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https://github.com/CHOMPStation2/CHOMPStation2.git
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Confetti cannon
-Adds confetti cannon -Adds grenade object needed to make the cannon work -Makes the cannon printable at RnD
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@@ -29,3 +29,23 @@
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qdel(src)
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return
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/obj/item/weapon/grenade/confetti/party_ball //Intended to be used only with the confetti cannon.
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name = "party ball"
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desc = "Full of !!FUN!!"
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icon = 'icons/obj/grenade_ch.dmi'
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icon_state = "party_ball"
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confetti_strength = 2
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det_time = 1
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throwforce = 0 //Confetti cannon is only fun to shoot at people if it deals no damage.
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/obj/item/weapon/grenade/confetti/party_ball/detonate() //Could condense this by making the sound a variable in the parent but I'm lazy.
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playsound(src.loc, 'sound/effects/confetti_ball.ogg', 50, 1, -3)
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src.confetti_spread.set_up(10, 0, usr.loc)
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spawn(0)
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for(var/i = 1 to confetti_strength)
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src.confetti_spread.start()
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sleep(10)
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qdel(src)
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return
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51
code/modules/projectiles/guns/launcher/confetti_ch.dm
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51
code/modules/projectiles/guns/launcher/confetti_ch.dm
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@@ -0,0 +1,51 @@
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//The confetti cannon is a simple weapon meant to be a toy. You shoot confetti at people and it makes a funny sound. Don't give this any combat use.
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/obj/item/weapon/gun/launcher/confetti_cannon
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name = "confetti cannon"
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desc = "For those times when you absolutely need colored paper everywhere."
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icon = 'icons/obj/weapons_ch.dmi'
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icon_state = "confetti_cannon"
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item_state = "confetti_cannon"
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 2)
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var/obj/item/weapon/grenade/confetti/party_ball/chambered = null
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var/confetti_charge = 0
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var/max_confetti = 20
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/obj/item/weapon/gun/launcher/confetti_cannon/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 2)
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. += "<font color='blue'>It's loaded with [confetti_charge] balls of confetti.</font>"
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/obj/item/weapon/gun/launcher/confetti_cannon/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/shreddedp))
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if(confetti_charge < max_confetti)
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user.drop_item()
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++confetti_charge
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to_chat(usr, "<font color='blue'>You put the paper in the [src].</font>")
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qdel(I)
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else
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to_chat(usr, "<font color='red'>[src] cannot hold more paper.</font>")
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/obj/item/weapon/gun/launcher/confetti_cannon/proc/pump(mob/M as mob)
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playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
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if(!chambered)
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if(confetti_charge)
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chambered = new /obj/item/weapon/grenade/confetti/party_ball
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--confetti_charge
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to_chat(usr, "<font color='blue'>You compress a new confetti ball.</font>")
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else
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to_chat(usr, "<font color='red'>The [src] is out of confetti!</font>")
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else
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to_chat(usr, "<font color='red'>The [src] is already loaded!</font>")
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/obj/item/weapon/gun/launcher/confetti_cannon/attack_self(mob/user)
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pump(user)
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/obj/item/weapon/gun/launcher/confetti_cannon/consume_next_projectile()
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if(chambered)
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chambered.activate(null)
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return chambered
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/obj/item/weapon/gun/launcher/confetti_cannon/handle_post_fire(mob/user)
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chambered = null
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8
code/modules/research/designs/weapons_ch.dm
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8
code/modules/research/designs/weapons_ch.dm
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@@ -0,0 +1,8 @@
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//Misc weapons
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/datum/design/item/weapon/gun/launcher/confetti_cannon
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desc = "Stuff it with paper and shoot! You'll be a hit at every party."
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id = "confetti_cannon"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
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build_path = /obj/item/weapon/gun/launcher/confetti_cannon
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sort_string = "MAAVD"
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@@ -3338,6 +3338,7 @@
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#include "code\modules\projectiles\guns\energy\cell_loaded_vr\nerd_cells.dm"
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#include "code\modules\projectiles\guns\energy\cell_loaded_vr\nsfw.dm"
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#include "code\modules\projectiles\guns\energy\cell_loaded_vr\nsfw_cells.dm"
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#include "code\modules\projectiles\guns\launcher\confetti_ch.dm"
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#include "code\modules\projectiles\guns\launcher\crossbow.dm"
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#include "code\modules\projectiles\guns\launcher\grenade_launcher.dm"
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#include "code\modules\projectiles\guns\launcher\pneumatic.dm"
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@@ -3515,6 +3516,7 @@
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#include "code\modules\research\designs\subspace_parts.dm"
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#include "code\modules\research\designs\tech_disks.dm"
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#include "code\modules\research\designs\weapons.dm"
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#include "code\modules\research\designs\weapons_ch.dm"
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#include "code\modules\research\designs\weapons_vr.dm"
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#include "code\modules\research\designs\weapons_yw.dm"
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#include "code\modules\research\designs\xenoarch_toys.dm"
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