mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Reverted autolathe changes.
Need to fix this exploit some other way, some other day. Also fixed some oversights.
This commit is contained in:
@@ -1,5 +1,3 @@
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// Don't set DEFAULT_WALL_MATERIAL under 75 or you'll risk giving away free ammo on the autolathe.
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///////// .357 /////////
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/obj/item/ammo_magazine/a357
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@@ -8,7 +6,7 @@
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icon_state = "38"
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caliber = "357"
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ammo_type = /obj/item/ammo_casing/a357
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matter = list(DEFAULT_WALL_MATERIAL = 1080)
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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max_ammo = 6
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multiple_sprites = 1
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@@ -35,7 +33,7 @@
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icon_state = "45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 100) // Only cost of the magazine its self.
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matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
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caliber = ".45"
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max_ammo = 7
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multiple_sprites = 1
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@@ -60,7 +58,7 @@
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icon_state = "uzi45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = ".45"
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max_ammo = 16
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multiple_sprites = 1
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@@ -73,7 +71,7 @@
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icon_state = "tommy-mag"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 200)
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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caliber = ".45"
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max_ammo = 20
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@@ -86,7 +84,7 @@
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w_class = 3 // Bulky ammo doesn't fit in your pockets!
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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caliber = ".45"
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max_ammo = 50
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@@ -122,7 +120,7 @@
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icon_state = "9x19p"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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matter = list(DEFAULT_WALL_MATERIAL = 100)
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matter = list(DEFAULT_WALL_MATERIAL = 480)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 8
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@@ -138,12 +136,16 @@
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name = "magazine (9mm rubber)"
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ammo_type = /obj/item/ammo_casing/c9mmr
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/obj/item/ammo_magazine/mc9mm/practice
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name = "magazine (9mm practice)"
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ammo_type = /obj/item/ammo_casing/c9mmp
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/obj/item/ammo_magazine/mc9mmt
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name = "top mounted magazine (9mm)"
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icon_state = "9mmt"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c9mm
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matter = list(DEFAULT_WALL_MATERIAL = 250)
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = "9mm"
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max_ammo = 20
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multiple_sprites = 1
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@@ -181,7 +183,7 @@
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name = "ammo clip (.45 flash)"
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ammo_type = /obj/item/ammo_casing/c9mmf
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/obj/item/ammo_magazine/c9mm // Exclusively for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
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/obj/item/ammo_magazine/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
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name = "ammunition Box (9mm)"
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icon_state = "9mm"
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origin_tech = list(TECH_COMBAT = 2)
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@@ -200,7 +202,7 @@
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icon_state = "p90"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c5mm
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matter = list(DEFAULT_WALL_MATERIAL = 500)
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matter = list(DEFAULT_WALL_MATERIAL = 3000)
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caliber = "5mm"
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max_ammo = 50
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multiple_sprites = 1
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@@ -210,7 +212,7 @@
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icon_state = "fiveseven"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c5mm
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matter = list(DEFAULT_WALL_MATERIAL = 200)
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = "5mm"
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max_ammo = 20
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//multiple_sprites = 1
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@@ -233,7 +235,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "10mm"
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matter = list(DEFAULT_WALL_MATERIAL = 250)
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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ammo_type = /obj/item/ammo_casing/a10mm
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max_ammo = 20
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multiple_sprites = 1
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@@ -259,7 +261,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 10
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multiple_sprites = 1
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@@ -281,7 +283,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 300)
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matter = list(DEFAULT_WALL_MATERIAL = 3600)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 20
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multiple_sprites = 1
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@@ -302,17 +304,16 @@
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icon_state = "clip_rifle"
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caliber = "a556"
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ammo_type = /obj/item/ammo_casing/a556
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matter = list(DEFAULT_WALL_MATERIAL = 450)
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// metal costs are very roughly based around one 10mm casing = 180 metal
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matter = list(DEFAULT_WALL_MATERIAL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal
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max_ammo = 5
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multiple_sprites = 1
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/obj/item/ammo_magazine/clip/a556/ap
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name = "rifle clip (7.62mm armor-piercing)"
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name = "rifle clip (5.56mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a556/ap
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/obj/item/ammo_magazine/clip/a556/practice
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name = "rifle clip (7.62mm practice)"
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name = "rifle clip (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556
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///////// .50 AE /////////
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@@ -323,7 +324,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = ".50"
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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ammo_type = /obj/item/ammo_casing/a50
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max_ammo = 7
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multiple_sprites = 1
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@@ -420,7 +421,7 @@
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icon_state = "12g"
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mag_type = MAGAZINE
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caliber = "shotgun"
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matter = list(DEFAULT_WALL_MATERIAL = 200)
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matter = list(DEFAULT_WALL_MATERIAL = 2200)
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 24
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multiple_sprites = 1
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