mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 19:22:56 +00:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
This commit is contained in:
@@ -1,4 +1,4 @@
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//Vox pinning weapon.
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// Alien pinning weapon.
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/obj/item/weapon/gun/launcher/spikethrower
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name = "spike thrower"
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@@ -37,14 +37,6 @@
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/obj/item/weapon/gun/launcher/spikethrower/update_icon()
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icon_state = "spikethrower[spikes]"
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/obj/item/weapon/gun/launcher/spikethrower/special_check(user)
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species && H.species.get_bodytype() != "Vox")
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user << "<span class='warning'>\The [src] does not respond to you!</span>"
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return 0
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return ..()
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/obj/item/weapon/gun/launcher/spikethrower/update_release_force()
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return
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@@ -26,7 +26,7 @@
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item_state = "bolt"
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/obj/item/weapon/arrow/quill
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name = "vox quill"
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name = "alien quill"
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desc = "A wickedly barbed quill from some bizarre animal."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "quill"
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@@ -116,7 +116,7 @@
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//double check that the user hasn't removed the bolt in the meantime
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if(!(bolt && tension && loc == current_user))
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return
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tension++
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update_icon()
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@@ -43,13 +43,16 @@
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user << "\A [chambered] is chambered."
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/obj/item/weapon/gun/launcher/grenade/proc/load(obj/item/weapon/grenade/G, mob/user)
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if(grenades.len >= max_grenades)
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user << "<span class='warning'>[src] is full.</span>"
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if(G.loadable)
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if(grenades.len >= max_grenades)
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user << "<span class='warning'>[src] is full.</span>"
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return
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user.remove_from_mob(G)
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G.loc = src
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grenades.Insert(1, G) //add to the head of the list, so that it is loaded on the next pump
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user.visible_message("[user] inserts \a [G] into [src].", "<span class='notice'>You insert \a [G] into [src].</span>")
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return
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user.remove_from_mob(G)
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G.loc = src
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grenades.Insert(1, G) //add to the head of the list, so that it is loaded on the next pump
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user.visible_message("[user] inserts \a [G] into [src].", "<span class='notice'>You insert \a [G] into [src].</span>")
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user << "<span class='warning'>[G] doesn't seem to fit in the [src]!</span>"
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/obj/item/weapon/gun/launcher/grenade/proc/unload(mob/user)
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if(grenades.len)
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@@ -99,13 +102,16 @@
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//load and unload directly into chambered
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/obj/item/weapon/gun/launcher/grenade/underslung/load(obj/item/weapon/grenade/G, mob/user)
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if(chambered)
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user << "<span class='warning'>[src] is already loaded.</span>"
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if(G.loadable)
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if(chambered)
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user << "<span class='warning'>[src] is already loaded.</span>"
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return
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user.remove_from_mob(G)
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G.loc = src
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chambered = G
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user.visible_message("[user] load \a [G] into [src].", "<span class='notice'>You load \a [G] into [src].</span>")
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return
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user.remove_from_mob(G)
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G.loc = src
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chambered = G
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user.visible_message("[user] load \a [G] into [src].", "<span class='notice'>You load \a [G] into [src].</span>")
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user << "<span class='warning'>[G] doesn't seem to fit in the [src]!</span>"
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/obj/item/weapon/gun/launcher/grenade/underslung/unload(mob/user)
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if(chambered)
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@@ -6,7 +6,7 @@
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embed = 1 //the dart is shot fast enough to pierce space suits, so I guess splintering inside the target can be a thing. Should be rare due to low damage.
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var/reagent_amount = 15
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kill_count = 15 //shorter range
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muzzle_type = null
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/obj/item/projectile/bullet/chemdart/New()
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@@ -194,13 +194,3 @@
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unload_ammo(usr)
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src.updateUsrDialog()
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return
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/obj/item/weapon/gun/projectile/dartgun/vox
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name = "alien dart gun"
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desc = "A small gas-powered dartgun, fitted for nonhuman hands."
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/obj/item/weapon/gun/projectile/dartgun/vox/medical
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starting_chems = list("kelotane","bicaridine","anti_toxin")
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/obj/item/weapon/gun/projectile/dartgun/vox/raider
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starting_chems = list("space_drugs","stoxin","impedrezene")
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@@ -86,17 +86,17 @@
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var/total_pellets = get_pellets(distance)
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var/spread = max(base_spread - (spread_step*distance), 0)
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//shrapnel explosions miss prone mobs with a chance that increases with distance
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var/prone_chance = 0
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if(!base_spread)
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prone_chance = max(spread_step*(distance - 2), 0)
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var/hits = 0
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for (var/i in 1 to total_pellets)
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if(target_mob.lying && target_mob != original && prob(prone_chance))
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continue
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//pellet hits spread out across different zones, but 'aim at' the targeted zone with higher probability
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//whether the pellet actually hits the def_zone or a different zone should still be determined by the parent using get_zone_with_miss_chance().
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var/old_zone = def_zone
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@@ -115,7 +115,7 @@
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/obj/item/projectile/bullet/pellet/Move()
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. = ..()
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//If this is a shrapnel explosion, allow mobs that are prone to get hit, too
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if(. && !base_spread && isturf(loc))
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for(var/mob/living/M in loc)
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@@ -136,10 +136,11 @@
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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name = "rubber bullet"
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damage = 10
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damage = 5
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agony = 40
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embed = 0
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sharp = 0
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check_armour = "melee"
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/* shotgun projectiles */
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@@ -154,6 +155,7 @@
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agony = 60
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embed = 0
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sharp = 0
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check_armour = "melee"
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//Should do about 80 damage at 1 tile distance (adjacent), and 50 damage at 3 tiles distance.
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//Overall less damage than slugs in exchange for more damage at very close range and more embedding
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@@ -32,8 +32,6 @@
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var/options = list("robot", "slime")
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for(var/t in all_species)
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options += t
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options -= "Xenomorph Queen"
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options -= "Xenomorph"
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.species)
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