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Merge pull request #2755 from VOREStation/polaris-sync-2018-01-10
Polaris Sync 2018 01 10
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@@ -1,4 +1,4 @@
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// Infiltrator is a varient of Traitor, except that the traitors are in a team and can communicate with a special headset.
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// Infiltrator is a variant of Traitor, except that the traitors are in a team and can communicate with a special headset.
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var/datum/antagonist/traitor/infiltrator/infiltrators
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@@ -86,7 +86,7 @@
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/purity
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name = "purity hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This varient excels at \
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desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at \
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resolving viruses, infections, radiation, and genetic maladies."
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filled_reagents = list("spaceacillin" = 9, "arithrazine" = 5, "ryetalyn" = 1)
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@@ -97,7 +97,7 @@
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ
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name = "organ hypo"
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desc = "A refined version of the standard autoinjector, allowing greater capacity. Organ damage is resolved by this varient."
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desc = "A refined version of the standard autoinjector, allowing greater capacity. Organ damage is resolved by this variant."
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filled_reagents = list("alkysine" = 1, "imidazoline" = 1, "peridaxon" = 13)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat
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@@ -16,8 +16,10 @@
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/obj/machinery/computer/area_atmos/New()
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..()
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//So the scrubbers have time to spawn
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desc += "[range] meters."
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/obj/machinery/computer/area_atmos/initialize()
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. = ..()
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scanscrubbers()
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/obj/machinery/computer/area_atmos/attack_ai(var/mob/user as mob)
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@@ -30,16 +30,9 @@
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var/turf/T = src.loc
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T.contents += contents
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if(beaker)
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beaker.loc = get_step(src.loc, SOUTH) //Beaker is carefully ejected from the wreckage of the cryotube
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..()
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/obj/machinery/atmospherics/unary/cryo_cell/initialize()
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if(node) return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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if(target.initialize_directions & get_dir(target,src))
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node = target
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break
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beaker.forceMove(get_step(loc, SOUTH)) //Beaker is carefully ejected from the wreckage of the cryotube
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beaker = null
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. = ..()
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/obj/machinery/atmospherics/unary/cryo_cell/process()
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..()
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@@ -81,7 +81,7 @@
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/obj/machinery/porta_turret/ai_defense
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name = "defense turret"
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desc = "This varient appears to be much more durable."
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desc = "This variant appears to be much more durable."
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installation = /obj/item/weapon/gun/energy/xray // For the armor pen.
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health = 250 // Since lasers do 40 each.
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maxhealth = 250
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@@ -6,7 +6,7 @@ If that roll fails, they do one final roll, using chance_uncommon. If they succ
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If that fails again, they walk away with some common junk.
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The same player cannot roll again, however other players can. This has two benefits. The first benefit is that someone raiding all of
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maintenance will not deprive other people from a shot at loot, and that for the surface varients, it quietly encourages bringing along
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maintenance will not deprive other people from a shot at loot, and that for the surface variants, it quietly encourages bringing along
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buddies, to get more chances at getting cool things instead of someone going solo to hoard all the stuff.
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Loot piles can be depleted, if loot_depleted is turned on. Note that players who searched the pile already won't deplete the loot furthers when searching again.
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