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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts: code/__HELPERS/maths.dm code/__HELPERS/type2type.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/spacesuits/captain.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/clothing/spacesuits/rig/rig_pieces.dm code/modules/clothing/spacesuits/rig/suits/light.dm code/modules/clothing/spacesuits/spacesuits.dm code/modules/clothing/suits/armor.dm code/modules/clothing/suits/utility.dm code/modules/events/event_manager.dm code/modules/mob/living/living.dm code/setup.dm
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@@ -99,6 +99,8 @@
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"power" = use_power,
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"scrubbing" = scrubbing,
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"panic" = panic,
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"filter_o2" = ("oxygen" in scrubbing_gas),
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"filter_n2" = ("nitrogen" in scrubbing_gas),
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"filter_co2" = ("carbon_dioxide" in scrubbing_gas),
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"filter_phoron" = ("phoron" in scrubbing_gas),
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"filter_n2o" = ("sleeping_agent" in scrubbing_gas),
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@@ -192,6 +194,16 @@
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var/list/toggle = list()
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if(!isnull(signal.data["o2_scrub"]) && text2num(signal.data["o2_scrub"]) != ("oxygen" in scrubbing_gas))
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toggle += "oxygen"
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else if(signal.data["toggle_o2_scrub"])
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toggle += "oxygen"
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if(!isnull(signal.data["n2_scrub"]) && text2num(signal.data["n2_scrub"]) != ("nitrogen" in scrubbing_gas))
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toggle += "nitrogen"
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else if(signal.data["toggle_n2_scrub"])
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toggle += "nitrogen"
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if(!isnull(signal.data["co2_scrub"]) && text2num(signal.data["co2_scrub"]) != ("carbon_dioxide" in scrubbing_gas))
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toggle += "carbon_dioxide"
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else if(signal.data["toggle_co2_scrub"])
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@@ -203,11 +203,17 @@ datum/pipeline
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//surface must be the surface area in m^2
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proc/radiate_heat_to_space(surface, thermal_conductivity)
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var/gas_density = air.total_moles/air.volume
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thermal_conductivity *= min(gas_density / ( RADIATOR_OPTIMUM_PRESSURE/(R_IDEAL_GAS_EQUATION*T20C) ), 1)
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thermal_conductivity *= min(gas_density / ( RADIATOR_OPTIMUM_PRESSURE/(R_IDEAL_GAS_EQUATION*GAS_CRITICAL_TEMPERATURE) ), 1) //mult by density ratio
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//if the h/e pipes radiate less than the AVERAGE_SOLAR_RADIATION, then they will heat up, otherwise they will cool down. It turns out the critical temperature is -26 C
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var/heat_gain = surface*(AVERAGE_SOLAR_RADIATION - STEFAN_BOLTZMANN_CONSTANT*thermal_conductivity*(air.temperature - COSMIC_RADIATION_TEMPERATURE) ** 4)
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// We only get heat from the star on the exposed surface area.
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// If the HE pipes gain more energy from AVERAGE_SOLAR_RADIATION than they can radiate, then they have a net heat increase.
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var/heat_gain = AVERAGE_SOLAR_RADIATION * (RADIATOR_EXPOSED_SURFACE_AREA_RATIO * surface) * thermal_conductivity
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// Previously, the temperature would enter equilibrium at 26C or 294K.
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// Only would happen if both sides (all 2 square meters of surface area) were exposed to sunlight. We now assume it aligned edge on.
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// It currently should stabilise at 129.6K or -143.6C
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heat_gain -= surface * STEFAN_BOLTZMANN_CONSTANT * thermal_conductivity * (air.temperature - COSMIC_RADIATION_TEMPERATURE) ** 4
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air.add_thermal_energy(heat_gain)
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if(network)
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network.update = 1
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network.update = 1
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@@ -3,18 +3,23 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
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icon = 'icons/atmos/heat.dmi'
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icon_state = "intact"
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pipe_icon = "hepipe"
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color = "#404040"
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level = 2
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var/initialize_directions_he
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var/surface = 2 //surface area in m^2
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var/icon_temperature = T20C //stop small changes in temperature causing an icon refresh
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minimum_temperature_difference = 20
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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buckle_lying = 1
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// BubbleWrap
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New()
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..()
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initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
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// BubbleWrap END
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color = "#404040" //we don't make use of the fancy overlay system for colours, use this to set the default.
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initialize()
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normalize_dir()
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@@ -48,19 +53,53 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
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if(!parent)
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..()
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else
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var/environment_temperature = 0
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var/datum/gas_mixture/pipe_air = return_air()
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if(istype(loc, /turf/simulated/))
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var/environment_temperature = 0
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if(loc:blocks_air)
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environment_temperature = loc:temperature
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else
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var/datum/gas_mixture/environment = loc.return_air()
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environment_temperature = environment.temperature
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var/datum/gas_mixture/pipe_air = return_air()
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if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
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parent.temperature_interact(loc, volume, thermal_conductivity)
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else if(istype(loc, /turf/space/))
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parent.radiate_heat_to_space(surface, 1)
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if(buckled_mob)
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var/hc = pipe_air.heat_capacity()
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var/avg_temp = (pipe_air.temperature * hc + buckled_mob.bodytemperature * 3500) / (hc + 3500)
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pipe_air.temperature = avg_temp
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buckled_mob.bodytemperature = avg_temp
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var/heat_limit = 1000
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var/mob/living/carbon/human/H = buckled_mob
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if(istype(H) && H.species)
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heat_limit = H.species.heat_level_3
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if(pipe_air.temperature > heat_limit + 1)
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buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest", used_weapon = "Excessive Heat")
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//fancy radiation glowing
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if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //start glowing at 500K
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if(abs(pipe_air.temperature - icon_temperature) > 10)
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icon_temperature = pipe_air.temperature
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var/h_r = heat2color_r(icon_temperature)
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var/h_g = heat2color_g(icon_temperature)
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var/h_b = heat2color_b(icon_temperature)
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if(icon_temperature < 2000) //scale up overlay until 2000K
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var/scale = (icon_temperature - 500) / 1500
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h_r = 64 + (h_r - 64)*scale
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h_g = 64 + (h_g - 64)*scale
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h_b = 64 + (h_b - 64)*scale
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animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
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obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
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icon = 'icons/atmos/junction.dmi'
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@@ -12,6 +12,10 @@
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var/alert_pressure = 80*ONE_ATMOSPHERE
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//minimum pressure before check_pressure(...) should be called
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can_buckle = 1
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buckle_require_restraints = 1
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buckle_lying = -1
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/obj/machinery/atmospherics/pipe/drain_power()
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return -1
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