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Adjusts reinforced wall construction
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@@ -306,8 +306,8 @@
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if(istype(W, /obj/item/weapon/crowbar))
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if(istype(W, /obj/item/weapon/crowbar))
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user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
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user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
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sleep(100)
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if(!do_after(user,100) || !istype(src, /turf/simulated/wall) || !user || !W || !T )
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if(!istype(src, /turf/simulated/wall) || !user || !W || !T ) return
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return
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if(user.loc == T && user.get_active_hand() == W )
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if(user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>You pry off the outer sheath.</span>"
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user << "<span class='notice'>You pry off the outer sheath.</span>"
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dismantle_wall()
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dismantle_wall()
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