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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds Various Sounds, Looping Sound System
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@@ -1,29 +1,30 @@
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// Handles map-related tasks, mostly here to ensure it does so after the MC initializes.
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SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/list/map_templates = list()
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var/dmm_suite/maploader = null
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(subsystem_initialized)
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return
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maploader = new()
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load_map_templates()
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if(config.generate_map)
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// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
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if(using_map.perform_map_generation())
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using_map.refresh_mining_turfs()
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/datum/controller/subsystem/mapping/proc/load_map_templates()
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for(var/T in subtypesof(/datum/map_template))
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var/datum/map_template/template = T
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if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
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continue
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template = new T()
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map_templates[template.name] = template
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return TRUE
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// Handles map-related tasks, mostly here to ensure it does so after the MC initializes.
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SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/list/map_templates = list()
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var/dmm_suite/maploader = null
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(subsystem_initialized)
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return
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world.max_z_changed() // This is to set up the player z-level list, maxz hasn't actually changed (probably)
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maploader = new()
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load_map_templates()
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if(config.generate_map)
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// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
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if(using_map.perform_map_generation())
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using_map.refresh_mining_turfs()
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/datum/controller/subsystem/mapping/proc/load_map_templates()
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for(var/T in subtypesof(/datum/map_template))
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var/datum/map_template/template = T
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if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
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continue
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template = new T()
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map_templates[template.name] = template
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return TRUE
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