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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-23 13:18:09 +01:00
Alter playsound paradigm
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@@ -37,7 +37,7 @@
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if(prob(1 + damage * 3))
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visible_message("<span class='danger'>[shatter_message]</span>")
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STOP_PROCESSING(SSobj, src)
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playsound(get_turf(src),shatter_sound, 75, 1)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = 0
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icon_state = "[initial(icon_state)]-broken"
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@@ -53,21 +53,21 @@
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)
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STOP_PROCESSING(SSobj, src)
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user.do_attack_animation(src)
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playsound(get_turf(src),shatter_sound, 75, 1)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = 0
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icon_state = "[initial(icon_state)]-broken"
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set_light(0)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(get_turf(src),impact_sound, 75, 1)
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playsound(src,impact_sound, 75, 1)
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else
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if(prob(damage * 2))
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to_chat(user, "You pulverize what was left of \the [src]!")
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qdel(src)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(get_turf(src),impact_sound, 75, 1)
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playsound(src,impact_sound, 75, 1)
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/obj/structure/cult/pylon/swarm/pylon_unique()
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. = ..()
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@@ -117,7 +117,7 @@
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if(prob(1 + damage * 3) && round(damage * 0.8) >= 30)
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visible_message("<span class='danger'>[shatter_message]</span>")
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STOP_PROCESSING(SSobj, src)
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playsound(get_turf(src),shatter_sound, 75, 1)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = 0
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icon_state = "[initial(icon_state)]-broken"
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@@ -133,18 +133,18 @@
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)
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STOP_PROCESSING(SSobj, src)
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user.do_attack_animation(src)
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playsound(get_turf(src),shatter_sound, 75, 1)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = 0
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icon_state = "[initial(icon_state)]-broken"
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set_light(0)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(get_turf(src),impact_sound, 75, 1)
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playsound(src,impact_sound, 75, 1)
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else
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if(prob(damage * 2))
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to_chat(user, "You pulverize what was left of \the [src]!")
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qdel(src)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(get_turf(src),impact_sound, 75, 1)
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playsound(src,impact_sound, 75, 1)
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