Fix lost changes (#6633)

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Raeschen <Raeschen@users.noreply.github.com>
Co-authored-by: FluffMedic <109300046+FluffMedic@users.noreply.github.com>
Co-authored-by: Victor Zisthus <56660717+VictorZisthus@users.noreply.github.com>
Co-authored-by: Razgriz1032 <Razgriz1032@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: CHOMPStation2 <58959929+CHOMPStation2@users.noreply.github.com>
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
Co-authored-by: purplefoxy27 <38367315+purplefoxy27@users.noreply.github.com>
Co-authored-by: Casey <a.roaming.shadow@gmail.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
This commit is contained in:
Raeschen
2023-07-21 08:44:40 +02:00
committed by GitHub
co-authored by Raeschen FluffMedic Victor Zisthus Razgriz1032 dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> CHOMPStation2 Heroman3003 CHOMPStation2 purplefoxy27 Casey Aroliacue
parent 66ce5daf87
commit 071905fed5
50 changed files with 1073 additions and 147 deletions
@@ -101,7 +101,7 @@
switch(pred.a_intent)
if(I_HELP)
if(prob(40)) //Reducing spam exclusively on I_HELP. Still more frequent than old pitiful prob(1)
if(prob(10)) //Reducing spam exclusively on I_HELP. Still more frequent than old pitiful prob(1)
if(pred.m_intent == "run")
message_prey = pick(
"You feel weightless for a brief moment as \the [name] move upwards.",
@@ -0,0 +1,97 @@
#define LOC_RIOT 0
#define LOC_ATMOS 1
#define LOC_DISPOSAL 2
#define LOC_TECH 3
#define LOC_VAULT 4
#define DANGER_CRAB 0
#define DANGER_ICE 1
#define DANGER_RAY 2
//infestation event of a diffrent variety
//meant for engineering and science to exploit
/datum/event/dangerinfestation
announceWhen = 10
endWhen = 11
var/location
var/locstring
var/danger
var/dangerstring
/datum/event/dangerinfestation/start()
location = rand(0,4)
var/list/turf/simulated/floor/turfs = list()
var/spawn_area_type
switch(location)
if(LOC_RIOT)
spawn_area_type = /area/security/riot_control
locstring = "riot control"
if(LOC_ATMOS)
spawn_area_type = /area/engineering/atmos
locstring = "atmospherics"
if(LOC_DISPOSAL)
spawn_area_type = /area/maintenance/disposal
locstring = "the disposal"
if(LOC_TECH)
spawn_area_type = /area/storage/tech
locstring = "technical storage"
if(LOC_VAULT)
spawn_area_type = /area/security/nuke_storage
locstring = "the vault"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
for(var/turf/simulated/floor/F in A.contents)
//VOREStation Edit - Fixes event
var/blocked = FALSE
for(var/atom/movable/AM in F)
if(AM.density)
blocked = TRUE
if(!blocked)
turfs += F
var/list/spawn_types = list()
var/min_number
var/max_number
danger = rand(0,2)
switch(danger)
if(DANGER_CRAB)
spawn_types = list(/mob/living/simple_mob/vore/radcrab)
min_number = 1
max_number = 4
dangerstring = "crystaline crabs"
if(DANGER_ICE)
spawn_types = list(/mob/living/simple_mob/vore/livingice)
min_number = 1
max_number = 4
dangerstring = "strange entities"
if(DANGER_RAY)
spawn_types = list(/mob/living/simple_mob/vore/solarray)
min_number = 1
max_number = 4
dangerstring = "solar rays"
spawn(0)
var/num = rand(min_number,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
num--
var/spawn_type = pick(spawn_types)
new spawn_type(T)
/datum/event/dangerinfestation/announce()
command_announcement.Announce("Bioscans indicate that [dangerstring] have been entered [locstring]. Contain them before they start causing damage.", "Alien infestation")
#undef LOC_RIOT
#undef LOC_ATMOS
#undef LOC_DISPOSAL
#undef LOC_TECH
#undef LOC_VAULT
#undef DANGER_CRAB
#undef DANGER_ICE
#undef DANGER_RAY
@@ -0,0 +1,157 @@
#define ASSIGNMENT_ANY "Any"
#define ASSIGNMENT_AI "AI"
#define ASSIGNMENT_CYBORG "Cyborg"
#define ASSIGNMENT_ENGINEER "Engineer"
#define ASSIGNMENT_GARDENER "Botanist"
#define ASSIGNMENT_JANITOR "Janitor"
#define ASSIGNMENT_MEDICAL "Medical"
#define ASSIGNMENT_SCIENTIST "Scientist"
#define ASSIGNMENT_SECURITY "Security"
#define ASSIGNMENT_HOS "Head of Security"
#define ASSIGNMENT_WARDEN "Warden"
#define ASSIGNMENT_CARGO "Cargo"
//
// VOREStation overrides to the default event manager configuration. //YW EDIT: WHY THE FUCK IS THIS NOT MENTIONED IN THE REGULAR FILE, AAAGGGHAA!
//
// This file lets us configure which events we want in the rotation without conflicts with upstream.
// It works because the actual event containers don't define New(), allowing us to use New() to replace
// the lists of available events. If they ever do define New() this will need to be changed.
//
// Specifically the change is to move events we don't want down into the disabled_events list
//
// Adds a list of pre-disabled events to the available events list.
// This keeps them in the rotation, but disabled, so they can be enabled with a click if desired that round.
/datum/event_container/proc/add_disabled_events(var/list/disabled_events)
for(var/datum/event_meta/EM in disabled_events)
EM.enabled = 0
available_events += EM
/datum/event_container/mundane/New()
available_events = list(
// Severity level, event name, even type, base weight, role weights, one shot, min weight, max weight. Last two only used if set and non-zero
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 400),
// Bluescreens APCs, but they still work
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 20), min_jobs = list(ASSIGNMENT_ENGINEER = 1)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence",/datum/event/brand_intelligence,20, list(ASSIGNMENT_JANITOR = 25), 1, min_jobs = list(ASSIGNMENT_ENGINEER = 1)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Canister Leak", /datum/event/canister_leak, 10, list(ASSIGNMENT_ENGINEER = 20)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Electrified Door", /datum/event/electrified_door, -5, list(ASSIGNMENT_MEDICAL = 5, ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_AI = 10)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lone Spacefish", /datum/event/spacefish_migration, 0, list(ASSIGNMENT_SECURITY = 15), 1, min_jobs = list(ASSIGNMENT_SECURITY = 3)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 0, list(ASSIGNMENT_ANY = 4), 1, 10, 25),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), 1, 5, 15),
//new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Shipping Error", /datum/event/shipping_error , 30, list(ASSIGNMENT_ANY = 2), 0),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lore News", /datum/event/lore_news, 400),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Supply Demand", /datum/event/supply_demand, 0, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_SCIENCE = 15, ASSIGNMENT_GARDENER = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 15), 1, min_jobs = list(ASSIGNMENT_CARGO = 1)),
// Spawns mice, lizards, or dud spiderlings
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_JANITOR = 100), 1),
// Rot only weakens walls, not destroy them
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50), 1),
)
add_disabled_events(list(
//DOes not work new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Space Dust", /datum/event/dust, 0, list(ASSIGNMENT_ENGINEER = 20), 0, 0, 50),
//no new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Aurora Caelus", /datum/event/aurora_caelus, 2, list(), 1), //YW EDIT
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 40), 1, min_jobs = list(ASSIGNMENT_SECURITY = 1)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Ian Storm", /datum/event/ianstorm, 1, list(), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Supply Demand", /datum/event/supply_demand, 0, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_SCIENCE = 15, ASSIGNMENT_GARDENER = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 15), 1, min_jobs = list(ASSIGNMENT_CARGO = 1)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), 1, 25, 50),
// new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Spiders", /datum/event/spider_migration, 0, list(ASSIGNMENT_SECURITY = 10), 1), //YW EDIT //CHOMPStation Edit: Moved to disabled and commented. This just spawns spiders on carp spawns.
))
/datum/event_container/moderate/New()
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1600),
// Leaks gas into an unoccupied room.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, -30, list(ASSIGNMENT_MEDICAL = 30), 1, min_jobs = list(ASSIGNMENT_MEDICAL = 2)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Atmos Leak", /datum/event/atmos_leak, 30, list(ASSIGNMENT_ENGINEER = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_SECURITY = 5, ASSIGNMENT_ENGINEER = 20), min_jobs = list(ASSIGNMENT_ENGINEER = 1)),
// Just disables comms for a short while.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 100, ASSIGNMENT_SECURITY = 50), 1),
// Just blows out a few lights
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Drone Pod Drop", /datum/event/drone_pod_drop, 10, list(ASSIGNMENT_SCIENTIST = 40), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150), 1),
//Escaped slime event itself needs to be rejiggered because of the mob refactor.
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Escaped Slimes", /datum/event/escaped_slimes, -40, list(ASSIGNMENT_SCIENTIST = 30, ASSIGNMENT_SECURITY = 20)),
// This one is just too fun.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 75, list(ASSIGNMENT_ENGINEER = 60), 1),
// Temporary power failure, but mitigatead by subgrids
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 0, list(ASSIGNMENT_SCIENTIST = 10, ASSIGNMENT_ENGINEER = 25), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grub Infestation", /datum/event/grub_infestation, -20, list(ASSIGNMENT_SECURITY = 40, ASSIGNMENT_ENGINEER = 40), 1),
// Pure RP fun, no mechanical effects.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 80, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5), min_jobs = list(ASSIGNMENT_AI = 1)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Maintenance Predator", /datum/event/maintenance_predator, 75, list(ASSIGNMENT_SECURITY = 25, ASSIGNMENT_SCIENTIST = 10), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, -50, list(ASSIGNMENT_ENGINEER = 45), 1, min_jobs = list(ASSIGNMENT_ENGINEER = 2)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/morph_spawn, 75, list(ASSIGNMENT_ANY = 5), 0),
//New CHOMPStation event. Mice and lizards grow into rats and lizardmen respectively.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mutants", /datum/event/mutants, 20, list(ASSIGNMENT_ANY = 15, ASSIGNMENT_SECURITY = 25), 1),
// Opens doors in brig. So just RP fun
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, -10, list(ASSIGNMENT_SECURITY = 30, ASSIGNMENT_ENGINEER = 20), 1, min_jobs = list(ASSIGNMENT_SECURITY = 2)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 50, list(ASSIGNMENT_MEDICAL = 50), 1), //YW EDIT, Readded
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, -30, list(ASSIGNMENT_SECURITY = 25, ASSIGNMENT_HOS = 35, ASSIGNMENT_WARDEN = 35), min_jobs = list(ASSIGNMENT_SECURITY = 2)),
// Radiation, but only in space.
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Storm", /datum/event/solar_storm, 20, list(ASSIGNMENT_ENGINEER = 40, ASSIGNMENT_SECURITY = 20), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spacefish Migration", /datum/event/spacefish_migration, 0, list(ASSIGNMENT_SECURITY = 40, ASSIGNMENT_MEDICAL = 5), 1, min_jobs = list(ASSIGNMENT_SECURITY = 3)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, -20, list(ASSIGNMENT_SECURITY = 30, ASSIGNMENT_HOS = 20, ASSIGNMENT_WARDEN = 20), 0, min_jobs = list(ASSIGNMENT_SECURITY = 1)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Supply Demand", /datum/event/supply_demand, 0, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_SCIENCE = 15, ASSIGNMENT_GARDENER = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 15), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100), 1, min_jobs = list(ASSIGNMENT_MEDICAL = 1)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100), 1, min_jobs = list(ASSIGNMENT_SCIENTIST = 1), min_jobs = list(ASSIGNMENT_SCIENTIST = 1, ASSIGNMENT_SECURITY =1)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Jellyfish School", /datum/event/jellyfish_migration, 5, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 5, ASSIGNMENT_MEDICAL = 3), 1),
)
add_disabled_events(list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 30, list(ASSIGNMENT_ENGINEER = 20), min_jobs = list(ASSIGNMENT_ENGINEER = 3)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, -20, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 30, ASSIGNMENT_HOS = 10, ASSIGNMENT_WARDEN = 5), 1, min_jobs = list(ASSIGNMENT_SECURITY = 2)),
//Commenting this event out, the pod is not mapped in.
//Spacedust doesn't work, commenting this out.
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 0, list(ASSIGNMENT_ENGINEER = 20), 1, 0, 50),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Supply Demand", /datum/event/supply_demand, 0, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_SCIENCE = 15, ASSIGNMENT_GARDENER = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 15), 1),
//Check if wormhole code is good and then move to enabled.
// new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 20, list(ASSIGNMENT_ANY = 5)),
// new /datum/event_meta(EVENT_LEVEL_MODERATE, "Lost Spiders", /datum/event/spider_migration, 0, list(ASSIGNMENT_SECURITY = 30), 1), //YW EDIT //CHOMPStation Edit: Moved to disabled. This is a YW feature that spawns spiders on carp spawns.
))
/datum/event_container/major/New()
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 900),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Atmos Leak", /datum/event/atmos_leak, 5, list(ASSIGNMENT_ENGINEER = 35), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, -100, list(ASSIGNMENT_SECURITY = 40, ASSIGNMENT_HOS = 10, ASSIGNMENT_WARDEN = 10, ASSIGNMENT_ENGINEER = 5), 1, min_jobs = list(ASSIGNMENT_SECURITY = 1)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, -110, list(ASSIGNMENT_SECURITY = 50, ASSIGNMENT_HOS = 10, ASSIGNMENT_WARDEN = 10), 1, min_jobs = list(ASSIGNMENT_SECURITY = 3)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Horde Infestation", /datum/event/horde_infestation, -60, list(ASSIGNMENT_SECURITY = 20, ASSIGNMENT_HOS = 10, ASSIGNMENT_WARDEN = 10, ASSIGNMENT_ANY = 3), 0),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Jellyfish Migration", /datum/event/jellyfish_migration, 5, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 5, ASSIGNMENT_MEDICAL = 3), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, -90, list(ASSIGNMENT_ENGINEER = 50, ASSIGNMENT_MEDICAL = 10, ASSIGNMENT_ANY = 1), 1, min_jobs = list(ASSIGNMENT_ENGINEER = 1)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spacefish Swarm", /datum/event/spacefish_migration, 10, list(ASSIGNMENT_SECURITY = 5, ASSIGNMENT_MEDICAL = 3), 1, min_jobs = list(ASSIGNMENT_SECURITY = 3)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 20, list(ASSIGNMENT_ENGINEER = 15), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Supply Demand", /datum/event/supply_demand, 0, list(ASSIGNMENT_ANY = 5, ASSIGNMENT_SCIENCE = 15, ASSIGNMENT_GARDENER = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 15), 1, min_jobs = list(ASSIGNMENT_CARGO = 1)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, -50, list(ASSIGNMENT_MEDICAL = 25), 1, min_jobs = list(ASSIGNMENT_MEDICAL = 2)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Excotic Infestation", /datum/event/dangerinfestation, -60, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENCE = 5, ASSIGNMENT_ANY = 1)),
)
add_disabled_events(list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station,0, list(ASSIGNMENT_ANY = 5), 0),
//Spiders moved into horde infestation
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spider Infestation", /datum/event/spider_infestation, -60, list(ASSIGNMENT_SECURITY = 20, ASSIGNMENT_HOS = 10, ASSIGNMENT_WARDEN = 10, ASSIGNMENT_ANY = 3), 0),
//Metroids moved into horde infestation
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Metroid Infestation", /datum/event/metroid_infestation, -100, list(ASSIGNMENT_SECURITY = 30, ASSIGNMENT_SCIENCE = 20, ASSIGNMENT_HOS = 15, ASSIGNMENT_WARDEN = 15, ASSIGNMENT_ANY = 2), 1 , min_jobs = list(ASSIGNMENT_SECURITY = 2, ASSIGNMENT_SCIENCE = 1)),
//Needs Xenobio containment breach fixed
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Xenobiology Breach", /datum/event/prison_break/xenobiology, -10, list(ASSIGNMENT_SCIENCE = 30, ASSIGNMENT_ENGINEER = 20), 1),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Strike", /datum/event/meteor_strike, 10, list(ASSIGNMENT_ENGINEER = 15), 1),
))
#undef ASSIGNMENT_ANY
#undef ASSIGNMENT_AI
#undef ASSIGNMENT_CYBORG
#undef ASSIGNMENT_ENGINEER
#undef ASSIGNMENT_GARDENER
#undef ASSIGNMENT_JANITOR
#undef ASSIGNMENT_MEDICAL
#undef ASSIGNMENT_SCIENTIST
#undef ASSIGNMENT_SECURITY
#undef ASSIGNMENT_HOS
#undef ASSIGNMENT_WARDEN
#undef ASSIGNMENT_CARGO
@@ -0,0 +1,279 @@
/mob/living/simple_mob/vore/solarray //solar moth lite, dies to water
name = "solar ray"
desc = "A sting ray of fire, drifting around"
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
icon_state = "solarray"
icon_living = "solarray"
icon_dead = "solarray-dead"
health = 30
maxHealth = 30
movement_cooldown = 3 // Lower is faster.
aquatic_movement = 0 // If set, the mob will move through fluids with no hinderance.
minbodytemp = 0 // Minimum "okay" temperature in kelvin
maxbodytemp = 10000 // Maximum of above
heat_damage_per_tick = 3 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
min_tox = 0 // Phoron min
max_tox = 0 // Phoron max
min_co2 = 0 // CO2 min
max_co2 = 0 // CO2 max
min_n2 = 0 // N2 min
max_n2 = 0 // N2 max
unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
melee_damage_lower = 12 // Lower bound of randomized melee damage
melee_damage_upper = 12 // Upper bound of randomized melee damage
attacktext = list("incinerate") // "You are [attacktext] by the mob!"
melee_miss_chance = 0 // percent chance to miss a melee attack.
attack_armor_type = "energy" // What armor does this check?
attack_armor_pen = 30 // How much armor pen this attack has.
attack_sharp = FALSE // Is the attack sharp?
attack_edge = FALSE // Does the attack have an edge?
melee_attack_delay = 1.5 // If set, the mob will do a windup animation and can miss if the target moves out of the way.
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
hovering = TRUE
//Damage resistances
grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
resistance = 0 // Damage reduction for all types
armor = list( // Values for normal getarmor() checks
"melee" = 90,
"bullet" = 95,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
armor_soak = list( // Values for getsoak() checks.
"melee" = 7,
"bullet" = 7,
"laser" = 7,
"energy" = 7,
"bomb" = 0,
"bio" = 0,
"rad" = 0
)
heat_resist = 1.0
cold_resist = 1.0
shock_resist = 0.0
water_resist = 0.0
taser_kill = 0
var/mycolour = COLOR_RED //Variable Lighting colours
var/original_temp = null //Value to remember temp
var/set_temperature = T0C + 5000 //Sets the target point of 10k degrees celsius
var/heating_power = 50000
/mob/living/simple_mob/vore/solarray/Life()
. = ..()
if(icon_state != icon_dead) //I mean on death() Life() should disable but i guess doesnt hurt to make sure -shark
var/turf/moth_loc = get_turf(src)
if(isturf(moth_loc) && moth_loc.air)
var/datum/gas_mixture/env = moth_loc.return_air() //Gets all the information on the local air.
var/transfer_moles = 0.25 * env.total_moles //The bigger the room, the harder it is to heat the room.
var/datum/gas_mixture/removed = env.remove(transfer_moles)
var/heat_transfer = removed.get_thermal_energy_change(set_temperature)
if(heat_transfer > 0 && env.temperature < T0C + 200) //This should start heating the room at a moderate pace up to 200 degrees celsius.
heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater
removed.add_thermal_energy(heat_transfer)
else if(heat_transfer > 0 && env.temperature < set_temperature) //Set temperature is 10,000 degrees celsius. So this thing will start cooking crazy hot between the temperatures of 200C and 10,000C.
heating_power = original_temp*100 //Changed to work variable -shark //FLAME ON! This will make the moth heat up the room at an incredible rate.
heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater. Except it's hot, so yeah.
removed.add_thermal_energy(heat_transfer)
else
return
env.merge(removed)
//Since I'm changing hyper mode to be variable we need to store old power
original_temp = heating_power
/mob/living/simple_mob/vore/livingice //frost solar moth or blue slime on crack. Dies to lasers or slighly toasty rooms
name = "living icicle"
desc = "A strange creature, a floating shard of ice"
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
icon_state = "hermitcrab"
icon_living = "hermitcrab"
icon_dead = "hermitcrab-dead"
health = 30
maxHealth = 30
movement_cooldown = 3 //VOREStation Edit - 1 is slower than normal human speed // Lower is faster.
aquatic_movement = 0 // If set, the mob will move through fluids with no hinderance.
minbodytemp = 0 // Minimum "okay" temperature in kelvin
maxbodytemp = 300 // Maximum of above
heat_damage_per_tick = 15 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 15 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
min_tox = 0 // Phoron min
max_tox = 6 // Phoron max
min_co2 = 0 // CO2 min
max_co2 = 0 // CO2 max
min_n2 = 0 // N2 min
max_n2 = 0 // N2 max
unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
melee_damage_lower = 30 // Lower bound of randomized melee damage
melee_damage_upper = 30 // Upper bound of randomized melee damage
attacktext = list("attacked") // "You are [attacktext] by the mob!"
melee_miss_chance = 0 // percent chance to miss a melee attack.
attack_armor_type = "melee" // What armor does this check?
attack_armor_pen = 0 // How much armor pen this attack has.
attack_sharp = FALSE // Is the attack sharp?
attack_edge = FALSE // Does the attack have an edge?
melee_attack_delay = 3 // If set, the mob will do a windup animation and can miss if the target moves out of the way..
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
hovering = TRUE
//Damage resistances
grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
resistance = 0 // Damage reduction for all types
armor = list( // Values for normal getarmor() checks
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
armor_soak = list( // Values for getsoak() checks.
"melee" = 7,
"bullet" = 7,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0
)
heat_resist = 0.0
cold_resist = 0.0
shock_resist = 0.0
water_resist = 1.0
/mob/living/simple_mob/vore/livingice/proc/cold_aura()
for(var/mob/living/L in view(2, src))
var/turf/T = get_turf(src)
var/datum/gas_mixture/env = T.return_air()
if(env)
env.add_thermal_energy(-5 * 1000)
/mob/living/simple_mob/vore/radcrab //bullets, melee, and cold all crack the poor thing's shell
name = "crystaline crab"
desc = "A largeish hermit crab glowing green, irradting the nearby area"
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
icon_state = "hermitcrab"
icon_living = "hermitcrab"
icon_dead = "hermitcrab-dead"
health = 30
maxHealth = 30
movement_cooldown = 3 //VOREStation Edit - 1 is slower than normal human speed // Lower is faster.
aquatic_movement = 1 // If set, the mob will move through fluids with no hinderance.
minbodytemp = 260 // Minimum "okay" temperature in kelvin
maxbodytemp = 10000 // Maximum of above
heat_damage_per_tick = 15 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 15 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
min_tox = 0 // Phoron min
max_tox = 0 // Phoron max
min_co2 = 0 // CO2 min
max_co2 = 5 // CO2 max
min_n2 = 0 // N2 min
max_n2 = 0 // N2 max
unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
melee_damage_lower = 2 // Lower bound of randomized melee damage
melee_damage_upper = 2 // Upper bound of randomized melee damage
attacktext = list("pinches") // "You are [attacktext] by the mob!"
melee_miss_chance = 0 // percent chance to miss a melee attack.
attack_armor_type = "melee" // What armor does this check?
attack_armor_pen = 100 // How much armor pen this attack has.
attack_sharp = TRUE // Is the attack sharp?
attack_edge = TRUE // Does the attack have an edge?
melee_attack_delay = 0 // If set, the mob will do a windup animation and can miss if the target moves out of the way.
ai_holder_type = /datum/ai_holder/simple_mob/retaliate
hovering = TRUE
//Damage resistances
grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
resistance = 0 // Damage reduction for all types
armor = list( // Values for normal getarmor() checks
"melee" = -50,
"bullet" = 0,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
armor_soak = list( // Values for getsoak() checks.
"melee" = 0,
"bullet" = 0,
"laser" = 7,
"energy" = 7,
"bomb" = 0,
"bio" = 0,
"rad" = 0
)
heat_resist = 0.0
cold_resist = 0.0
shock_resist = 0.0
water_resist = 1.0
taser_kill = 0
var/rads = 75
/mob/living/simple_mob/vore/radcrab/handle_special()
if(stat != DEAD)
irradiate()
..()
/mob/living/simple_mob/vore/radcrab/proc/irradiate()
SSradiation.radiate(src, rads)
/mob/living/simple_mob/vore/solarray
vore_bump_chance = 80
vore_bump_emote = "devours"
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0
vore_default_mode = DM_DIGEST
/mob/living/simple_mob/vore/livingice
vore_bump_chance = 0
vore_bump_emote = "devours"
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0
vore_default_mode = DM_DIGEST
/mob/living/simple_mob/vore/radcrab
vore_bump_chance = 40
vore_bump_emote = "devours"
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0
vore_default_mode = DM_DIGEST