mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-19 04:08:55 +01:00
Merge branch 'master' into upstream-merge-5897
This commit is contained in:
@@ -20,14 +20,14 @@
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var/detail_color = COLOR_ASSEMBLY_BLACK
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/obj/item/device/electronic_assembly/initialize()
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/obj/item/device/electronic_assembly/Initialize()
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battery = new(src)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/electronic_assembly/Destroy()
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battery = null // It will be qdel'd by ..() if still in our contents
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/electronic_assembly/process()
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@@ -108,7 +108,7 @@
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icon_state = "circuitry"
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worn_state = "circuitry"
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/obj/item/clothing/under/circuitry/initialize()
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/obj/item/clothing/under/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing)
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return ..()
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@@ -121,7 +121,7 @@
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icon_state = "circuitry"
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item_state = "circuitry"
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/obj/item/clothing/gloves/circuitry/initialize()
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/obj/item/clothing/gloves/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
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return ..()
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@@ -134,7 +134,7 @@
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icon_state = "circuitry"
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item_state = "night" // The on-mob sprite would be identical anyways.
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/obj/item/clothing/glasses/circuitry/initialize()
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/obj/item/clothing/glasses/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
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return ..()
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@@ -146,7 +146,7 @@
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icon_state = "circuitry"
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item_state = "circuitry"
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/obj/item/clothing/shoes/circuitry/initialize()
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/obj/item/clothing/shoes/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
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return ..()
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@@ -158,7 +158,7 @@
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icon_state = "circuitry"
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item_state = "circuitry"
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/obj/item/clothing/head/circuitry/initialize()
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/obj/item/clothing/head/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
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return ..()
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@@ -170,7 +170,7 @@
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icon_state = "circuitry"
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item_state = "circuitry"
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/obj/item/clothing/ears/circuitry/initialize()
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/obj/item/clothing/ears/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
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return ..()
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@@ -182,6 +182,6 @@
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icon_state = "circuitry"
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item_state = "circuitry"
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/obj/item/clothing/suit/circuitry/initialize()
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/obj/item/clothing/suit/circuitry/Initialize()
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setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/large)
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return ..()
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@@ -1,84 +1,84 @@
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/obj/item/device/assembly/electronic_assembly
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name = "electronic device"
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desc = "It's a case for building electronics with. It can be attached to other small devices."
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icon_state = "setup_device"
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var/opened = 0
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var/obj/item/device/electronic_assembly/device/EA
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/obj/item/device/assembly/electronic_assembly/New()
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EA = new(src)
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EA.holder = src
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..()
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/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
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if (I.is_crowbar())
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toggle_open(user)
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else if (opened)
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EA.attackby(I, user)
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else
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..()
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/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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opened = !opened
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EA.opened = opened
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to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] \the [src].</span>")
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secured = 1
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update_icon()
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/obj/item/device/assembly/electronic_assembly/update_icon()
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if(EA)
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icon_state = initial(icon_state)
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else
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icon_state = initial(icon_state)+"0"
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if(opened)
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icon_state = icon_state + "-open"
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/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob)
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if(EA)
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EA.attack_self(user)
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/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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if(EA)
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for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents)
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I.do_work()
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return
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/obj/item/device/assembly/electronic_assembly/examine(mob/user)
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.=..(user, 1)
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if(EA)
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for(var/obj/item/integrated_circuit/IC in EA.contents)
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IC.external_examine(user)
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/obj/item/device/assembly/electronic_assembly/verb/toggle()
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set src in usr
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set category = "Object"
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set name = "Open/Close Device Assembly"
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set desc = "Open or close device assembly!"
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toggle_open(usr)
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/obj/item/device/electronic_assembly/device
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name = "electronic device"
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icon_state = "setup_device"
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desc = "It's a tiny electronic device with specific use for attaching to other devices."
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var/obj/item/device/assembly/electronic_assembly/holder
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w_class = ITEMSIZE_TINY
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max_components = IC_COMPONENTS_BASE * 3/4
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max_complexity = IC_COMPLEXITY_BASE * 3/4
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/obj/item/device/electronic_assembly/device/New()
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..()
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var/obj/item/integrated_circuit/built_in/device_input/input = new(src)
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var/obj/item/integrated_circuit/built_in/device_output/output = new(src)
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input.assembly = src
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output.assembly = src
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/obj/item/device/electronic_assembly/device/check_interactivity(mob/user)
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if(!CanInteract(user, state = deep_inventory_state))
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return 0
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return 1
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/obj/item/device/assembly/electronic_assembly
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name = "electronic device"
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desc = "It's a case for building electronics with. It can be attached to other small devices."
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icon_state = "setup_device"
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var/opened = 0
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var/obj/item/device/electronic_assembly/device/EA
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/obj/item/device/assembly/electronic_assembly/New()
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EA = new(src)
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EA.holder = src
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..()
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/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
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if (I.is_crowbar())
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toggle_open(user)
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else if (opened)
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EA.attackby(I, user)
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else
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..()
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/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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opened = !opened
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EA.opened = opened
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to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] \the [src].</span>")
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secured = 1
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update_icon()
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/obj/item/device/assembly/electronic_assembly/update_icon()
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if(EA)
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icon_state = initial(icon_state)
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else
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icon_state = initial(icon_state)+"0"
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if(opened)
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icon_state = icon_state + "-open"
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/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob)
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if(EA)
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EA.attack_self(user)
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/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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if(EA)
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for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents)
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I.do_work()
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return
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/obj/item/device/assembly/electronic_assembly/examine(mob/user)
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.=..(user, 1)
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if(EA)
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for(var/obj/item/integrated_circuit/IC in EA.contents)
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IC.external_examine(user)
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/obj/item/device/assembly/electronic_assembly/verb/toggle()
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set src in usr
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set category = "Object"
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set name = "Open/Close Device Assembly"
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set desc = "Open or close device assembly!"
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toggle_open(usr)
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/obj/item/device/electronic_assembly/device
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name = "electronic device"
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icon_state = "setup_device"
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desc = "It's a tiny electronic device with specific use for attaching to other devices."
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var/obj/item/device/assembly/electronic_assembly/holder
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w_class = ITEMSIZE_TINY
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max_components = IC_COMPONENTS_BASE * 3/4
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max_complexity = IC_COMPLEXITY_BASE * 3/4
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/obj/item/device/electronic_assembly/device/New()
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..()
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var/obj/item/integrated_circuit/built_in/device_input/input = new(src)
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var/obj/item/integrated_circuit/built_in/device_output/output = new(src)
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input.assembly = src
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output.assembly = src
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/obj/item/device/electronic_assembly/device/check_interactivity(mob/user)
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if(!CanInteract(user, state = deep_inventory_state))
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return 0
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return 1
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@@ -25,7 +25,7 @@
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"hot pink" = COLOR_ASSEMBLY_HOT_PINK
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)
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/obj/item/device/integrated_electronics/detailer/initialize()
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/obj/item/device/integrated_electronics/detailer/Initialize()
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update_icon()
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return ..()
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