Update power_cells.dm

Nerfed slime power cell's recharge to 500, as 1000 was a little insane.  
Who thought dogborgs having a 600 charge cell for their taser was a good idea?  Buffed it to 2400, like every other advanced cell.
This commit is contained in:
Cyrelius
2023-06-02 10:40:04 -07:00
committed by GitHub
parent a5c405ab18
commit 090768a30a
@@ -20,7 +20,7 @@
name = "security borg rechargable D battery"
origin_tech = list(TECH_POWER = 0)
icon_state = "secborg"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
maxcharge = 2400 //who the hell thought 6 shots was enough for a dogborg taser?
matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
/obj/item/weapon/cell/secborg/empty/New()
@@ -88,7 +88,7 @@
*/
/obj/item/weapon/cell/giga
name = "giga-capacity power cell"
origin_tech = list(TECH_POWER = 6, TECH_PRECURSOR = 1)
origin_tech = list(TECH_POWER = 8)
icon_state = "meb_b_hi"
maxcharge = 40000
matter = list(MAT_STEEL = 1000, MAT_GLASS = 100)
@@ -162,7 +162,7 @@
icon_state = "yellow slime extract" //"potato_battery"
description_info = "This 'cell' holds a max charge of 20k and self recharges over time."
maxcharge = 20000
charge_amount = 1000 // 5%.
charge_amount = 500 // 2.5%.
matter = null
self_recharge = TRUE
standard_overlays = FALSE