Sleep AI processing when nobody on their Zlevel

This commit is contained in:
Aronai Sieyes
2020-05-17 10:00:14 -04:00
parent 190e8bdd5a
commit 0bad4363b8
6 changed files with 39 additions and 5 deletions

View File

@@ -318,9 +318,11 @@
if(STANCE_MOVE)
if(hostile && find_target()) // This will switch its stance.
ai_log("handle_stance_strategical() : STANCE_MOVE, found target and was inturrupted.", AI_LOG_TRACE)
return
if(STANCE_FOLLOW)
if(hostile && find_target()) // This will switch its stance.
ai_log("handle_stance_strategical() : STANCE_FOLLOW, found target and was inturrupted.", AI_LOG_TRACE)
return
else if(leader)
ai_log("handle_stance_strategical() : STANCE_FOLLOW, going to calculate_path([leader]).", AI_LOG_TRACE)
calculate_path(leader)
@@ -359,5 +361,6 @@
if(ai_holder)
ai_holder.receive_taunt(taunter, force_target_switch)
#undef AI_NO_PROCESS
#undef AI_PROCESSING
#undef AI_FASTPROCESSING

View File

@@ -6,7 +6,7 @@
// If our holder is able to do anything.
/datum/ai_holder/proc/can_act()
if(!holder) // Holder missing.
manage_processing(AI_NO_PROCESS)
manage_processing(0)
return FALSE
if(holder.stat) // Dead or unconscious.
ai_log("can_act() : Stat was non-zero ([holder.stat]).", AI_LOG_TRACE)