diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 4d50fa7800..ba7eefb222 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -21,21 +21,16 @@ drop_sound = 'sound/items/drop/axe.ogg' pickup_sound = 'sound/items/pickup/axe.ogg' -<<<<<<< HEAD - var/datum/material/material //CHOMPEDIT: Start, To make tiles have material variables - var/default_type = DEFAULT_WALL_MATERIAL - var/perunit = SHEET_MATERIAL_AMOUNT - var/apply_colour //CHOMPEDIT: End -======= -//crafting / welding vars + //crafting / welding vars var/datum/material/material //*sigh* i guess this is how we're doing this. var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel. var/default_type = DEFAULT_WALL_MATERIAL + var/perunit = SHEET_MATERIAL_AMOUNT //ChompEDIT + ar/apply_colour //ChompEDIT ->>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002 /obj/item/stack/tile/Initialize() . = ..() @@ -388,7 +383,4 @@ charge_costs = list(250) stacktype = /obj/item/stack/tile/roofing build_type = /obj/item/stack/tile/roofing -<<<<<<< HEAD -======= can_weld = FALSE ->>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002