diff --git a/code/__defines/belly_modes_vr.dm b/code/__defines/belly_modes_vr.dm index ed512753f1..fde55e8ad8 100644 --- a/code/__defines/belly_modes_vr.dm +++ b/code/__defines/belly_modes_vr.dm @@ -38,5 +38,5 @@ #define MIN_MOB_WEIGHT 70 #define MAX_MOB_WEIGHT 500 #define MIN_NUTRITION_TO_GAIN 450 // Above this amount you will gain weight -#define MAX_NUTRITION_TO_LOSE 50 // Below this amount you will lose weight +#define MAX_NUTRITION_TO_LOSE 150 // Below this amount you will lose weight //CHOMPEdit Making weight loss mechanically more accessible // #define WEIGHT_PER_NUTRITION 0.0285 // Tuned so 1050 (nutrition for average mob) = 30 lbs diff --git a/code/modules/vore/weight/fitness_machines_vr.dm b/code/modules/vore/weight/fitness_machines_vr.dm index 2f09e9a36f..4dfbe00d39 100644 --- a/code/modules/vore/weight/fitness_machines_vr.dm +++ b/code/modules/vore/weight/fitness_machines_vr.dm @@ -21,7 +21,7 @@ else //If they have enough nutrition and body weight, they can exercise. user.setClickCooldown(cooldown) user.adjust_nutrition(-10 * weightloss_power) - user.weight -= 0.025 * weightloss_power * (0.01 * user.weight_loss) + user.weight -= 0.1 * weightloss_power * (0.01 * user.weight_loss) //CHOMPEdit Making weight loss mechanically more accessible flick("[icon_state]2", src) var/message = pick(messages) to_chat(user, "[message].")