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Fix adminload Z level lighting
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@@ -1,2 +1,5 @@
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/datum/map_template/proc/on_map_loaded(z)
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/datum/map_template/proc/on_map_loaded(z)
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for(var/Trf in block(locate(1,1,z), locate(world.maxx, world.maxy, z)))
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var/turf/T = Trf //faster than implicit istype with typed for loop
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T.lighting_build_overlay()
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return
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return
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