Alter playsound paradigm

This commit is contained in:
Aronai Sieyes
2020-05-18 23:35:05 -04:00
parent 3cf33431f1
commit 09074eaabb
398 changed files with 1046 additions and 1046 deletions

View File

@@ -89,9 +89,9 @@
M.apply_damage(8,def_zone = BP_HEAD)
visible_message("<span class='danger'>[G.assailant] slams [G.affecting]'s face against \the [src]!</span>")
if(material)
playsound(loc, material.tableslam_noise, 50, 1)
playsound(src, material.tableslam_noise, 50, 1)
else
playsound(loc, 'sound/weapons/tablehit1.ogg', 50, 1)
playsound(src, 'sound/weapons/tablehit1.ogg', 50, 1)
var/list/L = take_damage(rand(1,5))
// Shards. Extra damage, plus potentially the fact YOU LITERALLY HAVE A PIECE OF GLASS/METAL/WHATEVER IN YOUR FACE
for(var/obj/item/weapon/material/shard/S in L)
@@ -122,8 +122,8 @@
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
user.visible_message("<span class='danger'>\The [src] was sliced apart by [user]!</span>")
break_to_parts()
return