diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 0004a39b1c..7940c96426 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -49,6 +49,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") var/approximate_intensity = (devastation_range * 3) + (heavy_impact_range * 2) + light_impact_range + var/powernet_rebuild_was_deferred_already = defer_powernet_rebuild // Large enough explosion. For performance reasons, powernets will be rebuilt manually if(!defer_powernet_rebuild && (approximate_intensity > 25)) defer_powernet_rebuild = 1 @@ -98,4 +99,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa proc/secondaryexplosion(turf/epicenter, range) for(var/turf/tile in range(range, epicenter)) - tile.ex_act(2) \ No newline at end of file + tile.ex_act(2)