diff --git a/code/datums/spell.dm b/code/datums/spell.dm index 0df7e595ca..e3baeaf51d 100644 --- a/code/datums/spell.dm +++ b/code/datums/spell.dm @@ -229,7 +229,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin switch(max_targets) if(0) //unlimited - for(var/mob/target in view_or_range(range, user, selection_type)) + for(var/mob/living/target in view_or_range(range, user, selection_type)) targets += target if(1) //single target can be picked if(range < 0) @@ -241,7 +241,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin targets += input("Choose the target for the spell.", "Targeting") as mob in possible_targets else var/list/possible_targets = list() - for(var/mob/target in view_or_range(range, user, selection_type)) + for(var/mob/living/target in view_or_range(range, user, selection_type)) possible_targets += target for(var/i=1,i<=max_targets,i++) if(!possible_targets.len) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index e7f9cdbedb..4e5fdfb5e9 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -5,7 +5,7 @@ /datum/game_mode/nuclear name = "nuclear emergency" config_tag = "nuclear" - required_players = 15 + required_players = 20 // 20 players - 5 players to be the nuke ops = 15 players remaining required_enemies = 5 recommended_enemies = 5 diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 1fe84641bc..d007cc1ade 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -5,7 +5,7 @@ /datum/game_mode/wizard name = "wizard" config_tag = "wizard" - required_players = 0 + required_players = 20 required_enemies = 1 recommended_enemies = 1