mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-27 15:18:09 +01:00
Large merge resultion. Used remote for map conflicts.
This commit is contained in:
@@ -62,7 +62,7 @@
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dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
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dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
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user << browse(dat, "window=processor_console;size=400x500")
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onclose(user, "computer")
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onclose(user, "processor_console")
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return
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/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
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@@ -28,8 +28,6 @@
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/turf/simulated/mineral/New()
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. = ..()
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MineralSpread()
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spawn(2)
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@@ -260,8 +258,23 @@
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M.Stun(5)
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M.apply_effect(25, IRRADIATE)
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var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
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//Add some rubble, you did just clear out a big chunk of rock.
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
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for(var/i=0;i<rand(5);i++) N.overlay_detail = "asteroid[rand(0,9)]" //Add some rubble, you did just clear out a big chunk of rock.
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N.overlay_detail = "asteroid[rand(0,9)]"
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// Kill and update the space overlays around us.
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for(var/direction in step_overlays)
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var/turf/space/T = get_step(src, step_overlays[direction])
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if(istype(T))
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T.overlays.Cut()
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for(var/next_direction in step_overlays)
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if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
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T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
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// Update the
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N.updateMineralOverlays(1)
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if(rand(1,500) == 1)
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@@ -363,7 +376,7 @@
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/turf/simulated/floor/plating/airless/asteroid //floor piece
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name = "Asteroid"
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name = "asteroid"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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oxygen = 0.01
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@@ -376,8 +389,6 @@
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/turf/simulated/floor/plating/airless/asteroid/New()
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. = ..()
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if(prob(20))
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overlay_detail = "asteroid[rand(0,9)]"
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@@ -459,27 +470,26 @@
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/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays(var/update_neighbors)
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spawn(2)
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overlays.Cut()
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var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
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for(var/direction in step_overlays)
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overlays.Cut()
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if(istype(get_step(src, step_overlays[direction]), /turf/space))
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overlays += image('icons/turf/floors.dmi', "asteroid_edge_[direction]")
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var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
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for(var/direction in step_overlays)
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if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
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overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
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if(istype(get_step(src, step_overlays[direction]), /turf/space))
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overlays += image('icons/turf/floors.dmi', "asteroid_edge_[direction]")
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if(overlay_detail) overlays += overlay_detail
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if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
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overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
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if(update_neighbors)
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var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
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if(overlay_detail) overlays += overlay_detail
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for(var/direction in all_step_directions)
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var/turf/simulated/floor/plating/airless/asteroid/A
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if(istype(get_step(src, direction), /turf/simulated/floor/plating/airless/asteroid))
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A = get_step(src, direction)
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A.updateMineralOverlays()
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if(update_neighbors)
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var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
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for(var/direction in all_step_directions)
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var/turf/simulated/floor/plating/airless/asteroid/A
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if(istype(get_step(src, direction), /turf/simulated/floor/plating/airless/asteroid))
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A = get_step(src, direction)
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A.updateMineralOverlays()
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/turf/simulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
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..()
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@@ -4,19 +4,11 @@
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/obj/structure/ore_box
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icon = 'icons/obj/mining.dmi'
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icon_state = "orebox0"
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name = "Ore Box"
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name = "ore box"
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desc = "A heavy box used for storing ore."
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density = 1
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var/amt_gold = 0
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var/amt_silver = 0
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var/amt_diamond = 0
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var/amt_glass = 0
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var/amt_iron = 0
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var/amt_phoron = 0
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_strange = 0
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var/last_update = 0
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var/list/stored_ore = list()
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/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/ore))
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@@ -28,8 +20,22 @@
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for(var/obj/item/weapon/ore/O in S.contents)
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S.remove_from_storage(O, src) //This will move the item to this item's contents
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user << "\blue You empty the satchel into the box."
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update_ore_count()
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return
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/obj/structure/ore_box/proc/update_ore_count()
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stored_ore = list()
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for(var/obj/item/weapon/ore/O in contents)
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if(stored_ore[O.name])
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stored_ore[O.name]++
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else
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stored_ore[O.name] = 1
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/obj/structure/ore_box/examine()
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set name = "Examine"
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set category = "IC"
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@@ -48,34 +54,17 @@
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add_fingerprint(usr)
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if(contents.len < 1)
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if(!contents.len)
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usr << "It is empty."
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return
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if(world.time > last_update + 10)
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update_orecount()
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update_ore_count()
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last_update = world.time
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var/dat = text("<b>The contents of the ore box reveal...</b>")
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if (amt_iron)
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dat += text("<br>Metal ore: [amt_iron]")
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if (amt_glass)
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dat += text("<br>Sand: [amt_glass]")
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if (amt_phoron)
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dat += text("<br>Phoron ore: [amt_phoron]")
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if (amt_uranium)
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dat += text("<br>Uranium ore: [amt_uranium]")
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if (amt_silver)
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dat += text("<br>Silver ore: [amt_silver]")
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if (amt_gold)
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dat += text("<br>Gold ore: [amt_gold]")
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if (amt_diamond)
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dat += text("<br>Diamond ore: [amt_diamond]")
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if (amt_strange)
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dat += text("<br>Strange rocks: [amt_strange]")
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usr << dat
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usr << "It holds:"
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for(var/ore in stored_ore)
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usr << "- [stored_ore[ore]] [ore]"
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return
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@@ -106,47 +95,4 @@
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O.loc = src.loc
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usr << "\blue You empty the ore box"
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return
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// Updates ore tally
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/obj/structure/ore_box/proc/update_orecount()
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amt_iron = 0
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amt_glass = 0
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amt_phoron = 0
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amt_uranium = 0
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amt_silver = 0
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amt_gold = 0
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amt_diamond = 0
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amt_strange = 0
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amt_clown = 0
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for(var/obj/item/weapon/ore/O in contents)
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if(!istype(O))
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continue
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if (istype(O, /obj/item/weapon/ore/iron))
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amt_iron++
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continue
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if (istype(O, /obj/item/weapon/ore/glass))
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amt_glass++
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continue
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if (istype(O, /obj/item/weapon/ore/phoron))
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amt_phoron++
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continue
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if (istype(O, /obj/item/weapon/ore/uranium))
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amt_uranium++
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continue
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if (istype(O, /obj/item/weapon/ore/silver))
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amt_silver++
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continue
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if (istype(O, /obj/item/weapon/ore/gold))
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amt_gold++
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continue
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if (istype(O, /obj/item/weapon/ore/diamond))
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amt_diamond++
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continue
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if (istype(O, /obj/item/weapon/ore/strangerock))
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amt_strange++
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continue
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return
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