diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 667adfc712..88f69d8011 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -1083,7 +1083,10 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (last_text && world.time < last_text + 5)
return
- if(!can_use())
+ if (!can_use())
+ return
+
+ if (is_jammed(src))
return
last_text = world.time
@@ -1158,6 +1161,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
// Do nothing
/obj/item/device/pda/proc/new_message_from_pda(var/obj/item/device/pda/sending_device, var/message)
+ if (is_jammed(src))
+ return
new_message(sending_device, sending_device.owner, sending_device.ownjob, message)
/obj/item/device/pda/proc/new_message(var/sending_unit, var/sender, var/sender_job, var/message, var/reply = 1)
diff --git a/code/game/objects/items/devices/communicator/communicator.dm b/code/game/objects/items/devices/communicator/communicator.dm
index 42c8e4949b..018be58705 100644
--- a/code/game/objects/items/devices/communicator/communicator.dm
+++ b/code/game/objects/items/devices/communicator/communicator.dm
@@ -169,9 +169,8 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
// Parameters: None
// Description: Simple check to see if the exonet node is active.
/obj/item/device/communicator/proc/get_connection_to_tcomms()
- if(node)
- if(node.on && node.allow_external_communicators)
- return 1
+ if(node && node.on && node.allow_external_communicators && !is_jammed(src))
+ return 1
return 0
// Proc: process()
@@ -182,7 +181,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(update_ticks % 5)
if(!node)
node = get_exonet_node()
- if(!node || !node.on || !node.allow_external_communicators)
+ if(!get_connection_to_tcomms())
close_connection(reason = "Connection timed out")
// Proc: attackby()
diff --git a/code/game/objects/items/devices/radio/jammer.dm b/code/game/objects/items/devices/radio/jammer.dm
new file mode 100644
index 0000000000..9e99e1837f
--- /dev/null
+++ b/code/game/objects/items/devices/radio/jammer.dm
@@ -0,0 +1,91 @@
+var/global/list/active_radio_jammers = list()
+
+/proc/is_jammed(var/obj/radio)
+ var/turf/Tr = get_turf(radio)
+ if(!Tr) return 0 //Nullspace radios don't get jammed.
+
+ for(var/jammer in active_radio_jammers)
+ var/obj/item/device/radio_jammer/J = jammer
+ var/turf/Tj = get_turf(J)
+
+ if(J.on && Tj.z == Tr.z) //If we're on the same Z, it's worth checking.
+ var/dist = get_dist(Tj,Tr)
+ if(dist <= J.jam_range)
+ return list("jammer" = J, "distance" = dist)
+
+/obj/item/device/radio_jammer
+ name = "subspace jammer"
+ desc = "Primarily for blocking subspace communications, preventing the use of headsets, PDAs, and communicators."
+ icon = 'icons/obj/device.dmi'
+ icon_state = "jammer0"
+ var/active_state = "jammer1"
+
+ var/on = 0
+ var/jam_range = 7
+ var/obj/item/weapon/cell/device/weapon/power_source
+ var/tick_cost = 80
+
+ origin_tech = list(TECH_ILLEGAL = 7, TECH_BLUESPACE = 5) //Such technology! Subspace jamming!
+
+/obj/item/device/radio_jammer/New()
+ power_source = new(src)
+
+/obj/item/device/radio_jammer/Destroy()
+ if(on)
+ turn_off()
+ if(power_source)
+ qdel(power_source)
+ power_source = null
+ ..()
+
+/obj/item/device/radio_jammer/proc/turn_off(mob/user)
+ if(user)
+ to_chat(user,"\The [src] deactivates.")
+ processing_objects.Remove(src)
+ active_radio_jammers -= src
+ on = FALSE
+ icon_state = initial(icon_state)
+
+/obj/item/device/radio_jammer/proc/turn_on(mob/user)
+ if(user)
+ to_chat(user,"\The [src] is now active.")
+ processing_objects.Add(src)
+ active_radio_jammers += src
+ on = TRUE
+ icon_state = active_state
+
+/obj/item/device/radio_jammer/process()
+ if(!power_source || !power_source.check_charge(tick_cost))
+ var/mob/living/notify
+ if(isliving(loc))
+ notify = loc
+ turn_off(notify)
+ else
+ power_source.use(tick_cost)
+
+
+/obj/item/device/radio_jammer/attack_hand(mob/user)
+ if(user.get_inactive_hand() == src && power_source)
+ to_chat(user,"You eject \the [power_source] from \the [src].")
+ user.put_in_hands(power_source)
+ power_source = null
+ turn_off()
+ else
+ return ..()
+
+/obj/item/device/radio_jammer/attack_self(mob/user)
+ if(on)
+ turn_off(user)
+ else
+ if(power_source)
+ turn_on(user)
+ else
+ to_chat(user,"\The [src] has no power source!")
+
+/obj/item/device/radio_jammer/attackby(obj/W, mob/user)
+ if(istype(W,/obj/item/weapon/cell/device/weapon) && !power_source)
+ power_source = W
+ power_source.update_icon() //Why doesn't a cell do this already? :|
+ user.unEquip(power_source)
+ power_source.forceMove(src)
+ to_chat(user,"You insert \the [power_source] into \the [src].")
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 74d9a4b8ed..8456faf7f1 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -362,6 +362,12 @@ var/global/list/default_medbay_channels = list(
/* ###### Radio headsets can only broadcast through subspace ###### */
if(subspace_transmission)
+ var/list/jamming = is_jammed(src)
+ if(jamming)
+ var/distance = jamming["distance"]
+ to_chat(M,"\icon[src] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.")
+ return 0
+
// First, we want to generate a new radio signal
var/datum/signal/signal = new
signal.transmission_method = 2 // 2 would be a subspace transmission.
@@ -503,6 +509,8 @@ var/global/list/default_medbay_channels = list(
return -1
if(!listening)
return -1
+ if(is_jammed(src))
+ return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index 5e6d88e0a3..336f8dfe9c 100644
Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ
diff --git a/polaris.dme b/polaris.dme
index 6081974775..f8f889a5d8 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -800,6 +800,7 @@
#include "code\game\objects\items\devices\radio\encryptionkey.dm"
#include "code\game\objects\items\devices\radio\headset.dm"
#include "code\game\objects\items\devices\radio\intercom.dm"
+#include "code\game\objects\items\devices\radio\jammer.dm"
#include "code\game\objects\items\devices\radio\radio.dm"
#include "code\game\objects\items\robot\robot_items.dm"
#include "code\game\objects\items\robot\robot_parts.dm"