Adds Several New Sprites (#10016)

This commit is contained in:
Hunter-Dovetail
2025-02-01 20:25:29 +00:00
committed by GitHub
parent 740f901306
commit 07af789b06
2 changed files with 47 additions and 9 deletions

View File

@@ -220,23 +220,19 @@
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/dragon_lowerjaw
name = "Dragon Lower Jaw"
icon_state = "dragon_lowerjaw"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/hippo_upperjaw
name = "Hippo Upper Jaw"
icon_state = "hippo_upperjaw"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/ch/scaled_belly
name = "Scaled Belly"
icon_state = "scaled_belly"
body_parts = list(BP_TORSO,BP_GROIN)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/hippo_lowerjaw
name = "Hippo Lower Jaw"
icon_state = "hippo_lowerjaw"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/trex_upperjaw
name = "T-Rex Upper Jaw"
@@ -274,12 +270,54 @@
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/horse_head
name = "Horse Snout"
icon_state = "horse_head"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/horse_muzzle
name = "Horse Muzzle"
icon_state = "horse_muzzle"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/horse_eyes
name = "Horse Eyes"
icon_state = "horse_eyes"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/horse_fringe
name = "Horse Fringe"
icon_state = "horse_fringe"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/smallchubbybelly
name = "Chubby Belly, Small"
icon_state = "smallchubbybelly"
body_parts = list(BP_TORSO,BP_GROIN,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/six_pack
name = "Six Pack"
icon_state = "six_pack"
body_parts = list(BP_TORSO,BP_GROIN)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/hippo_upperjaw
name = "Hippo Upper Jaw"
icon_state = "hippo_upperjaw"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/hippo_lowerjaw
name = "Hippo Lower Jaw"
icon_state = "hippo_lowerjaw"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/marking/ch/sloog_head
name = "sloog head"