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Adds a new set of AI status emotes.
The AI can now express anger and surprise.
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@@ -274,6 +274,10 @@
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set_picture("ai_confused")
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set_picture("ai_confused")
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if("Sad")
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if("Sad")
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set_picture("ai_sad")
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set_picture("ai_sad")
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if("Surprised")
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set_picture("ai_surprised")
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if("Angry")
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set_picture("ai_angry")
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if("BSOD")
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if("BSOD")
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set_picture("ai_bsod")
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set_picture("ai_bsod")
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if("Blank")
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if("Blank")
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@@ -612,7 +612,7 @@ var/list/ai_list = list()
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if(usr.stat == 2)
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if(usr.stat == 2)
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usr <<"You cannot change your emotional status because you are dead!"
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usr <<"You cannot change your emotional status because you are dead!"
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return
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return
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Surprised", "Sad", "Angry", "Awesome", "BSOD", "Blank", "Problems?", "Facepalm", "Friend Computer")
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var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
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var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
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for (var/obj/machinery/M in machines) //change status
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for (var/obj/machinery/M in machines) //change status
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if(istype(M, /obj/machinery/ai_status_display))
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if(istype(M, /obj/machinery/ai_status_display))
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