diff --git a/code/datums/mind.dm b/code/datums/mind.dm index a60c9aee86..e5e9370da3 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -316,7 +316,7 @@ datum/mind H << "Your loyalty implant has been deactivated." log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].") if("add") - H << "You somehow have become the recepient of a loyalty transplant, and it just activated!" + H << "You somehow have become the recepient of a loyalty transplant, and it just activated!" H.implant_loyalty(H, override = TRUE) log_admin("[key_name_admin(usr)] has loyalty implanted [current].") else diff --git a/code/game/antagonist/antagonist_build.dm b/code/game/antagonist/antagonist_build.dm index 35af4e6f80..2525cd9f1c 100644 --- a/code/game/antagonist/antagonist_build.dm +++ b/code/game/antagonist/antagonist_build.dm @@ -120,7 +120,7 @@ code_owner.current << "The nuclear authorization code is: [code]" else - world << "Could not spawn nuclear bomb. Contact a developer." + world << "Could not spawn nuclear bomb. Contact a developer." return spawned_nuke = code diff --git a/code/game/antagonist/outsider/ninja.dm b/code/game/antagonist/outsider/ninja.dm index 4fed41aa13..66a0bbe063 100644 --- a/code/game/antagonist/outsider/ninja.dm +++ b/code/game/antagonist/outsider/ninja.dm @@ -7,7 +7,7 @@ var/datum/antagonist/ninja/ninjas role_text_plural = "Ninja" bantype = "ninja" landmark_id = "ninjastart" - welcome_text = "You are an elite mercenary assassin of the Spider Clan. You have a variety of abilities at your disposal, thanks to your nano-enhanced cyber armor." + welcome_text = "You are an elite mercenary assassin of the Spider Clan. You have a variety of abilities at your disposal, thanks to your nano-enhanced cyber armor." flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_RANDSPAWN | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE max_antags = 3 max_antags_round = 3 diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm index a7949011fc..fa475aa10e 100644 --- a/code/game/antagonist/outsider/raider.dm +++ b/code/game/antagonist/outsider/raider.dm @@ -150,7 +150,7 @@ var/datum/antagonist/raider/raiders else win_msg += "The Raiders were repelled!" - world << "[win_type] [win_group] victory!" + world << "[win_type] [win_group] victory!" world << "[win_msg]" feedback_set_details("round_end_result","heist - [win_type] [win_group]") diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index adaa2b24f5..b821c1c361 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -98,7 +98,7 @@ var/datum/antagonist/cultist/cult /datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) if(!..()) return 0 - player.current << "An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." + player.current << "An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." player.memory = "" if(show_message) player.current.visible_message("[player.current] looks like they just reverted to their old faith!") diff --git a/code/game/dna/dna_misc.dm b/code/game/dna/dna_misc.dm deleted file mode 100644 index de4590c203..0000000000 --- a/code/game/dna/dna_misc.dm +++ /dev/null @@ -1,562 +0,0 @@ -/////////////////////////// DNA HELPER-PROCS -/proc/getleftblocks(input,blocknumber,blocksize) - var/string - - if (blocknumber > 1) - string = copytext(input,1,((blocksize*blocknumber)-(blocksize-1))) - return string - else - return null - -/proc/getrightblocks(input,blocknumber,blocksize) - var/string - if (blocknumber < (length(input)/blocksize)) - string = copytext(input,blocksize*blocknumber+1,length(input)+1) - return string - else - return null - -/proc/getblockstring(input,block,subblock,blocksize,src,ui) // src is probably used here just for urls; ui is 1 when requesting for the unique identifier screen, 0 for structural enzymes screen - var/string - var/subpos = 1 // keeps track of the current sub block - var/blockpos = 1 // keeps track of the current block - - - for(var/i = 1, i <= length(input), i++) // loop through each letter - - var/pushstring - - if(subpos == subblock && blockpos == block) // if the current block/subblock is selected, mark it - pushstring = "[copytext(input, i, i+1)]" - else - if(ui) //This is for allowing block clicks to be differentiated - pushstring = "[copytext(input, i, i+1)]" - else - pushstring = "[copytext(input, i, i+1)]" - - string += pushstring // push the string to the return string - - if(subpos >= blocksize) // add a line break for every block - string += " | " - subpos = 0 - blockpos++ - - subpos++ - - return string - - -/proc/getblock(input,blocknumber,blocksize) - var/result - result = copytext(input ,(blocksize*blocknumber)-(blocksize-1),(blocksize*blocknumber)+1) - return result - -/proc/getblockbuffer(input,blocknumber,blocksize) - var/result[3] - var/block = copytext(input ,(blocksize*blocknumber)-(blocksize-1),(blocksize*blocknumber)+1) - for(var/i = 1, i <= 3, i++) - result[i] = copytext(block, i, i+1) - return result - -/proc/setblock(istring, blocknumber, replacement, blocksize) - if(!blocknumber) - return istring - if(!istring || !replacement || !blocksize) return 0 - var/result = getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize) - return result - -/proc/add_zero2(t, u) - var/temp1 - while (length(t) < u) - t = "0[t]" - temp1 = t - if (length(t) > u) - temp1 = copytext(t,2,u+1) - return temp1 - -/proc/miniscramble(input,rs,rd) - var/output - output = null - if (input == "C" || input == "D" || input == "E" || input == "F") - output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"6",prob((rs*10));"7",prob((rs*5)+(rd));"0",prob((rs*5)+(rd));"1",prob((rs*10)-(rd));"2",prob((rs*10)-(rd));"3") - if (input == "8" || input == "9" || input == "A" || input == "B") - output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3") - if (input == "4" || input == "5" || input == "6" || input == "7") - output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3") - if (input == "0" || input == "1" || input == "2" || input == "3") - output = pick(prob((rs*10));"8",prob((rs*10));"9",prob((rs*10));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C",prob((rs*10)-(rd));"D",prob((rs*5)+(rd));"E",prob((rs*5)+(rd));"F") - if (!output) output = "5" - return output - -//Instead of picking a value far from the input, this will pick values closer to it. -//Sorry for the block of code, but it's more efficient then calling text2hex -> loop -> hex2text -/proc/miniscrambletarget(input,rs,rd) - var/output = null - switch(input) - if("0") - output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10));"2",prob((rs*10)-(rd));"3") - if("1") - output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10));"3",prob((rs*10)-(rd));"4") - if("2") - output = pick(prob((rs*10));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10));"4",prob((rs*10)-(rd));"5") - if("3") - output = pick(prob((rs*10)-(rd));"0",prob((rs*10));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10));"5",prob((rs*10)-(rd));"6") - if("4") - output = pick(prob((rs*10)-(rd));"1",prob((rs*10));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10));"6",prob((rs*10)-(rd));"7") - if("5") - output = pick(prob((rs*10)-(rd));"2",prob((rs*10));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10));"7",prob((rs*10)-(rd));"8") - if("6") - output = pick(prob((rs*10)-(rd));"3",prob((rs*10));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10));"8",prob((rs*10)-(rd));"9") - if("7") - output = pick(prob((rs*10)-(rd));"4",prob((rs*10));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10));"9",prob((rs*10)-(rd));"A") - if("8") - output = pick(prob((rs*10)-(rd));"5",prob((rs*10));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10));"A",prob((rs*10)-(rd));"B") - if("9") - output = pick(prob((rs*10)-(rd));"6",prob((rs*10));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C") - if("10")//A - output = pick(prob((rs*10)-(rd));"7",prob((rs*10));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10));"C",prob((rs*10)-(rd));"D") - if("11")//B - output = pick(prob((rs*10)-(rd));"8",prob((rs*10));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10));"D",prob((rs*10)-(rd));"E") - if("12")//C - output = pick(prob((rs*10)-(rd));"9",prob((rs*10));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10));"E",prob((rs*10)-(rd));"F") - if("13")//D - output = pick(prob((rs*10)-(rd));"A",prob((rs*10));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10));"F") - if("14")//E - output = pick(prob((rs*10)-(rd));"B",prob((rs*10));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F") - if("15")//F - output = pick(prob((rs*10)-(rd));"C",prob((rs*10));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F") - - if(!input || !output) //How did this happen? - output = "8" - - return output - -/proc/isblockon(hnumber, bnumber , var/UI = 0) - - var/temp2 - temp2 = hex2num(hnumber) - - if(UI) - if(temp2 >= 2050) - return 1 - else - return 0 - - if (bnumber == HULKBLOCK || bnumber == TELEBLOCK || bnumber == NOBREATHBLOCK || bnumber == NOPRINTSBLOCK || bnumber == SMALLSIZEBLOCK || bnumber == SHOCKIMMUNITYBLOCK) - if (temp2 >= 3500 + BLOCKADD) - return 1 - else - return 0 - if (bnumber == XRAYBLOCK || bnumber == FIREBLOCK || bnumber == REMOTEVIEWBLOCK || bnumber == REGENERATEBLOCK || bnumber == INCREASERUNBLOCK || bnumber == REMOTETALKBLOCK || bnumber == MORPHBLOCK) - if (temp2 >= 3050 + BLOCKADD) - return 1 - else - return 0 - - - if (temp2 >= 2050 + BLOCKADD) - return 1 - else - return 0 - -/proc/ismuton(var/block,var/mob/M) - return isblockon(getblock(M.dna.struc_enzymes, block,3),block) - -/proc/randmutb(mob/M as mob) - if(!M) return - var/num - var/newdna - num = pick(GLASSESBLOCK,COUGHBLOCK,FAKEBLOCK,NERVOUSBLOCK,CLUMSYBLOCK,TWITCHBLOCK,HEADACHEBLOCK,BLINDBLOCK,DEAFBLOCK,HALLUCINATIONBLOCK) - M.dna.check_integrity() - newdna = setblock(M.dna.struc_enzymes,num,toggledblock(getblock(M.dna.struc_enzymes,num,3)),3) - M.dna.struc_enzymes = newdna - return - -/proc/randmutg(mob/M as mob) - if(!M) return - var/num - var/newdna - num = pick(HULKBLOCK,XRAYBLOCK,FIREBLOCK,TELEBLOCK,NOBREATHBLOCK,REMOTEVIEWBLOCK,REGENERATEBLOCK,INCREASERUNBLOCK,REMOTETALKBLOCK,MORPHBLOCK,BLENDBLOCK,NOPRINTSBLOCK,SHOCKIMMUNITYBLOCK,SMALLSIZEBLOCK) - M.dna.check_integrity() - newdna = setblock(M.dna.struc_enzymes,num,toggledblock(getblock(M.dna.struc_enzymes,num,3)),3) - M.dna.struc_enzymes = newdna - return - -/proc/scramble(var/type, mob/M as mob, var/p) - if(!M) return - M.dna.check_integrity() - if(type) - for(var/i = 1, i <= STRUCDNASIZE-1, i++) - if(prob(p)) - M.dna.uni_identity = setblock(M.dna.uni_identity, i, add_zero2(num2hex(rand(1,4095), 1), 3), 3) - updateappearance(M, M.dna.uni_identity) - - else - for(var/i = 1, i <= STRUCDNASIZE-1, i++) - if(prob(p)) - M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, add_zero2(num2hex(rand(1,4095), 1), 3), 3) - domutcheck(M, null) - return - -/proc/randmuti(mob/M as mob) - if(!M) return - var/num - var/newdna - num = rand(1,UNIDNASIZE) - M.dna.check_integrity() - newdna = setblock(M.dna.uni_identity,num,add_zero2(num2hex(rand(1,4095),1),3),3) - M.dna.uni_identity = newdna - return - -/proc/toggledblock(hnumber) //unused - var/temp3 - var/chtemp - temp3 = hex2num(hnumber) - if (temp3 < 2050) - chtemp = rand(2050,4095) - return add_zero2(num2hex(chtemp,1),3) - else - chtemp = rand(1,2049) - return add_zero2(num2hex(chtemp,1),3) -/////////////////////////// DNA HELPER-PROCS - -/////////////////////////// DNA MISC-PROCS -/proc/updateappearance(mob/M as mob , structure) - if(istype(M, /mob/living/carbon/human)) - M.dna.check_integrity() - var/mob/living/carbon/human/H = M - H.r_hair = hex2num(getblock(structure,1,3)) - H.b_hair = hex2num(getblock(structure,2,3)) - H.g_hair = hex2num(getblock(structure,3,3)) - H.r_facial = hex2num(getblock(structure,4,3)) - H.b_facial = hex2num(getblock(structure,5,3)) - H.g_facial = hex2num(getblock(structure,6,3)) - H.s_tone = round(((hex2num(getblock(structure,7,3)) / 16) - 220)) - H.r_eyes = hex2num(getblock(structure,8,3)) - H.g_eyes = hex2num(getblock(structure,9,3)) - H.b_eyes = hex2num(getblock(structure,10,3)) - - if(H.internal_organs_by_name["eyes"]) - H.update_eyes() - - if (isblockon(getblock(structure, 11,3),11 , 1)) - H.gender = FEMALE - else - H.gender = MALE - - //Hair - var/hairnum = hex2num(getblock(structure,13,3)) - var/index = round(1 +(hairnum / 4096)*hair_styles_list.len) - if((0 < index) && (index <= hair_styles_list.len)) - H.h_style = hair_styles_list[index] - - //Facial Hair - var/beardnum = hex2num(getblock(structure,12,3)) - index = round(1 +(beardnum / 4096)*facial_hair_styles_list.len) - if((0 < index) && (index <= facial_hair_styles_list.len)) - H.f_style = facial_hair_styles_list[index] - - H.update_body(0) - H.update_hair() - - return 1 - else - return 0 - -/proc/probinj(var/pr, var/inj) - return prob(pr+inj*pr) - -/proc/domutcheck(mob/living/M as mob, connected, inj) - if (!M) return - - M.dna.check_integrity() - - M.disabilities = 0 - M.sdisabilities = 0 - var/old_mutations = M.mutations - M.mutations = list() - -// M.see_in_dark = 2 -// M.see_invisible = 0 - - if(PLANT in old_mutations) - M.mutations.Add(PLANT) - if(SKELETON in old_mutations) - M.mutations.Add(SKELETON) - if(FAT in old_mutations) - M.mutations.Add(FAT) - if(HUSK in old_mutations) - M.mutations.Add(HUSK) - - if(ismuton(NOBREATHBLOCK,M)) - if(probinj(45,inj) || (mNobreath in old_mutations)) - M << "You feel no need to breathe." - M.mutations.Add(mNobreath) - if(ismuton(REMOTEVIEWBLOCK,M)) - if(probinj(45,inj) || (mRemote in old_mutations)) - M << "Your mind expands." - M.mutations.Add(mRemote) - if(ismuton(REGENERATEBLOCK,M)) - if(probinj(45,inj) || (mRegen in old_mutations)) - M << "You feel strange." - M.mutations.Add(mRegen) - if(ismuton(INCREASERUNBLOCK,M)) - if(probinj(45,inj) || (mRun in old_mutations)) - M << "You feel quick." - M.mutations.Add(mRun) - if(ismuton(REMOTETALKBLOCK,M)) - if(probinj(45,inj) || (mRemotetalk in old_mutations)) - M << "You expand your mind outwards." - M.mutations.Add(mRemotetalk) - if(ismuton(MORPHBLOCK,M)) - if(probinj(45,inj) || (mMorph in old_mutations)) - M.mutations.Add(mMorph) - M << "Your skin feels strange." - if(ismuton(BLENDBLOCK,M)) - if(probinj(45,inj) || (mBlend in old_mutations)) - M.mutations.Add(mBlend) - M << "You feel alone." - if(ismuton(HALLUCINATIONBLOCK,M)) - if(probinj(45,inj) || (mHallucination in old_mutations)) - M.mutations.Add(mHallucination) - M << "Your mind says 'Hello'." - if(ismuton(NOPRINTSBLOCK,M)) - if(probinj(45,inj) || (mFingerprints in old_mutations)) - M.mutations.Add(mFingerprints) - M << "Your fingers feel numb." - if(ismuton(SHOCKIMMUNITYBLOCK,M)) - if(probinj(45,inj) || (mShock in old_mutations)) - M.mutations.Add(mShock) - M << "You feel strange." - if(ismuton(SMALLSIZEBLOCK,M)) - if(probinj(45,inj) || (mSmallsize in old_mutations)) - M << "Your skin feels rubbery." - M.mutations.Add(mSmallsize) - - - - if (isblockon(getblock(M.dna.struc_enzymes, HULKBLOCK,3),HULKBLOCK)) - if(probinj(5,inj) || (HULK in old_mutations)) - M << "Your muscles hurt." - M.mutations.Add(HULK) - if (isblockon(getblock(M.dna.struc_enzymes, HEADACHEBLOCK,3),HEADACHEBLOCK)) - M.disabilities |= EPILEPSY - M << "You get a headache." - if (isblockon(getblock(M.dna.struc_enzymes, FAKEBLOCK,3),FAKEBLOCK)) - M << "You feel strange." - if (prob(95)) - if(prob(50)) - randmutb(M) - else - randmuti(M) - else - randmutg(M) - if (isblockon(getblock(M.dna.struc_enzymes, COUGHBLOCK,3),COUGHBLOCK)) - M.disabilities |= COUGHING - M << "You start coughing." - if (isblockon(getblock(M.dna.struc_enzymes, CLUMSYBLOCK,3),CLUMSYBLOCK)) - M << "You feel lightheaded." - M.mutations.Add(CLUMSY) - if (isblockon(getblock(M.dna.struc_enzymes, TWITCHBLOCK,3),TWITCHBLOCK)) - M.disabilities |= TOURETTES - M << "You twitch." - if (isblockon(getblock(M.dna.struc_enzymes, XRAYBLOCK,3),XRAYBLOCK)) - if(probinj(30,inj) || (XRAY in old_mutations)) - M << "The walls suddenly disappear." -// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) -// M.see_in_dark = 8 -// M.see_invisible = 2 - M.mutations.Add(XRAY) - if (isblockon(getblock(M.dna.struc_enzymes, NERVOUSBLOCK,3),NERVOUSBLOCK)) - M.disabilities |= NERVOUS - M << "You feel nervous." - if (isblockon(getblock(M.dna.struc_enzymes, FIREBLOCK,3),FIREBLOCK)) - if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations)) - M << "Your body feels warm." - M.mutations.Add(COLD_RESISTANCE) - if (isblockon(getblock(M.dna.struc_enzymes, BLINDBLOCK,3),BLINDBLOCK)) - M.sdisabilities |= BLIND - M << "You can't seem to see anything." - if (isblockon(getblock(M.dna.struc_enzymes, TELEBLOCK,3),TELEBLOCK)) - if(probinj(15,inj) || (TK in old_mutations)) - M << "You feel smarter." - M.mutations.Add(TK) - if (isblockon(getblock(M.dna.struc_enzymes, DEAFBLOCK,3),DEAFBLOCK)) - M.sdisabilities |= DEAF - M.ear_deaf = 1 - M << "It's kinda quiet.." - if (isblockon(getblock(M.dna.struc_enzymes, GLASSESBLOCK,3),GLASSESBLOCK)) - M.disabilities |= NEARSIGHTED - M << "Your eyes feel weird..." - - /* If you want the new mutations to work, UNCOMMENT THIS. - if(istype(M, /mob/living/carbon)) - for (var/datum/mutations/mut in global_mutations) - mut.check_mutation(M) - */ - -//////////////////////////////////////////////////////////// Monkey Block - if (isblockon(getblock(M.dna.struc_enzymes, MONKEYBLOCK,3),MONKEYBLOCK) && istype(M, /mob/living/carbon/human)) - // human > monkey - var/mob/living/carbon/human/H = M - H.transforming = 1 - var/list/implants = list() //Try to preserve implants. - for(var/obj/item/weapon/implant/W in H) - implants += W - W.loc = null - - if(!connected) - for(var/obj/item/W in (H.contents-implants)) - if (W==H.w_uniform) // will be teared - continue - H.drop_from_inventory(W) - M.transforming = 1 - M.canmove = 0 - M.icon = null - M.invisibility = 101 - var/atom/movable/overlay/animation = new( M.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = src - flick("h2monkey", animation) - sleep(48) - qdel(animation) - - - var/mob/living/carbon/monkey/O = null - if(H.species.primitive) - O = new H.species.primitive(src) - else - H.gib() //Trying to change the species of a creature with no primitive var set is messy. - return - - if(M) - if (M.dna) - O.dna = M.dna - M.dna = null - - if (M.suiciding) - O.suiciding = M.suiciding - M.suiciding = null - - - for(var/datum/disease/D in M.viruses) - O.viruses += D - D.affected_mob = O - M.viruses -= D - - - for(var/obj/T in (M.contents-implants)) - qdel(T) - - O.loc = M.loc - - if(M.mind) - M.mind.transfer_to(O) //transfer our mind to the cute little monkey - - if (connected) //inside dna thing - var/obj/machinery/dna_scannernew/C = connected - O.loc = C - C.occupant = O - connected = null - O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6)) - O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss()) - O.adjustToxLoss(M.getToxLoss() + 20) - O.adjustOxyLoss(M.getOxyLoss()) - O.stat = M.stat - O.a_intent = "hurt" - for (var/obj/item/weapon/implant/I in implants) - I.loc = O - I.implanted = O -// O.update_icon = 1 //queue a full icon update at next life() call - qdel(M) - return - - if (!isblockon(getblock(M.dna.struc_enzymes, MONKEYBLOCK,3),MONKEYBLOCK) && !istype(M, /mob/living/carbon/human)) - // monkey > human, - var/mob/living/carbon/monkey/Mo = M - Mo.transforming = 1 - var/list/implants = list() //Still preserving implants - for(var/obj/item/weapon/implant/W in Mo) - implants += W - W.loc = null - if(!connected) - for(var/obj/item/W in (Mo.contents-implants)) - Mo.drop_from_inventory(W) - M.transforming = 1 - M.canmove = 0 - M.icon = null - M.invisibility = 101 - var/atom/movable/overlay/animation = new( M.loc ) - animation.icon_state = "blank" - animation.icon = 'icons/mob/mob.dmi' - animation.master = src - flick("monkey2h", animation) - sleep(48) - qdel(animation) - - var/mob/living/carbon/human/O = new( src ) - if(Mo.greaterform) - O.set_species(Mo.greaterform) - - if (isblockon(getblock(M.dna.uni_identity, 11,3),11)) - O.gender = FEMALE - else - O.gender = MALE - - if (M) - if (M.dna) - O.dna = M.dna - M.dna = null - - if (M.suiciding) - O.suiciding = M.suiciding - M.suiciding = null - - for(var/datum/disease/D in M.viruses) - O.viruses += D - D.affected_mob = O - M.viruses -= D - - //for(var/obj/T in M) - // qdel(T) - - O.loc = M.loc - - if(M.mind) - M.mind.transfer_to(O) //transfer our mind to the human - - if (connected) //inside dna thing - var/obj/machinery/dna_scannernew/C = connected - O.loc = C - C.occupant = O - connected = null - - var/i - while (!i) - var/randomname - if (O.gender == MALE) - randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names))) - else - randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names))) - if (findname(randomname)) - continue - else - O.real_name = randomname - i++ - updateappearance(O,O.dna.uni_identity) - O.take_overall_damage(M.getBruteLoss(), M.getFireLoss()) - O.adjustToxLoss(M.getToxLoss()) - O.adjustOxyLoss(M.getOxyLoss()) - O.stat = M.stat - for (var/obj/item/weapon/implant/I in implants) - I.loc = O - I.implanted = O -// O.update_icon = 1 //queue a full icon update at next life() call - qdel(M) - return -//////////////////////////////////////////////////////////// Monkey Block - if(M) - M.update_icon = 1 //queue a full icon update at next life() call - return null -/////////////////////////// DNA MISC-PROCS diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index edbaa4544c..c6b86d1670 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -685,7 +685,7 @@ proc/display_roundstart_logout_report() msg += "[L.name] ([ckey(D.mind.key)]), the [L.job] (Ghosted)\n" continue //Ghosted while alive - msg += "" // close the from right at the top + msg += "" // close the span from right at the top for(var/mob/M in mob_list) if(M.client && M.client.holder) diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 58c3fc0e24..f8d611bcbf 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -175,15 +175,15 @@ C.add_fingerprint(user) cell = C C.loc = src - user.visible_message("[user] opens the panel on [src] and inserts [C].", "You open the panel on [src] and insert [C].") + user.visible_message("[user] opens the panel on [src] and inserts [C].", "You open the panel on [src] and insert [C].") return if(istype(I, /obj/item/weapon/screwdriver)) if(!cell) - user << "There is no power cell installed." + user << "There is no power cell installed." return - user.visible_message("[user] opens the panel on [src] and removes [cell].", "You open the panel on [src] and remove [cell].") + user.visible_message("[user] opens the panel on [src] and removes [cell].", "You open the panel on [src] and remove [cell].") cell.add_fingerprint(user) cell.loc = src.loc cell = null diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 935856269c..1d71196073 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -106,11 +106,11 @@ open = !open if(open) - src.visible_message("[user] opens the maintenance hatch of [src]", "You open [src]'s maintenance hatch.") + src.visible_message("[user] opens the maintenance hatch of [src]", "You open [src]'s maintenance hatch.") on = 0 icon_state="mulebot-hatch" else - src.visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") + src.visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") icon_state = "mulebot0" updateDialog() diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index ea8cf4d726..55a5f1862a 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -291,8 +291,8 @@ var/specops_shuttle_timeleft = 0 usr << "Central Command will not allow the Special Operations shuttle to return yet." if(world.timeofday <= specops_shuttle_timereset) if (((world.timeofday - specops_shuttle_timereset)/10) > 60) - usr << "[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" - usr << "[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" + usr << "[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" + usr << "[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" return usr << "The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds." diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm index ccd63aef36..2e73e77115 100644 --- a/code/game/machinery/computer3/laptop.dm +++ b/code/game/machinery/computer3/laptop.dm @@ -124,7 +124,7 @@ return if(!Adjacent(usr)) - usr << "You can't reach it." + usr << "You can't reach it." return close_laptop(usr) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 0c0d23b52a..02b6ea7f4c 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -102,10 +102,7 @@ continue var/celsius = convert_k2c(tile_info[index][1]) var/pressure = tile_info[index][2] - if(dir_alerts[index] & (FIREDOOR_ALERT_HOT|FIREDOOR_ALERT_COLD)) - o += "" - else - o += "" + o += "" o += "[celsius]°C " o += "" o += "[pressure]kPa" diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm index ec9f4e7acc..6661468f59 100644 --- a/code/game/machinery/doppler_array.dm +++ b/code/game/machinery/doppler_array.dm @@ -37,7 +37,7 @@ var/list/doppler_arrays = list() var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]. Temporal displacement of tachyons: [took]seconds." for(var/mob/O in hearers(src, null)) - O.show_message("[src] states coldly, \"[message]\"",2) + O.show_message("[src] states coldly, \"[message]\"",2) /obj/machinery/doppler_array/power_change() diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index cb487ae58c..2c69a461ba 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -684,7 +684,7 @@ user << "There is no room inside the cycler for [G.affecting.name]." return - visible_message("[user] starts putting [G.affecting.name] into the suit cycler.", 3) + visible_message("[user] starts putting [G.affecting.name] into the suit cycler.", 3) if(do_after(user, 20)) if(!G || !G.affecting) return diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index c6fee28b40..820d09045b 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -353,7 +353,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept // --- This following recording is intended for research and feedback in the use of department radio channels --- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE - var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]" + var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]" //var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]" //BR.messages_admin += blackbox_admin_msg @@ -533,12 +533,15 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept var/part_b = " \icon[radio]\[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE var/part_c = "" + part_a = "" + part_a += "syndradio" else if (display_freq==COMM_FREQ) - part_a = "" + part_a += "comradio" else if (display_freq in DEPT_FREQS) - part_a = "" + part_a += "deptradio" + + part_a += "'>" // --- This following recording is intended for research and feedback in the use of department radio channels --- diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 43d0f107c0..23d165bc08 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -592,7 +592,7 @@ return for(var/mob/O in hearers(src, null)) - O.show_message("\The [src] beeps, \"[message]\"",2) + O.show_message("\The [src] beeps, \"[message]\"",2) return /obj/machinery/vending/power_change() diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 7ebeb641d8..c1cadaef5c 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -5,8 +5,8 @@ icon_state = "sleeper_0" origin_tech = list(TECH_DATA = 2, TECH_BIO = 3) energy_drain = 20 - range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) + range = MELEE + construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/datum/global_iterator/pr_mech_sleeper @@ -644,7 +644,7 @@ return stop() var/energy_drain = S.energy_drain*10 if(!S.processed_reagents.len || S.reagents.total_volume >= S.reagents.maximum_volume || !S.chassis.has_charge(energy_drain)) - S.occupant_message("Reagent processing stopped.") + S.occupant_message("Reagent processing stopped.") S.log_message("Reagent processing stopped.") return stop() var/amount = S.synth_speed / S.processed_reagents.len diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 284bce3a33..2b17096547 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -1052,7 +1052,7 @@ if(M.stat>1) return if(chassis.occupant.a_intent == I_HURT) chassis.occupant_message("You obliterate [target] with [src.name], leaving blood and guts everywhere.") - chassis.visible_message("[chassis] destroys [target] in an unholy fury.") + chassis.visible_message("[chassis] destroys [target] in an unholy fury.") if(chassis.occupant.a_intent == I_DISARM) chassis.occupant_message("You tear [target]'s limbs off with [src.name].") chassis.visible_message("[chassis] rips [target]'s arms off.") diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 11bf944582..31df448ed7 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -151,7 +151,7 @@ if (user.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) - user << "You try to move your [temp.name], but cannot!" + user << "You try to move your [temp.name], but cannot!" return if (istype(src.loc, /obj/item/weapon/storage)) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 10adef3d88..d302738176 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -1200,7 +1200,7 @@ var/global/list/obj/item/device/pda/PDAs = list() user.show_message("Analyzing Results for [C]:") user.show_message(" Overall Status: [C.stat > 1 ? "dead" : "[C.health - C.halloss]% healthy"]", 1) - user.show_message(text(" Damage Specifics: []-[]-[]-[]", + user.show_message(text(" Damage Specifics: []-[]-[]-[]", (C.getOxyLoss() > 50) ? "warning" : "", C.getOxyLoss(), (C.getToxLoss() > 50) ? "warning" : "", C.getToxLoss(), (C.getFireLoss() > 50) ? "warning" : "", C.getFireLoss(), @@ -1216,7 +1216,7 @@ var/global/list/obj/item/device/pda/PDAs = list() user.show_message("Localized Damage, Brute/Burn:",1) if(length(damaged)>0) for(var/obj/item/organ/external/org in damaged) - user.show_message(text(" []: []-[]", + user.show_message(text(" []: []-[]", capitalize(org.name), (org.brute_dam > 0) ? "warning" : "notice", org.brute_dam, (org.burn_dam > 0) ? "warning" : "notice", org.burn_dam),1) else user.show_message(" Limbs are OK.",1) diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index 3471d1fcfe..b0de5e3da1 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -74,7 +74,7 @@ if(istype(W, /obj/item/stack/material/glass)) var/obj/item/stack/material/glass/G = W if(uses >= max_uses) - user << "[src.name] is full." + user << "[src.name] is full." return else if(G.use(1)) AddUses(5) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 5c14d8debe..849ceac3af 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -173,14 +173,14 @@ REAGENT SCANNER if (ID in virusDB) var/datum/data/record/V = virusDB[ID] user.show_message("Warning: Pathogen [V.fields["name"]] detected in subject's blood. Known antigen : [V.fields["antigen"]]") -// user.show_message(text("Warning: Unknown pathogen detected in subject's blood.")) +// user.show_message(text("Warning: Unknown pathogen detected in subject's blood.")) if (M.getCloneLoss()) user.show_message("Subject appears to have been imperfectly cloned.") for(var/datum/disease/D in M.viruses) if(!D.hidden[SCANNER]) user.show_message(text("Warning: [D.form] Detected\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]")) // if (M.reagents && M.reagents.get_reagent_amount("inaprovaline")) -// user.show_message("Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.") +// user.show_message("Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.") if (M.has_brain_worms()) user.show_message("Subject suffering from aberrant brain activity. Recommend further scanning.") else if (M.getBrainLoss() >= 100 || !M.has_brain()) @@ -221,7 +221,7 @@ REAGENT SCANNER if(blood_volume <= 500 && blood_volume > 336) user.show_message("Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]") else if(blood_volume <= 336) - user.show_message("Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl. Type: [blood_type]") + user.show_message("Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl. Type: [blood_type]") else user.show_message("Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]") user.show_message("Subject's pulse: [H.get_pulse(GETPULSE_TOOL)] bpm.") diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 10f445b769..1974b4bdd2 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -398,7 +398,7 @@ if((ishuman(H))) //i guess carp and shit shouldn't set them off var/mob/living/carbon/M = H if(M.m_intent == "run") - M << "You step on the snap pop!" + M << "You step on the snap pop!" var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 0, src) diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index a9ca4b8dc0..d486cf64ad 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -457,9 +457,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon_state = "[base_state]" item_state = "[base_state]" if(istype(src, /obj/item/weapon/flame/lighter/zippo) ) - user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.") + user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.") else - user.visible_message("[user] quietly shuts off the [src].") + user.visible_message("[user] quietly shuts off the [src].") set_light(0) processing_objects.Remove(src) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index b4e5bd251b..95e1875d40 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -78,7 +78,7 @@ user << "You lock the assembly." name = "grenade" else -// user << "You need to add at least one beaker before locking the assembly." +// user << "You need to add at least one beaker before locking the assembly." user << "You lock the empty assembly." name = "fake grenade" playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index ef5d8db334..827deda0a1 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -157,7 +157,7 @@ attack_hand(mob/user as mob) if ((src.loc == user) && (src.locked == 1)) - usr << "[src] is locked and cannot be opened!" + usr << "[src] is locked and cannot be opened!" else if ((src.loc == user) && (!src.locked)) src.open(usr) else diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index cc54970009..39eb9fb25f 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -100,7 +100,7 @@ /obj/item/weapon/melee/baton/attack(mob/M, mob/user) if(status && (CLUMSY in user.mutations) && prob(50)) - user << "span class='danger'>You accidentally hit yourself with the [src]!" + user << "You accidentally hit yourself with the [src]!" user.Weaken(30) deductcharge(hitcost) return @@ -130,7 +130,7 @@ target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, L) if(!target_zone) - L.visible_message(">span class='danger'>\The [user] misses [L] with \the [src]!") + L.visible_message("\The [user] misses [L] with \the [src]!") return 0 var/mob/living/carbon/human/H = L diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 872b8ff988..c8ccd4b32b 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -37,7 +37,7 @@ if (user.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) - user << "You try to move your [temp.name], but cannot!" + user << "You try to move your [temp.name], but cannot!" return if(has_extinguisher) user.put_in_hands(has_extinguisher) diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 38caaa3230..d217b10197 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -149,7 +149,7 @@ if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. user.drop_item() P.loc = src.loc - user << "You fit the pipe into the [src]!" + user << "You fit the pipe into the [src]!" else ..() @@ -248,7 +248,7 @@ dismantle() else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter)) - user << "Now slicing apart the girder..." + user << "Now slicing apart the girder..." if(do_after(user,30)) user << "You slice apart the girder!" dismantle() diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 237250e3fd..cac56d23b9 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -37,7 +37,7 @@ else if(istype(I, /obj/item/weapon/mop)) if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it if(reagents.total_volume < 1) - user << "[src] is out of water!" + user << "[src] is out of water!" else reagents.trans_to_obj(I, 5) // user << "You wet [I] in [src]." diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index acae472554..fe667b5b79 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -60,7 +60,7 @@ return 0 if(damage) - user.visible_message("[user] smashes [src]!") + user.visible_message("[user] smashes [src]!") shatter() else user.visible_message("[user] hits [src] and bounces off!") diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index ace1293fc7..fcad40a0f0 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -20,7 +20,7 @@ /obj/structure/mopbucket/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop)) if(reagents.total_volume < 1) - user << "[src] is out of water!" + user << "[src] is out of water!" else reagents.trans_to_obj(I, 5) user << "You wet [I] in [src]." diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index daca23e8b7..ace39fafff 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -159,7 +159,7 @@ if (user != O) for(var/mob/B in viewers(user, 3)) if ((B.client && !( B.blinded ))) - B << "\The [user] stuffs [O] into [src]!" + B << "\The [user] stuffs [O] into [src]!" return diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 95e2f4d29d..3fac8f0978 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -352,7 +352,7 @@ if (user.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) - user << "You try to move your [temp.name], but cannot!" + user << "You try to move your [temp.name], but cannot!" return if(isrobot(user) || isAI(user)) @@ -377,12 +377,12 @@ if(ishuman(user)) user:update_inv_gloves() for(var/mob/V in viewers(src, null)) - V.show_message("[user] washes their hands using \the [src].") + V.show_message("[user] washes their hands using \the [src].") /obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob) if(busy) - user << "Someone's already washing here." + user << "Someone's already washing here." return var/obj/item/weapon/reagent_containers/RG = O diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 27e47dac21..dd16c429c4 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -488,7 +488,7 @@ turf/simulated/floor/proc/update_icon() return else if(is_wood_floor()) - user << "You unscrew the planks." + user << "You unscrew the planks." new floor_type(src) make_plating() diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 1f7db7a71b..176cb4f973 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -81,7 +81,7 @@ viewers(src) << pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ "[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.", \ - "[src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ + "[src] is twisting \his own neck! It looks like \he's trying to commit suicide.", \ "[src] is holding \his breath! It looks like \he's trying to commit suicide.") adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() diff --git a/code/modules/clothing/spacesuits/rig/modules/combat.dm b/code/modules/clothing/spacesuits/rig/modules/combat.dm index 88e989c2a0..dd219eca63 100644 --- a/code/modules/clothing/spacesuits/rig/modules/combat.dm +++ b/code/modules/clothing/spacesuits/rig/modules/combat.dm @@ -76,7 +76,7 @@ charge.charges-- var/obj/item/weapon/grenade/new_grenade = new charge.product_type(get_turf(H)) - H.visible_message("[H] launches \a [new_grenade]!") + H.visible_message("[H] launches \a [new_grenade]!") new_grenade.activate(H) new_grenade.throw_at(target,fire_force,fire_distance) @@ -230,7 +230,7 @@ firing.throw_at(target,fire_force,fire_distance) else if(H.l_hand && H.r_hand) - H << "Your hands are full." + H << "Your hands are full." else var/obj/item/new_weapon = new fabrication_type() new_weapon.loc = H diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index 81df901b38..8fc7ce9cb7 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -370,7 +370,7 @@ if(sealing) fail_msg = "The hardsuit is in the process of adjusting seals and cannot be activated." else if(!fail_msg && ((use_unconcious && user.stat > 1) || (!use_unconcious && user.stat))) - fail_msg = "You are in no fit state to do that." + fail_msg = "You are in no fit state to do that." else if(!cell) fail_msg = "There is no cell installed in the suit." else if(cost && cell.charge < cost * 10) //TODO: Cellrate? @@ -754,7 +754,7 @@ if(wearer) if(dam_module.damage >= 2) - wearer << "The [source] has disabled your [dam_module.interface_name]!" + wearer << "The [source] has disabled your [dam_module.interface_name]!" else wearer << "The [source] has damaged your [dam_module.interface_name]!" dam_module.deactivate() diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm index 51ce02a7ed..25b5cf2f86 100644 --- a/code/modules/clothing/under/accessories/holster.dm +++ b/code/modules/clothing/under/accessories/holster.dm @@ -30,7 +30,7 @@ else if(user.a_intent == I_HURT) usr.visible_message( - "\red [user] draws \the [holstered], ready to shoot!", + "[user] draws \the [holstered], ready to shoot!", "You draw \the [holstered], ready to shoot!" ) else diff --git a/code/modules/detectivework/scanner.dm b/code/modules/detectivework/scanner.dm index 878a54fd60..dc372e2356 100644 --- a/code/modules/detectivework/scanner.dm +++ b/code/modules/detectivework/scanner.dm @@ -23,8 +23,8 @@ F.add_fingerprint(M) F.icon_state = "fingerprint1" F.name = text("FPrintC- '[M.name]'") - user << "Done printing." - user << "[M]'s Fingerprints: [md5(M.dna.uni_identity)]" + user << "Done printing." + user << "[M]'s Fingerprints: [md5(M.dna.uni_identity)]" if ( M.blood_DNA && M.blood_DNA.len ) user << "Blood found on [M]. Analysing..." spawn(15) diff --git a/code/modules/detectivework/scanning_console.dm b/code/modules/detectivework/scanning_console.dm index b5e8af7634..0bafc88d9c 100644 --- a/code/modules/detectivework/scanning_console.dm +++ b/code/modules/detectivework/scanning_console.dm @@ -234,7 +234,7 @@ screen = "details" current = files[href_list["identifier"]] else - usr << "No record found." + usr << "No record found." if("delete") if(href_list["identifier"]) if(alert("Are you sure you want to delete this record?","Record deletion", "Yes", "No") == "Yes") @@ -265,7 +265,7 @@ M.drop_item() I.loc = src else - usr << "Invalid object, rejected." + usr << "Invalid object, rejected." if("scan") if(scanning) scan_progress = 10 @@ -279,7 +279,7 @@ M.drop_item() qdel(I) else - usr << "Invalid fingerprint card, rejected." + usr << "Invalid fingerprint card, rejected." if("print") if(current) var/obj/item/weapon/paper/P = new(loc) diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 0816022972..fcbf26e866 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -575,7 +575,7 @@ usr << "[src] is empty." return - usr << "[seed.display_name] are growing here." + usr << "[seed.display_name] are growing here." if(!Adjacent(usr)) return diff --git a/code/modules/mob/hear_say.dm b/code/modules/mob/hear_say.dm index 707334f4b4..bd06a63cc9 100644 --- a/code/modules/mob/hear_say.dm +++ b/code/modules/mob/hear_say.dm @@ -197,18 +197,18 @@ return "\[[worldtime2text()]\]" /mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted) - src << "[part_a][speaker_name][part_b][formatted]" + src << "[part_a][speaker_name][part_b][formatted]" /mob/dead/observer/on_hear_radio(part_a, speaker_name, track, part_b, formatted) - src << "[part_a][track][part_b][formatted]" + src << "[part_a][track][part_b][formatted]" /mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted) var/time = say_timestamp() - src << "[time][part_a][speaker_name][part_b][formatted]" + src << "[time][part_a][speaker_name][part_b][formatted]" /mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted) var/time = say_timestamp() - src << "[time][part_a][track][part_b][formatted]" + src << "[time][part_a][track][part_b][formatted]" /mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null) if(!client) diff --git a/code/modules/mob/language/synthetic.dm b/code/modules/mob/language/synthetic.dm index 501a8a61f0..708e72dd62 100644 --- a/code/modules/mob/language/synthetic.dm +++ b/code/modules/mob/language/synthetic.dm @@ -29,7 +29,7 @@ if(drone_only && !istype(S,/mob/living/silicon/robot/drone)) continue else if(istype(S , /mob/living/silicon/ai)) - message_start = "[name], [speaker.name]" + message_start = "[name], [speaker.name]" else if (!S.binarycheck()) continue diff --git a/code/modules/mob/living/carbon/brain/posibrain.dm b/code/modules/mob/living/carbon/brain/posibrain.dm index 3c2d4422d1..05da370fc8 100644 --- a/code/modules/mob/living/carbon/brain/posibrain.dm +++ b/code/modules/mob/living/carbon/brain/posibrain.dm @@ -61,7 +61,7 @@ if(!..(user)) return - var/msg = "*---------*\nThis is \icon[src] \a [src]!\n[desc]\n" + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n[desc]\n" msg += "" if(src.brainmob && src.brainmob.key) @@ -72,7 +72,7 @@ if(DEAD) msg += "It appears to be completely inactive.\n" else msg += "It appears to be completely inactive.\n" - msg += "*---------*" + msg += "*---------*" user << msg return diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index f0bfac9e58..a485a09236 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -210,9 +210,9 @@ if(!org.is_usable()) status += "dangling uselessly" if(status.len) - src.show_message("My [org.name] is [english_list(status)].",1) + src.show_message("My [org.name] is [english_list(status)].",1) else - src.show_message("My [org.name] is OK.",1) + src.show_message("My [org.name] is OK.",1) if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) H.play_xylophone() @@ -259,8 +259,8 @@ src.sleeping = max(0,src.sleeping-5) if(src.sleeping == 0) src.resting = 0 - M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ - "You shake [src] trying to wake [t_him] up!") + M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ + "You shake [src] trying to wake [t_him] up!") else if(istype(H)) H.species.hug(H,src) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 8b308e79ae..8558ca27fb 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -699,7 +699,7 @@ if(species.has_fine_manipulation) return 1 if(!silent) - src << "You don't have the dexterity to use that!" + src << "You don't have the dexterity to use that!" return 0 /mob/living/carbon/human/abiotic(var/full_body = 0) diff --git a/code/modules/mob/living/carbon/metroid/examine.dm b/code/modules/mob/living/carbon/metroid/examine.dm index 03f315404b..ecc09992aa 100644 --- a/code/modules/mob/living/carbon/metroid/examine.dm +++ b/code/modules/mob/living/carbon/metroid/examine.dm @@ -26,6 +26,6 @@ if(10) msg += "It is radiating with massive levels of electrical activity!\n" - msg += "*---------*" + msg += "*---------*" user << msg return \ No newline at end of file diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index 45c6a3816b..c0850820f7 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -28,7 +28,7 @@ if (src.stat == UNCONSCIOUS) msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n" msg += "" - msg += "*---------*" + msg += "*---------*" if(hardware && (hardware.owner == src)) msg += "
" msg += hardware.get_examine_desc() diff --git a/code/modules/mob/living/silicon/pai/examine.dm b/code/modules/mob/living/silicon/pai/examine.dm index 109e4ce43f..f3ba55f9c7 100644 --- a/code/modules/mob/living/silicon/pai/examine.dm +++ b/code/modules/mob/living/silicon/pai/examine.dm @@ -7,7 +7,7 @@ if(!src.client) msg += "\nIt appears to be in stand-by mode." //afk if(UNCONSCIOUS) msg += "\nIt doesn't seem to be responding." if(DEAD) msg += "\nIt looks completely unsalvageable." - msg += "\n*---------*
" + msg += "\n*---------*" if(print_flavor_text()) msg += "\n[print_flavor_text()]\n" diff --git a/code/modules/mob/living/silicon/robot/analyzer.dm b/code/modules/mob/living/silicon/robot/analyzer.dm index a4d6f621d3..2e1e2efdff 100644 --- a/code/modules/mob/living/silicon/robot/analyzer.dm +++ b/code/modules/mob/living/silicon/robot/analyzer.dm @@ -36,7 +36,7 @@ user << "\red You can't analyze non-robotic things!" return - user.visible_message("\The [user] has analyzed [M]'s components.","You have analyzed [M]'s components.") + user.visible_message("\The [user] has analyzed [M]'s components.","You have analyzed [M]'s components.") switch(scan_type) if("robot") var/BU = M.getFireLoss() > 50 ? "[M.getFireLoss()]" : M.getFireLoss() diff --git a/code/modules/mob/living/silicon/robot/examine.dm b/code/modules/mob/living/silicon/robot/examine.dm index 1e5c7201e5..c1f36457c5 100644 --- a/code/modules/mob/living/silicon/robot/examine.dm +++ b/code/modules/mob/living/silicon/robot/examine.dm @@ -29,7 +29,7 @@ if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk if(UNCONSCIOUS) msg += "It doesn't seem to be responding.\n" if(DEAD) msg += "It looks completely unsalvageable.\n" - msg += "*---------*" + msg += "*---------*" if(print_flavor_text()) msg += "\n[print_flavor_text()]\n" diff --git a/code/modules/nano/modules/crew_monitor.dm b/code/modules/nano/modules/crew_monitor.dm index cd52ad6603..4c4c5abbb0 100644 --- a/code/modules/nano/modules/crew_monitor.dm +++ b/code/modules/nano/modules/crew_monitor.dm @@ -6,7 +6,7 @@ if(..()) return var/turf/T = get_turf(src) if (!T || !(T.z in config.player_levels)) - usr << "Unable to establish a connection: You're too far away from the station!" + usr << "Unable to establish a connection: You're too far away from the station!" return 0 if(href_list["close"] ) var/mob/user = usr diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 9cfdd27234..cd44a09eeb 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -85,12 +85,12 @@ switch(stage) if(0) if(istype(W,/obj/item/weapon/scalpel)) - user.visible_message("[user] cuts [src] open with [W]!") + user.visible_message("[user] cuts [src] open with [W]!") stage++ return if(1) if(istype(W,/obj/item/weapon/retractor)) - user.visible_message("[user] cracks [src] open like an egg with [W]!") + user.visible_message("[user] cracks [src] open like an egg with [W]!") stage++ return if(2) @@ -100,9 +100,9 @@ removing.loc = get_turf(user.loc) if(!(user.l_hand && user.r_hand)) user.put_in_hands(removing) - user.visible_message("[user] extracts [removing] from [src] with [W]!") + user.visible_message("[user] extracts [removing] from [src] with [W]!") else - user.visible_message("[user] fishes around fruitlessly in [src] with [W].") + user.visible_message("[user] fishes around fruitlessly in [src] with [W].") return ..() diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index f855d27452..6faf59d76f 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -267,12 +267,13 @@ t = "[t]" + // t = replacetext(t, "#", "") // Junk converted to nothing! //Count the fields var/laststart = 1 while(1) - var/i = findtext(t, "", laststart) + var/i = findtext(t, "", laststart) // if(i==0) break laststart = i+1 @@ -281,19 +282,19 @@ return t /obj/item/weapon/paper/proc/burnpaper(obj/item/weapon/flame/P, mob/user) - var/class = "" + var/class = "warning" if(P.lit && !user.restrained()) if(istype(P, /obj/item/weapon/flame/lighter/zippo)) - class = "" + class = "rose" - user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ - "[class]You hold \the [P] up to \the [src], burning it slowly.") + user.visible_message("[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ + "You hold \the [P] up to \the [src], burning it slowly.") spawn(20) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) - user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ - "[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") + user.visible_message("[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ + "You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") if(user.get_inactive_hand() == src) user.drop_from_inventory(src) diff --git a/code/modules/paperwork/paper_bundle.dm b/code/modules/paperwork/paper_bundle.dm index 409dd3e5f0..ca05232645 100644 --- a/code/modules/paperwork/paper_bundle.dm +++ b/code/modules/paperwork/paper_bundle.dm @@ -24,14 +24,14 @@ user << "Take off the carbon copy first." add_fingerprint(user) return - // adding sheets + // adding sheets if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo)) insert_sheet_at(user, pages.len+1, W) - - // burning + + // burning else if(istype(W, /obj/item/weapon/flame)) burnpaper(W, user) - + // merging bundles else if(istype(W, /obj/item/weapon/paper_bundle)) user.drop_from_inventory(W) @@ -55,34 +55,34 @@ add_fingerprint(usr) return -/obj/item/weapon/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/weapon/sheet) +/obj/item/weapon/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/weapon/sheet) if(istype(sheet, /obj/item/weapon/paper)) user << "You add [(sheet.name == "paper") ? "the paper" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." else if(istype(sheet, /obj/item/weapon/photo)) user << "You add [(sheet.name == "photo") ? "the photo" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]." - + user.drop_from_inventory(sheet) sheet.loc = src - + pages.Insert(index, sheet) - + if(index <= page) page++ /obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user) - var/class = "" + var/class = "warning" if(P.lit && !user.restrained()) if(istype(P, /obj/item/weapon/flame/lighter/zippo)) - class = "" + class = "rose>" - user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ - "[class]You hold \the [P] up to \the [src], burning it slowly.") + user.visible_message("[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ + "You hold \the [P] up to \the [src], burning it slowly.") spawn(20) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) - user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ - "[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") + user.visible_message("[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ + "You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") if(user.get_inactive_hand() == src) user.drop_from_inventory(src) @@ -150,7 +150,7 @@ if(href_list["next_page"]) if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo))) insert_sheet_at(usr, page+1, in_hand) - else if(page != pages.len) + else if(page != pages.len) page++ playsound(src.loc, "pageturn", 50, 1) if(href_list["prev_page"]) @@ -163,20 +163,20 @@ var/obj/item/weapon/W = pages[page] usr.put_in_hands(W) pages.Remove(pages[page]) - + usr << "You remove the [W.name] from the bundle." - + if(pages.len <= 1) var/obj/item/weapon/paper/P = src[1] usr.drop_from_inventory(src) usr.put_in_hands(P) qdel(src) - + return - + if(page > pages.len) page = pages.len - + update_icon() else usr << "You need to hold it in hands!" diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index a2219b262a..4ef6f1eef5 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -28,7 +28,7 @@ if (H.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) - user << "You try to move your [temp.name], but cannot!" + user << "You try to move your [temp.name], but cannot!" return var/response = "" if(!papers.len > 0) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index e42c5289b7..6c64730eb6 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -244,7 +244,7 @@ return 0 if (!open_hatch) - user << "You need to open access hatch on [src] first!" + user << "You need to open access hatch on [src] first!" return 0 if(istype(W, /obj/item/stack/cable_coil) && !terminal && !building_terminal) diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 214c4867cb..d5809cd823 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -388,7 +388,7 @@ var/list/solars_list = list() var/t = "Generated power : [round(lastgen)] W
" t += "Star Orientation: [sun.angle]° ([angle2text(sun.angle)])
" t += "Array Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])
" - t += "Tracking:
" + t += "Tracking:
" switch(track) if(0) t += "Off Timed Auto
" diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index a090fc31c0..8de8990789 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -58,7 +58,7 @@ if(prob(chance)) if(A.opacity) //display a message so that people on the other side aren't so confused - A.visible_message("\The [src] pierces through \the [A]!") + A.visible_message("\The [src] pierces through \the [A]!") return 1 return 0 @@ -192,4 +192,4 @@ /obj/item/projectile/bullet/shotgun/practice name = "practice" - damage = 5 + damage = 5 diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm index 2e118ea052..264e9183f8 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm @@ -169,7 +169,7 @@ if(locate(/obj/effect/overlay/wallrot) in W) for(var/obj/effect/overlay/wallrot/E in W) qdel(E) - W.visible_message("The fungi are completely dissolved by the solution!") + W.visible_message("The fungi are completely dissolved by the solution!") /datum/reagent/toxin/plantbgone/touch_obj(var/obj/O, var/volume) if(istype(O, /obj/effect/alien/weeds/)) diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 17de69ae34..140cab11dd 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -71,7 +71,7 @@ user.attack_log += text("\[[time_stamp()]\] Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]") msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") - user.visible_message("[target] has been splashed with something by [user]!", "You splash the solution onto [target].") + user.visible_message("[target] has been splashed with something by [user]!", "You splash the solution onto [target].") reagents.splash_mob(target, reagents.total_volume) return 1 @@ -79,10 +79,10 @@ user << "You eat \the [src]" /obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target) - user.visible_message("[user] is trying to feed [target] \the [src]!") + user.visible_message("[user] is trying to feed [target] \the [src]!") /obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target) - user.visible_message("[user] has fed [target] \the [src]!") + user.visible_message("[user] has fed [target] \the [src]!") /obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user) return diff --git a/code/modules/reagents/reagent_containers/dropper.dm b/code/modules/reagents/reagent_containers/dropper.dm index c67c6ab7de..5c69abb6b9 100644 --- a/code/modules/reagents/reagent_containers/dropper.dm +++ b/code/modules/reagents/reagent_containers/dropper.dm @@ -29,7 +29,7 @@ if(ismob(target)) var/time = 20 //2/3rds the time of a syringe - user.visible_message("[user] is trying to squirt something into [target]'s eyes!") + user.visible_message("[user] is trying to squirt something into [target]'s eyes!") if(!do_mob(user, target, time)) return diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 185f6b1342..4ee177bb4e 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -99,7 +99,7 @@ if (modded) user << "\red Fuel faucet is wrenched open, leaking the fuel!" if(rig) - user << "There is some kind of device rigged to the tank." + user << "There is some kind of device rigged to the tank." /obj/structure/reagent_dispensers/fueltank/attack_hand() if (rig) diff --git a/code/modules/spells/targeted/subjugate.dm b/code/modules/spells/targeted/subjugate.dm index 76cbcea777..8f6efa3c14 100644 --- a/code/modules/spells/targeted/subjugate.dm +++ b/code/modules/spells/targeted/subjugate.dm @@ -7,7 +7,7 @@ spell_flags = 0 invocation = "DII ODA BAJI" invocation_type = SpI_WHISPER - message = "You suddenly feel completely overwhelmed!" + message = "You suddenly feel completely overwhelmed!" max_targets = 1