- Changed the min/max damage of plasma to be less deadly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5594 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2013-01-21 03:42:21 +00:00
parent 4d9af5c0a4
commit 0b3ed70a2a
2 changed files with 3 additions and 3 deletions

View File

@@ -4,7 +4,7 @@
icon = 'icons/obj/flamethrower.dmi' icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase" icon_state = "flamethrowerbase"
item_state = "flamethrower_0" item_state = "flamethrower_0"
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
force = 3.0 force = 3.0
throwforce = 10.0 throwforce = 10.0
throw_speed = 1 throw_speed = 1

View File

@@ -17,8 +17,8 @@
#define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%) #define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%)
#define MOLES_PLASMA_VISIBLE 0.7 //Moles in a standard cell after which plasma is visible #define MOLES_PLASMA_VISIBLE 0.7 //Moles in a standard cell after which plasma is visible
#define MIN_PLASMA_DAMAGE 5 #define MIN_PLASMA_DAMAGE 1
#define MAX_PLASMA_DAMAGE 15 #define MAX_PLASMA_DAMAGE 10
#define BREATH_VOLUME 0.5 //liters in a normal breath #define BREATH_VOLUME 0.5 //liters in a normal breath
#define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME #define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME