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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Fix sector initialization stack overflow crash.
- Replace changes from 8c7371c5d4b900308cecdba5335989e8c9f191fe
- Removed debugging prints in skybox generation
- Reverted change to GetConnnectedZLevels to avoid the chicken-or-egg initialization issue of find_z_levels() requiring knowledge of a sector's z-levels during the attempt to determine a sector's z-levels.
- Make find_z_levels() always called again so that lazy open space initialization works on landable ships again.
- Instead, allow static configuration of sector map_z to override the default behavior of calling GetConnectedZLevels()
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@@ -95,8 +95,6 @@ SUBSYSTEM_DEF(skybox)
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return skybox_cache["[z]"]
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/datum/controller/subsystem/skybox/proc/generate_skybox(z)
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to_world("generating skybox for z[z]")
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var/datum/skybox_settings/settings = global.using_map.get_skybox_datum(z)
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var/image/res = image(settings.icon)
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@@ -115,12 +113,10 @@ SUBSYSTEM_DEF(skybox)
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if(global.using_map.use_overmap && settings.use_overmap_details)
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var/obj/effect/overmap/visitable/O = get_overmap_sector(z)
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if(istype(O))
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to_world("found sector [O] \ref[O] for z[z]")
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var/image/overmap = image(settings.icon)
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overmap.overlays += O.generate_skybox()
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for(var/obj/effect/overmap/visitable/other in O.loc)
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if(other != O)
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to_world("found secondary sector [other] \ref[other]")
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overmap.overlays += other.get_skybox_representation()
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overmap.appearance_flags = RESET_COLOR
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res.overlays += overmap
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@@ -149,7 +145,7 @@ SUBSYSTEM_DEF(skybox)
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var/icon_state = "dyable"
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var/color
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var/random_color = FALSE
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var/use_stars = TRUE
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var/star_icon = 'icons/skybox/skybox.dmi'
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var/star_state = "stars"
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@@ -37,8 +37,6 @@ var/list/z_levels = list()// Each bit re... haha just kidding this is a list of
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return HasBelow(turf.z) ? get_step(turf, DOWN) : null
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/proc/GetConnectedZlevels(z)
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if(z in using_map.map_levels)
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return using_map.get_map_levels(z, FALSE) // Connected z levels aren't necessarily attached by multi-z, using_map shound know the details
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. = list(z)
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for(var/level = z, HasBelow(level), level--)
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. |= level-1
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@@ -6,7 +6,7 @@
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scannable = TRUE
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scanner_desc = "!! No Data Available !!"
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var/list/map_z = null
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var/list/map_z = list()
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var/list/extra_z_levels //if you need to manually insist that these z-levels are part of this sector, for things like edge-of-map step trigger transitions rather than multi-z complexes
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var/list/initial_generic_waypoints //store landmark_tag of landmarks that should be added to the actual lists below on init.
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@@ -31,8 +31,7 @@
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if(. == INITIALIZE_HINT_QDEL)
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return
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if(!map_z) // If map_z is already defined, we don't need to find where we are
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find_z_levels() // This populates map_z and assigns z levels to the ship.
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find_z_levels() // This populates map_z and assigns z levels to the ship.
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register_z_levels() // This makes external calls to update global z level information.
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if(!global.using_map.overmap_z)
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@@ -60,7 +59,8 @@
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. += A
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/obj/effect/overmap/visitable/proc/find_z_levels()
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map_z = GetConnectedZlevels(z)
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if(!LAZYLEN(map_z)) // If map_z is already populated use it as-is, otherwise start with connected z-levels.
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map_z = GetConnectedZlevels(z)
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if(LAZYLEN(extra_z_levels))
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map_z |= extra_z_levels
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