From 457b4cc3676c4147464ea50595f9f08ab5921a48 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Sun, 22 May 2016 12:17:05 +0200 Subject: [PATCH] Large crates now insert items on initialization. Similar to how crates/lockers do it. --- code/game/objects/structures/crates_lockers/largecrate.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index b9c9a1b797..d8de10bf18 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -5,6 +5,13 @@ icon_state = "densecrate" density = 1 +/obj/structure/largecrate/initialize() + ..() + for(var/obj/I in src.loc) + if(I.density || I.anchored || I == src || !I.simulated) + continue + I.forceMove(src) + /obj/structure/largecrate/attack_hand(mob/user as mob) user << "You need a crowbar to pry this open!" return