diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index f147dbe603..bb55c54a8d 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -41,6 +41,7 @@ /// Should this sprite block emissives? var/em_block = FALSE + /* //////////////////////////// / =--------------------= / @@ -2814,4 +2815,4 @@ shaved name = "Default skrell skin" icon_state = "default" icon = 'icons/mob/human_races/r_skrell.dmi' - species_allowed = list(SPECIES_SKRELL) \ No newline at end of file + species_allowed = list(SPECIES_SKRELL) diff --git a/code/modules/mob/new_player/sprite_accessories_extra_ch.dm b/code/modules/mob/new_player/sprite_accessories_extra_ch.dm index c35fb6fe8b..cb65a846f6 100644 --- a/code/modules/mob/new_player/sprite_accessories_extra_ch.dm +++ b/code/modules/mob/new_player/sprite_accessories_extra_ch.dm @@ -1,6 +1,3 @@ -/datum/sprite_accessory/marking - var/hide_body_parts = list() - /datum/sprite_accessory/marking/ch icon = 'icons/mob/human_races/markings_ch.dmi' @@ -486,149 +483,3 @@ icon_state = "spots_extremities" body_parts = list(BP_R_ARM,BP_L_ARM,BP_R_LEG,BP_L_LEG,BP_R_FOOT,BP_L_FOOT) color_blend_mode = ICON_MULTIPLY - -/datum/sprite_accessory/marking/ch/anthrovirus_ra - name = "Anthro Virus (Right Arm)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_R_ARM,BP_R_HAND) - hide_body_parts = list(BP_R_ARM,BP_R_HAND) - -/datum/sprite_accessory/marking/ch/anthrovirus_la - name = "Anthro Virus (Left Arm)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_L_ARM,BP_L_HAND) - hide_body_parts = list(BP_L_ARM,BP_L_HAND) - -/datum/sprite_accessory/marking/ch/anthrovirus_rl - name = "Anthro Virus (Right Leg)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_R_LEG) - hide_body_parts = list(BP_R_LEG) - -/datum/sprite_accessory/marking/ch/anthrovirus_ll - name = "Anthro Virus (Left Leg)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_L_LEG) - hide_body_parts = list(BP_L_LEG) - -/datum/sprite_accessory/marking/ch/anthrovirus_rf - name = "Anthro Virus (Right Foot)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_R_FOOT) - hide_body_parts = list(BP_R_FOOT) - -/datum/sprite_accessory/marking/ch/anthrovirus_lf - name = "Anthro Virus (Left Foot)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_L_FOOT) - hide_body_parts = list(BP_L_FOOT) - -/datum/sprite_accessory/marking/ch/anthrovirus_t - name = "Anthro Virus (Torso)" - icon_state = "anthrovirus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_TORSO,BP_GROIN) - hide_body_parts = list(BP_TORSO,BP_GROIN) - -/datum/sprite_accessory/marking/ch/anthrovirus_h - name = "Anthro Virus (Head)" - icon_state = "anthrovirus" - body_parts = list(BP_HEAD) - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_HEAD) - -/datum/sprite_accessory/marking/ch/virus_ra - name = "Bacteriophage (Right Arm)" - icon_state = "virus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_R_ARM,BP_R_HAND) - hide_body_parts = list(BP_R_ARM,BP_R_HAND) - -/datum/sprite_accessory/marking/ch/virus_la - name = "Bacteriophage (Left Arm)" - icon_state = "virus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_L_ARM,BP_L_HAND) - hide_body_parts = list(BP_L_ARM,BP_L_HAND) - -/datum/sprite_accessory/marking/ch/virus_rl - name = "Bacteriophage (Right Leg)" - icon_state = "virus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_R_LEG,BP_R_FOOT) - hide_body_parts = list(BP_R_LEG,BP_R_FOOT) - -/datum/sprite_accessory/marking/ch/virus_ll - name = "Bacteriophage (Left Leg)" - icon_state = "virus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_L_LEG,BP_L_FOOT) - hide_body_parts = list(BP_L_LEG,BP_L_FOOT) - -/datum/sprite_accessory/marking/ch/virus_t - name = "Bacteriophage (Torso)" - icon_state = "virus" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_TORSO,BP_GROIN) - hide_body_parts = list(BP_TORSO,BP_GROIN) - -/datum/sprite_accessory/marking/ch/virus_g - name = "Bacteriophage (Groin)" - icon_state = "virusgroin" //this is separate so that the groin region can be hidden by the torso. - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_GROIN) - //hide_body_parts = list(BP_GROIN) this IS pretty low, even for the groin body part. - -/datum/sprite_accessory/marking/ch/virus_h - name = "Bacteriophage (Head)" - icon_state = "virus" - body_parts = list(BP_HEAD) - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_HEAD) - -/datum/sprite_accessory/marking/ch/tyranid - name = "Tyranid Bodytype (Use with Armor)" - icon_state = "tyranid" - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - -/datum/sprite_accessory/marking/ch/tyranid_armor - name = "Tyranid Bodytype (Armor)" - icon_state = "tyranidarmor" - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - -/datum/sprite_accessory/marking/ch/tyranid_legs - name = "Tyranid Legs (Use with Armor)" - icon_state = "tyranid" - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG) - body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN) - -/datum/sprite_accessory/marking/ch/tyranid_legs_armor - name = "Tyranid Legs (Armor)" - icon_state = "tyranidarmor" - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG) - body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN) - -/datum/sprite_accessory/marking/ch/sect_drone - name = "Sect Drone Bodytype" - icon_state = "sectdrone" - color_blend_mode = ICON_MULTIPLY - hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) - -/datum/sprite_accessory/marking/ch/sect_drone_eyes - name = "Sect Drone Eyes" - icon_state = "sectdrone_eyes" - color_blend_mode = ICON_MULTIPLY - body_parts = list(BP_HEAD) \ No newline at end of file diff --git a/code/modules/mob/new_player/sprite_accessories_tail.dm b/code/modules/mob/new_player/sprite_accessories_tail.dm index ec26b1a34d..6d62c1d01f 100644 --- a/code/modules/mob/new_player/sprite_accessories_tail.dm +++ b/code/modules/mob/new_player/sprite_accessories_tail.dm @@ -20,7 +20,7 @@ var/ani_state // State when wagging/animated var/extra_overlay_w // Wagging state for extra overlay var/extra_overlay2_w // Tertiary wagging. - var/hide_body_parts = list() //Uses organ tag defines. Bodyparts in this list do not have their icons rendered, allowing for more spriter freedom when doing taur/digitigrade stuff. + var/list/hide_body_parts = list() //Uses organ tag defines. Bodyparts in this list do not have their icons rendered, allowing for more spriter freedom when doing taur/digitigrade stuff. var/icon/clip_mask_icon = null //Icon file used for clip mask. var/clip_mask_state = null //Icon state to generate clip mask. Clip mask is used to 'clip' off the lower part of clothing such as jumpsuits & full suits. var/icon/clip_mask = null //Instantiated clip mask of given icon and state @@ -990,4 +990,4 @@ icon_state = "wardtakahashi_vulp_dc" do_colouration = 1 color_blend_mode = ICON_MULTIPLY - extra_overlay = "wardtakahashi_vulp_dc_mark" \ No newline at end of file + extra_overlay = "wardtakahashi_vulp_dc_mark" diff --git a/code/modules/mob/new_player/sprite_accessories_tail_vr.dm b/code/modules/mob/new_player/sprite_accessories_tail_vr.dm index 45f76fc510..6b310f2848 100644 --- a/code/modules/mob/new_player/sprite_accessories_tail_vr.dm +++ b/code/modules/mob/new_player/sprite_accessories_tail_vr.dm @@ -1107,14 +1107,6 @@ ani_state = "Segmentedtail_w" extra_overlay_w = "Segmentedtailmarking_w" -/datum/sprite_accessory/tail/anthrovirus_tail - name = "Anthro Virus Tail" - desc = "" - icon_state = "anthrovirustail_mark" - do_colouration = 1 - color_blend_mode = ICON_MULTIPLY - extra_overlay = "anthrovirustail" - /datum/sprite_accessory/tail/Segmentedlights name = "Segmented tail, animated synth" desc = "" diff --git a/code/modules/mob/new_player/sprite_accessories_taur.dm b/code/modules/mob/new_player/sprite_accessories_taur.dm index 91c71ce5d7..4288f9bbc6 100644 --- a/code/modules/mob/new_player/sprite_accessories_taur.dm +++ b/code/modules/mob/new_player/sprite_accessories_taur.dm @@ -345,4 +345,4 @@ extra_overlay = "noodle_markings" suit_sprites = 'icons/mob/taursuits_noodle.dmi' clip_mask_state = "taur_clip_mask_noodle" - icon_sprite_tag = "noodle" \ No newline at end of file + icon_sprite_tag = "noodle" diff --git a/code/modules/mob/new_player/sprite_accessories_taur_ch.dm b/code/modules/mob/new_player/sprite_accessories_taur_ch.dm index 016061b6b5..bc2b3e6ce0 100644 --- a/code/modules/mob/new_player/sprite_accessories_taur_ch.dm +++ b/code/modules/mob/new_player/sprite_accessories_taur_ch.dm @@ -81,10 +81,3 @@ icon_state = "sergwheat" extra_overlay = "sergwheat_markings" icon_sprite_tag = "wolf" - -/datum/sprite_accessory/tail/taur/ch/longvirus - name = "Long Virus (Taur)" - icon_state = "longvirus_s" - extra_overlay = "longvirus_markings" - icon_sprite_tag = "virus" - //suit_sprites = 'icons/mob/taursuits_noodle.dmi' Aye, I've gotta sprite that shit. \ No newline at end of file diff --git a/code/modules/mob/new_player/sprite_accessories_taur_vr.dm b/code/modules/mob/new_player/sprite_accessories_taur_vr.dm index d06a019066..a0a59b90bd 100644 --- a/code/modules/mob/new_player/sprite_accessories_taur_vr.dm +++ b/code/modules/mob/new_player/sprite_accessories_taur_vr.dm @@ -618,12 +618,4 @@ extra_overlay2 = "noodle_markings_2" suit_sprites = 'icons/mob/taursuits_noodle_vr.dmi' clip_mask_state = "taur_clip_mask_noodle" - icon_sprite_tag = "noodle" - -/datum/sprite_accessory/tail/taur/longvirus - name = "Long Virus (Taur)" - icon_state = "longvirus_s" - extra_overlay = "longvirus_markings" - //under_sprites = 'icons/mob/taursuits_wolf_vr.dmi' - //suit_sprites = 'icons/mob/taursuits_wolf_vr.dmi' - icon_sprite_tag = "virus" \ No newline at end of file + icon_sprite_tag = "noodle" \ No newline at end of file diff --git a/code/modules/mob/new_player/sprite_accessories_wing_ch.dm b/code/modules/mob/new_player/sprite_accessories_wing_ch.dm index 36690fa955..5034a4f712 100644 --- a/code/modules/mob/new_player/sprite_accessories_wing_ch.dm +++ b/code/modules/mob/new_player/sprite_accessories_wing_ch.dm @@ -24,11 +24,3 @@ icon_state = "snail_shell" do_colouration = 1 color_blend_mode = ICON_MULTIPLY - -/datum/sprite_accessory/wing/snail //We should some day make a variable to make some wings not be able to fly - name = "Sect drone wings (To use with bodytype marking)" - desc = "" - icon = 'icons/mob/vore/wings_ch.dmi' - icon_state = "sectdrone_wing" - do_colouration = 1 - color_blend_mode = ICON_MULTIPLY \ No newline at end of file diff --git a/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm b/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm new file mode 100644 index 0000000000..c1cc7b2ae1 --- /dev/null +++ b/modular_chomp/code/modules/mob/new_player/sprite_accessories_extra.dm @@ -0,0 +1,148 @@ +/datum/sprite_accessory/marking + var/hide_body_parts = list() + +/datum/sprite_accessory/marking/ch/anthrovirus_ra + name = "Anthro Virus (Right Arm)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_R_ARM,BP_R_HAND) + hide_body_parts = list(BP_R_ARM,BP_R_HAND) + +/datum/sprite_accessory/marking/ch/anthrovirus_la + name = "Anthro Virus (Left Arm)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_L_ARM,BP_L_HAND) + hide_body_parts = list(BP_L_ARM,BP_L_HAND) + +/datum/sprite_accessory/marking/ch/anthrovirus_rl + name = "Anthro Virus (Right Leg)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_R_LEG) + hide_body_parts = list(BP_R_LEG) + +/datum/sprite_accessory/marking/ch/anthrovirus_ll + name = "Anthro Virus (Left Leg)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_L_LEG) + hide_body_parts = list(BP_L_LEG) + +/datum/sprite_accessory/marking/ch/anthrovirus_rf + name = "Anthro Virus (Right Foot)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_R_FOOT) + hide_body_parts = list(BP_R_FOOT) + +/datum/sprite_accessory/marking/ch/anthrovirus_lf + name = "Anthro Virus (Left Foot)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_L_FOOT) + hide_body_parts = list(BP_L_FOOT) + +/datum/sprite_accessory/marking/ch/anthrovirus_t + name = "Anthro Virus (Torso)" + icon_state = "anthrovirus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_TORSO,BP_GROIN) + hide_body_parts = list(BP_TORSO,BP_GROIN) + +/datum/sprite_accessory/marking/ch/anthrovirus_h + name = "Anthro Virus (Head)" + icon_state = "anthrovirus" + body_parts = list(BP_HEAD) + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_HEAD) + +/datum/sprite_accessory/marking/ch/virus_ra + name = "Bacteriophage (Right Arm)" + icon_state = "virus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_R_ARM,BP_R_HAND) + hide_body_parts = list(BP_R_ARM,BP_R_HAND) + +/datum/sprite_accessory/marking/ch/virus_la + name = "Bacteriophage (Left Arm)" + icon_state = "virus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_L_ARM,BP_L_HAND) + hide_body_parts = list(BP_L_ARM,BP_L_HAND) + +/datum/sprite_accessory/marking/ch/virus_rl + name = "Bacteriophage (Right Leg)" + icon_state = "virus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_R_LEG,BP_R_FOOT) + hide_body_parts = list(BP_R_LEG,BP_R_FOOT) + +/datum/sprite_accessory/marking/ch/virus_ll + name = "Bacteriophage (Left Leg)" + icon_state = "virus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_L_LEG,BP_L_FOOT) + hide_body_parts = list(BP_L_LEG,BP_L_FOOT) + +/datum/sprite_accessory/marking/ch/virus_t + name = "Bacteriophage (Torso)" + icon_state = "virus" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_TORSO,BP_GROIN) + hide_body_parts = list(BP_TORSO,BP_GROIN) + +/datum/sprite_accessory/marking/ch/virus_g + name = "Bacteriophage (Groin)" + icon_state = "virusgroin" //this is separate so that the groin region can be hidden by the torso. + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_GROIN) + //hide_body_parts = list(BP_GROIN) this IS pretty low, even for the groin body part. + +/datum/sprite_accessory/marking/ch/virus_h + name = "Bacteriophage (Head)" + icon_state = "virus" + body_parts = list(BP_HEAD) + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_HEAD) + +/datum/sprite_accessory/marking/ch/tyranid + name = "Tyranid Bodytype (Use with Armor)" + icon_state = "tyranid" + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + +/datum/sprite_accessory/marking/ch/tyranid_armor + name = "Tyranid Bodytype (Armor)" + icon_state = "tyranidarmor" + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + +/datum/sprite_accessory/marking/ch/tyranid_legs + name = "Tyranid Legs (Use with Armor)" + icon_state = "tyranid" + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG) + body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN) + +/datum/sprite_accessory/marking/ch/tyranid_legs_armor + name = "Tyranid Legs (Armor)" + icon_state = "tyranidarmor" + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG) + body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN) + +/datum/sprite_accessory/marking/ch/sect_drone + name = "Sect Drone Bodytype" + icon_state = "sectdrone" + color_blend_mode = ICON_MULTIPLY + hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD) + +/datum/sprite_accessory/marking/ch/sect_drone_eyes + name = "Sect Drone Eyes" + icon_state = "sectdrone_eyes" + color_blend_mode = ICON_MULTIPLY + body_parts = list(BP_HEAD) \ No newline at end of file diff --git a/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm b/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm index 2284587e45..efdf1bb476 100644 --- a/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm +++ b/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm @@ -3,4 +3,11 @@ /datum/sprite_accessory/tail/taur/wolf - vore_tail_sprite_variant = "N" \ No newline at end of file + vore_tail_sprite_variant = "N" + +/datum/sprite_accessory/tail/taur/ch/longvirus + name = "Long Virus (Taur)" + icon_state = "longvirus_s" + extra_overlay = "longvirus_markings" + icon_sprite_tag = "virus" + //suit_sprites = 'icons/mob/taursuits_noodle.dmi' Aye, I've gotta sprite that shit. \ No newline at end of file diff --git a/modular_chomp/code/modules/mob/new_player/sprite_accessories_wing.dm b/modular_chomp/code/modules/mob/new_player/sprite_accessories_wing.dm new file mode 100644 index 0000000000..e441f7241e --- /dev/null +++ b/modular_chomp/code/modules/mob/new_player/sprite_accessories_wing.dm @@ -0,0 +1,7 @@ +/datum/sprite_accessory/wing/sect_drone //We should some day make a variable to make some wings not be able to fly + name = "Sect drone wings (To use with bodytype marking)" + desc = "" + icon = 'icons/mob/vore/wings_ch.dmi' + icon_state = "sectdrone_wing" + do_colouration = 1 + color_blend_mode = ICON_MULTIPLY \ No newline at end of file diff --git a/vorestation.dme b/vorestation.dme index 3a79f3faef..4e25ea25ca 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -4522,7 +4522,9 @@ #include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\greatwolf.dm" #include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\vore.dm" #include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm" +#include "modular_chomp\code\modules\mob\new_player\sprite_accessories_extra.dm" #include "modular_chomp\code\modules\mob\new_player\sprite_accessories_taur.dm" +#include "modular_chomp\code\modules\mob\new_player\sprite_accessories_wing.dm" #include "modular_chomp\code\modules\organs\organ_external.dm" #include "modular_chomp\code\modules\organs\organ_icon.dm" #include "modular_chomp\code\modules\power\cells\device_cells.dm"