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Fixes tails not rendering on the player preview
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@@ -212,6 +212,11 @@ datum/preferences
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preview_icon.Blend(temp, ICON_OVERLAY)
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//Tail
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if(current_species && (current_species.flags & HAS_TAIL))
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var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
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preview_icon.Blend(temp, ICON_OVERLAY)
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// Skin color
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if(current_species && (current_species.flags & HAS_SKIN_COLOR))
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preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
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