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https://github.com/CHOMPStation2/CHOMPStation2.git
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Outsider Buff - Fiber Addition (#8586)
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@@ -135,12 +135,14 @@ GLOBAL_LIST_INIT(grass_grass,list(
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),
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),
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"sif" = list(
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"sif" = list(
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/tendrils = 10
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/obj/structure/flora/sif/tendrils = 5,
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/obj/structure/flora/bush = 5
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),
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),
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"sifforest" = list(
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"sifforest" = list(
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/obj/structure/flora/sif/frostbelle = 1,
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/obj/structure/flora/sif/frostbelle = 1,
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/tendrils = 30
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/obj/structure/flora/sif/tendrils = 20,
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/obj/structure/flora/bush = 10
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),
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),
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"valley" = list(
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"valley" = list(
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/obj/structure/flora/sif/eyes = 20,
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/obj/structure/flora/sif/eyes = 20,
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@@ -122,4 +122,20 @@
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)
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)
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time = 60
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time = 60
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category = CAT_WEAPONRY
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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subcategory = CAT_WEAPON
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//SS13 survivial part 1 aka me giving outsiders easier access to some things.
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/datum/crafting_recipe/sandstone
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name = "sandstone brick"
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result = /obj/item/stack/material/sandstone
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reqs = list(/obj/item/weapon/ore/glass = 4)
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time = 10 //Not realstic but I don't want to waste too much time.
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category = CAT_PRIMAL
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/datum/crafting_recipe/marble
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name = "marble brick"
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result = /obj/item/stack/material/marble
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reqs = list(/obj/item/weapon/ore/marble = 4)
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time = 10 //Not realstic but I don't want to waste too much time.
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category = CAT_PRIMAL
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2
modular_chomp/code/game/objects/structures/flora.dm
Normal file
2
modular_chomp/code/game/objects/structures/flora.dm
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@@ -0,0 +1,2 @@
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/obj/structure/flora/bush
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max_harvests = 6 //Buffing this so outsiders aren't at each others throats for fiber.
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@@ -4747,6 +4747,7 @@
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#include "modular_chomp\code\game\objects\random\mapping.dm"
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#include "modular_chomp\code\game\objects\random\mapping.dm"
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#include "modular_chomp\code\game\objects\random\misc.dm"
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#include "modular_chomp\code\game\objects\random\misc.dm"
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#include "modular_chomp\code\game\objects\structures\desert_planet_structures.dm"
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#include "modular_chomp\code\game\objects\structures\desert_planet_structures.dm"
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#include "modular_chomp\code\game\objects\structures\flora.dm"
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#include "modular_chomp\code\game\objects\structures\gargoyle.dm"
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#include "modular_chomp\code\game\objects\structures\gargoyle.dm"
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#include "modular_chomp\code\game\objects\structures\holosign.dm"
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#include "modular_chomp\code\game\objects\structures\holosign.dm"
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#include "modular_chomp\code\game\objects\structures\loot_pile.dm"
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#include "modular_chomp\code\game\objects\structures\loot_pile.dm"
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