diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 9451334c3c..2314509098 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -31,8 +31,6 @@ var/global/list/image/splatter_cache=list() update_icon() if(istype(src, /obj/effect/decal/cleanable/blood/gibs)) return - if(istype(src, /obj/effect/decal/cleanable/blood/tracks)) - return // We handle our own drying. if(src.type == /obj/effect/decal/cleanable/blood) if(src.loc && isturf(src.loc)) for(var/obj/effect/decal/cleanable/blood/B in src.loc) diff --git a/code/game/objects/effects/decals/Cleanable/tracks.dm b/code/game/objects/effects/decals/Cleanable/tracks.dm index d781b4a4f4..ae05e0e4cc 100644 --- a/code/game/objects/effects/decals/Cleanable/tracks.dm +++ b/code/game/objects/effects/decals/Cleanable/tracks.dm @@ -143,11 +143,6 @@ var/global/list/image/fluidtrack_cache=list() overlays += I updatedtracks=0 // Clear our memory of updated tracks. -/obj/effect/decal/cleanable/blood/tracks/New() - ..() - spawn(DRYING_TIME) - dry() - /obj/effect/decal/cleanable/blood/tracks/footprints name = "wet footprints" dryname = "dried footprints"