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Merge pull request #8829 from Techhead0/voidtank
Installable Voidsuit tanks.
This commit is contained in:
@@ -55,6 +55,7 @@
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//Inbuilt devices.
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var/obj/item/clothing/shoes/magboots/boots = null // Deployable boots, if any.
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var/obj/item/clothing/head/helmet/helmet = null // Deployable helmet, if any.
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var/obj/item/weapon/tank/tank = null // Deployable tank, if any.
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/obj/item/clothing/suit/space/void/refit_for_species(var/target_species)
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..()
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@@ -87,6 +88,13 @@
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M << "Your suit's boots deploy with a hiss."
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boots.canremove = 0
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if(tank)
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if(H.s_store) //In case someone finds a way.
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M << "Alarmingly, the valve on your suit's installed tank fails to engage."
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else if (H.equip_to_slot_if_possible(tank, slot_s_store))
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M << "The valve on your suit's installed tank safely engages."
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tank.canremove = 0
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/obj/item/clothing/suit/space/void/dropped()
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..()
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@@ -107,6 +115,10 @@
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boots.canremove = 1
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H.drop_from_inventory(boots)
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boots.loc = src
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if(tank)
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tank.canremove = 1
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tank.loc = src
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/obj/item/clothing/suit/space/void/verb/toggle_helmet()
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@@ -127,7 +139,7 @@
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if(H.wear_suit != src) return
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if(H.head == helmet)
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H << "\blue You retract your suit helmet."
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H << "<span class='notice'>You retract your suit helmet.</span>"
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helmet.canremove = 1
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H.drop_from_inventory(helmet)
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helmet.loc = src
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@@ -138,9 +150,32 @@
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if(H.equip_to_slot_if_possible(helmet, slot_head))
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helmet.pickup(H)
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helmet.canremove = 0
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H << "<font color='blue'><b>You deploy your suit helmet, sealing you off from the world.</b></font>"
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H << "<span class='info'>You deploy your suit helmet, sealing you off from the world.</span>"
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helmet.update_light(H)
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/obj/item/clothing/suit/space/void/verb/eject_tank()
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set name = "Eject Tank"
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set category = "Object"
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set src in usr
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if(!istype(src.loc,/mob/living)) return
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if(!tank)
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usr << "There is no tank inserted."
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return
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var/mob/living/carbon/human/H = usr
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if(!istype(H)) return
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if(H.stat) return
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if(H.wear_suit != src) return
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H << "<span class='info'>You press the emergency release, ejecting \the [tank] from your suit.</span>"
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tank.canremove = 1
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H.drop_from_inventory(tank)
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src.tank = null
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/obj/item/clothing/suit/space/void/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(user,/mob/living)) return
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@@ -150,7 +185,11 @@
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return
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if(istype(W,/obj/item/weapon/screwdriver))
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if(helmet)
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if(tank)
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user << "You pop \the [tank] out of \the [src]'s storage compartment."
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tank.loc = get_turf(src)
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src.tank = null
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else if(helmet)
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user << "You detatch \the [helmet] from \the [src]'s helmet mount."
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helmet.loc = get_turf(src)
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src.helmet = null
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@@ -179,5 +218,16 @@
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W.loc = src
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boots = W
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return
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else if(istype(W,/obj/item/weapon/tank))
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if(tank)
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user << "\The [src] already has an airtank installed."
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else if(istype(W,/obj/item/weapon/tank/phoron))
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user << "\The [W] cannot be inserted into \the [src]'s storage compartment."
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else
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user << "You insert \the [W] into \the [src]'s storage compartment."
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user.drop_item()
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W.loc = src
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tank = W
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return
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..()
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