update self dialog on success.

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@@ -2029,17 +2029,13 @@
if("virus") if("virus")
feedback_inc("admin_secrets_fun_used",1) feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V") feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose") var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
if(answer=="Random") if(answer=="Lesser")
viral_outbreak() virus2_lesser_infection()
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1) message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
else if(answer == "Choose")
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
else else
AdminCreateVirus(usr) virus2_greater_infection()
message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
if("retardify") if("retardify")
feedback_inc("admin_secrets_fun_used",1) feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET") feedback_add_details("admin_secrets_fun_used","RET")

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@@ -269,6 +269,15 @@
if(iscarbon(src)) if(iscarbon(src))
var/mob/living/carbon/C = src var/mob/living/carbon/C = src
C.handcuffed = initial(C.handcuffed) C.handcuffed = initial(C.handcuffed)
if(ishuman(src))
var/mob/living/carbon/human/H = src
for(var/datum/organ/external/O in H.organs)
O.heal_damage(1000,1000,1,1)
for(var/datum/organ/internal/I in H.internal_organs)
I.damage = 0
for (var/ID in H.virus2)
var/datum/disease2/disease/V = H.virus2[ID]
V.cure(src)
for(var/datum/disease/D in viruses) for(var/datum/disease/D in viruses)
D.cure(0) D.cure(0)
if(stat == 2) if(stat == 2)

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@@ -162,3 +162,27 @@ var/global/list/virusDB = list()
v.fields["spread type"] = spreadtype v.fields["spread type"] = spreadtype
virusDB["[uniqueID]"] = v virusDB["[uniqueID]"] = v
return 1 return 1
proc/virus2_lesser_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_lesser(candidates[1])
proc/virus2_greater_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_greater(candidates[1])