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TGUI Research
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160
code/controllers/subsystems/plants.dm
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160
code/controllers/subsystems/plants.dm
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#define PLANT_TICK_TIME 75 // Number of ticks between the plant processor cycling.
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SUBSYSTEM_DEF(plants)
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name = "Plants"
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init_order = INIT_ORDER_PLANTS
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priority = FIRE_PRIORITY_PLANTS
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wait = PLANT_TICK_TIME
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var/list/product_descs = list() // Stores generated fruit descs.
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var/list/seeds = list() // All seed data stored here.
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var/list/gene_tag_masks = list() // Gene obfuscation for delicious trial and error goodness.
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var/list/plant_icon_cache = list() // Stores images of growth, fruits and seeds.
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var/list/plant_sprites = list() // List of all growth sprites plus number of growth stages.
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var/list/accessible_plant_sprites = list() // List of all plant sprites allowed to appear in random generation.
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var/list/plant_product_sprites = list() // List of all harvested product sprites.
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var/list/accessible_product_sprites = list() // List of all product sprites allowed to appear in random generation.
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var/list/gene_masked_list = list() // Stored gene masked list, rather than recreating it when needed.
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var/list/plant_gene_datums = list() // Stored datum versions of the gene masked list.
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// To be clear, the only thing this processes are spreading plants
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// Hydro trays and growing food normally just chill in SSobj
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var/list/processing = list()
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var/list/currentrun = list()
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/datum/controller/subsystem/plants/stat_entry()
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..("P:[processing.len]|S:[seeds.len]")
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/datum/controller/subsystem/plants/Initialize(timeofday)
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setup()
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return ..()
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// Predefined/roundstart varieties use a string key to make it
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// easier to grab the new variety when mutating. Post-roundstart
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// and mutant varieties use their uid converted to a string instead.
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// Looks like shit but it's sort of necessary.
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/datum/controller/subsystem/plants/proc/setup()
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// Build the icon lists.
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for(var/icostate in cached_icon_states('icons/obj/hydroponics_growing.dmi'))
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var/split = findtext(icostate,"-")
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if(!split)
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// invalid icon_state
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continue
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var/ikey = copytext(icostate,(split+1))
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if(ikey == "dead")
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// don't count dead icons
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continue
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ikey = text2num(ikey)
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var/base = copytext(icostate,1,split)
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if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
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plant_sprites[base] = ikey
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if(!(base in GLOB.forbidden_plant_growth_sprites))
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accessible_plant_sprites[base] = ikey
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for(var/icostate in cached_icon_states('icons/obj/hydroponics_products.dmi'))
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var/split = findtext(icostate,"-")
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var/base = copytext(icostate,1,split)
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if(split)
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plant_product_sprites |= base
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if(!(base in GLOB.forbidden_plant_product_sprites))
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accessible_product_sprites |= base
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// Populate the global seed datum list.
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for(var/type in typesof(/datum/seed)-/datum/seed)
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var/datum/seed/S = new type
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seeds[S.name] = S
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S.uid = "[seeds.len]"
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S.roundstart = 1
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// Make sure any seed packets that were mapped in are updated
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// correctly (since the seed datums did not exist a tick ago).
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for(var/obj/item/seeds/S in all_seed_packs)
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S.update_seed()
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//Might as well mask the gene types while we're at it.
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var/list/gene_datums = decls_repository.decls_of_subtype(/decl/plantgene)
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var/list/used_masks = list()
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var/list/plant_traits = ALL_GENES
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while(plant_traits && plant_traits.len)
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var/gene_tag = pick(plant_traits)
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var/gene_mask = "[uppertext(num2hex(rand(0,255), 2))]"
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while(gene_mask in used_masks)
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gene_mask = "[uppertext(num2hex(rand(0,255), 2))]"
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var/decl/plantgene/G
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for(var/D in gene_datums)
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var/decl/plantgene/P = gene_datums[D]
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if(gene_tag == P.gene_tag)
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G = P
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gene_datums -= D
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used_masks += gene_mask
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plant_traits -= gene_tag
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gene_tag_masks[gene_tag] = gene_mask
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plant_gene_datums[gene_mask] = G
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gene_masked_list.Add(list(list("tag" = gene_tag, "mask" = gene_mask)))
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// Proc for creating a random seed type.
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/datum/controller/subsystem/plants/proc/create_random_seed(var/survive_on_station)
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var/datum/seed/seed = new()
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seed.randomize()
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seed.uid = SSplants.seeds.len + 1
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seed.name = "[seed.uid]"
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seeds[seed.name] = seed
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if(survive_on_station)
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if(seed.consume_gasses)
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seed.consume_gasses["phoron"] = null
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seed.consume_gasses["carbon_dioxide"] = null
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if(seed.chems && !isnull(seed.chems["pacid"]))
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seed.chems["pacid"] = null // Eating through the hull will make these plants completely inviable, albeit very dangerous.
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seed.chems -= null // Setting to null does not actually remove the entry, which is weird.
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seed.set_trait(TRAIT_IDEAL_HEAT,293)
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seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
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seed.set_trait(TRAIT_IDEAL_LIGHT,8)
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seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
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seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
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seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
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return seed
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/datum/controller/subsystem/plants/fire(resumed = 0)
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if(!resumed)
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src.currentrun = processing.Copy()
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// Caching
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/obj/effect/plant/P = currentrun[currentrun.len]
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--currentrun.len
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if(!P || QDELETED(P))
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continue
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P.process()
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/plants/proc/add_plant(var/obj/effect/plant/plant)
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processing |= plant
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/datum/controller/subsystem/plants/proc/remove_plant(var/obj/effect/plant/plant)
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processing -= plant
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// Debug for testing seed genes.
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/client/proc/show_plant_genes()
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set category = "Debug"
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set name = "Show Plant Genes"
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set desc = "Prints the round's plant gene masks."
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if(!holder) return
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if(!SSplants || !SSplants.gene_tag_masks)
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to_chat(usr, "Gene masks not set.")
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return
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for(var/mask in SSplants.gene_tag_masks)
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to_chat(usr, "[mask]: [SSplants.gene_tag_masks[mask]]")
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@@ -97,7 +97,6 @@
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options["LEGACY: cameranet"] = cameranet
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options["LEGACY: transfer_controller"] = transfer_controller
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options["LEGACY: gas_data"] = gas_data
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options["LEGACY: plant_controller"] = plant_controller
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var/pick = input(mob, "Choose a controller to debug/view variables of.", "VV controller:") as null|anything in options
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if(!pick)
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