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Fluff Items 3: The sequel to the sequel
Mark as Done: //scree:Scree /obj/item/clothing/head/fluff/pompom //zodiacshadow: ? /obj/item/device/radio/headset/fluff/zodiacshadow // OrbisA: Richard D'angelo /obj/item/weapon/melee/fluff/holochain //eekasqueak: Serkii Miishy /obj/item/fluff/permit/serkiimiishy // bwoincognito:Tasald Corlethian /obj/item/clothing/suit/storage/det_suit/fluff/tasald // bwoincognito:Tasald Corlethian /obj/item/clothing/suit/storage/det_suit/fluff/tas_coat // joey4298:Emoticon /obj/item/device/fluff/id_kit_mime //General Use /obj/item/weapon/flag // bwoincognito:Tasald Corlethian /obj/item/weapon/storage/box/fluff/tasald name = "Tasald's Kit" // jemli:Cirra Mayhem /obj/item/weapon/storage/box/fluff/cirra // joey4298:Emoticon /obj/item/weapon/storage/box/fluff/emoticon // joanrisu:Joan Risu /obj/item/weapon/storage/box/fluff/joanrisu
This commit is contained in:
@@ -28,7 +28,7 @@
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/obj/item/clothing/under/thing4)
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*/
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/*POLARISTODO - These fail to compile since not all items are ported yet
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//POLARISTODO - These fail to compile since not all items are ported yet
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// bwoincognito:Tasald Corlethian
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/obj/item/weapon/storage/box/fluff/tasald
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name = "Tasald's Kit"
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@@ -61,7 +61,7 @@
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/obj/item/clothing/head/beret,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
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/obj/item/clothing/shoes/black,
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/obj/item/toy/crayon/mime)
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/*/obj/item/toy/crayon/mime*/) //Need to track down the code for crayons before adding this back in
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// joanrisu:Joan Risu
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/obj/item/weapon/storage/box/fluff/joanrisu
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@@ -72,6 +72,5 @@
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/obj/item/device/radio/headset/heads/captain,
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/obj/item/weapon/storage/backpack/satchel,
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/obj/item/clothing/suit/storage/fluff/fedcoat,
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/obj/item/weapon/card/id/gold/fluff/badge/,
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/obj/item/weapon/card/id/gold/fluff/joanbadge,
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/obj/item/weapon/card/id/captains_spare)
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*/
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@@ -295,6 +295,35 @@
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasaldsuit"
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// bwoincognito:Tasald Corlethian
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/obj/item/clothing/suit/storage/det_suit/fluff/tasald
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name = "Tasald's Vest"
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desc = "A fancy looking vest. You look like a smooth operating officer in this."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "tasvest"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasvest_mob"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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// bwoincognito:Tasald Corlethian
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/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
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name = "Armored Colony coat"
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desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "tasaldcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasaldcoat_mob"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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//Event Costumes Below
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/obj/item/clothing/head/helmet/fluff/freddy
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name = "Animatronic Suit Helmet"
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@@ -448,3 +477,42 @@
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "molenar"
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//scree:Scree
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/obj/item/clothing/head/fluff/pompom
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name = "Pom-Pom"
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desc = "A fluffy little thingus on a thin stalk, ideal for impersonating moogles and anglerfish. Kupomnomnom."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "pom"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "pom_mob"
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w_class = 2.0
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on = 0
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brightness_on = 5
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light_overlay = null
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attack_self(mob/user)
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if(brightness_on)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]"
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return
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on = !on
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user << "You [on ? "light up" : "dim"] your pom-pom."
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update_light(user)
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else
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return ..(user)
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update_icon(var/mob/user)
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if(on)
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icon_state = "pom-on"
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item_state = "pom-on_mob"
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else
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icon_state = "pom"
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item_state = "pom_mob"
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_head()
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@@ -134,4 +134,101 @@
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from_helmet = /obj/item/clothing/head/caphat
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from_suit = /obj/item/clothing/under/rank/captain
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to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat
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to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform
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to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform
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//scree:Scree
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/obj/item/device/modkit_conversion/fluff/screekit
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name = "Scree's hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for a specific user. This one looks like it's fitted for a winged creature."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "modkit"
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from_helmet = /obj/item/clothing/head/helmet/space/void/engineering
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from_suit = /obj/item/clothing/suit/space/void/engineering
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to_helmet = /obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm
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to_suit = /obj/item/clothing/suit/space/void/engineering/fluff/screespess
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//General Use
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/obj/item/weapon/flag
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name = "Nanotrasen Banner"
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desc = "I pledge allegiance to the flag of a megacorporation in space."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "Flag_Nanotrasen"
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icon_override = 'icons/vore/custom_items_vr.dmi'
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item_state = "Flag_Nanotrasen"
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attack_self(mob/user as mob)
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if(isliving(user))
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user.visible_message("<span class='warning'>[user] waves their Banner around!</span>","<span class='warning'>You wave your Banner around.</span>")
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attack(mob/living/carbon/human/M, mob/living/user)
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if(isliving(user))
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user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
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federation
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name = "Federation Banner"
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desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "flag_federation"
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icon_override = 'icons/vore/custom_items_vr.dmi'
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item_state = "flag_federation"
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//zodiacshadow: ?
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/obj/item/device/radio/headset/fluff/zodiacshadow
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name = "Nehi's 'phones"
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desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "headphones"
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icon_override = 'icons/vore/custom_items_vr.dmi'
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item_state = "headphones_mob"
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// OrbisA: Richard D'angelo
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/obj/item/weapon/melee/fluff/holochain
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name = "Holographic Chain"
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desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "holochain"
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icon_override = 'icons/vore/custom_items_vr.dmi'
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item_state = "holochain_mob"
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flags = CONDUCT | NOBLOODY
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no_attack_log = 1 //if you want to turn on the attack log for this, comment/delete this line. Orbis.
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slot_flags = SLOT_BELT
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force = 10
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throwforce = 3
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w_class = 3
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damtype = HALLOSS
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attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed")
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// joey4298:Emoticon
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/obj/item/device/fluff/id_kit_mime
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name = "Mime ID reprinter"
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desc = "Stick your ID in one end and it'll print a new ID out the other!"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler1"
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afterattack(obj/O, mob/user as mob)
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var/new_icon = "mime"
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if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon)
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//O.icon = src.icon // just in case we're using custom sprite paths with fluff items.
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O.icon_state = new_icon // Changes the icon without changing the access.
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playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1)
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user.visible_message("<span class='warning'> [user] reprints their ID.</span>")
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del(src)
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else if(O.icon_state == new_icon)
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user << "<span class='notice'>[O] already has been reprinted.</span>"
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return
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else
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user << "<span class='warning'>This isn't even an ID card you idiot.</span>"
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return
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@@ -102,3 +102,14 @@
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The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one Clockwork Rifle (bolt-action variant).
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This license expires on 14/Dec/2560 and must be renewed by CentCom prior to this date."}
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//eekasqueak: Serkii Miishy
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/obj/item/fluff/permit/serkiimiishy
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name = "Serkii Miishy's Stun Revolver Permit"
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desc = {"
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<b>NAME:</b> Serkii Miishy | <b>RACE:</b> Mousemorph | <b>HOMEWORLD:</b> Mars, Sol
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<b>DOB:</b> 10/9/2441 | <b>HEIGHT:</b> 122cm | <b>SEX:</b> Male
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The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one stun revolver.
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This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
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