[MIRROR] clothing _vr dmi cleanup: eyewear and masks (#11503)

Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-08-26 10:54:21 -07:00
committed by GitHub
parent 8b43c6a764
commit 0cd0015f91
54 changed files with 62 additions and 96 deletions

View File

@@ -1,7 +1,7 @@
/obj/item/beartrap /obj/item/beartrap
slot_flags = SLOT_MASK slot_flags = SLOT_MASK
item_icons = list( item_icons = list(
slot_wear_mask_str = 'icons/inventory/face/mob_vr.dmi' slot_wear_mask_str = 'icons/inventory/face/mob.dmi'
) )
/obj/item/beartrap/equipped() /obj/item/beartrap/equipped()

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@@ -574,13 +574,24 @@
heat_protection = FALSE //No heat protection anywhere heat_protection = FALSE //No heat protection anywhere
cold_protection = FALSE //No heat protection anywhere cold_protection = FALSE //No heat protection anywhere
slot_flags = SLOT_MASK slot_flags = SLOT_MASK
body_parts_covered = FACE|EYES body_parts_covered = HEAD|FACE|EYES
blood_sprite_state = "maskblood" blood_sprite_state = "maskblood"
item_icons = list(
slot_wear_mask_str = 'icons/inventory/face/mob.dmi'
)
sprite_sheets = list( sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi', SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi', SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
SPECIES_TAJARAN = 'icons/inventory/face/mob_tajaran.dmi', SPECIES_TAJARAN = 'icons/inventory/face/mob_tajaran.dmi',
SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi' SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/face/mob_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/face/mob_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/face/mob_fox.dmi',
SPECIES_ZORREN_FLAT = 'icons/inventory/face/mob_fennec.dmi',
SPECIES_AKULA = 'icons/inventory/face/mob_akula.dmi',
SPECIES_VULPKANIN = 'icons/inventory/face/mob_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'icons/inventory/face/mob_tajaran.dmi',
SPECIES_WEREBEAST = 'icons/inventory/face/mob_werebeast.dmi'
) )
var/voicechange = 0 var/voicechange = 0

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@@ -56,38 +56,6 @@
src.visible_message(span_red("\The [src] moves a little!")) src.visible_message(span_red("\The [src] moves a little!"))
to_chat(user, span_red("You throw yourself against the inside of \the [src]!")) to_chat(user, span_red("You throw yourself against the inside of \the [src]!"))
//Mask
/obj/item/clothing/mask
name = "mask"
icon = 'modular_chomp/icons/inventory/face/item.dmi' // This is intentional because of our custom species. //Chompedit: this file also goes to modular_chomp
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
)
body_parts_covered = HEAD|FACE|EYES
slot_flags = SLOT_MASK
//Chompedit Start: Moving over to the modularity folder because virgo changed the name of upstream icons in their modular files. Epic.
item_icons = list(
slot_wear_mask_str = 'modular_chomp/icons/inventory/face/mob.dmi'
)
sprite_sheets = list(
SPECIES_TESHARI = 'modular_chomp/icons/inventory/face/mob_teshari.dmi',
SPECIES_VOX = 'modular_chomp/icons/inventory/face/mob_vox.dmi',
SPECIES_TAJARAN = 'modular_chomp/icons/inventory/face/mob_tajaran.dmi',
SPECIES_UNATHI = 'modular_chomp/icons/inventory/face/mob_unathi.dmi',
SPECIES_SERGAL = 'modular_chomp/icons/inventory/face/mob_sergal.dmi',
SPECIES_NEVREAN = 'modular_chomp/icons/inventory/face/mob_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'modular_chomp/icons/inventory/face/mob_fox.dmi',
SPECIES_ZORREN_FLAT = 'modular_chomp/icons/inventory/face/mob_fennec.dmi',
SPECIES_AKULA = 'modular_chomp/icons/inventory/face/mob_akula.dmi',
SPECIES_VULPKANIN = 'modular_chomp/icons/inventory/face/mob_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'modular_chomp/icons/inventory/face/mob_tajaran.dmi',
SPECIES_WEREBEAST = 'modular_chomp/icons/inventory/face/mob_werebeast.dmi'
)
//Chompedit End.
//"Spider" = 'icons/inventory/mask/mob_spider.dmi' Add this later when they have custom mask sprites and everything.
/obj/item/clothing/under /obj/item/clothing/under
sensor_mode = 3 sensor_mode = 3
var/sensorpref = 5 var/sensorpref = 5

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@@ -12,7 +12,7 @@ BLIND // can't see anything
/////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////
/obj/item/clothing/glasses /obj/item/clothing/glasses
name = "glasses" name = DEVELOPER_WARNING_NAME
icon = 'icons/inventory/eyes/item.dmi' icon = 'icons/inventory/eyes/item.dmi'
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
slot_flags = SLOT_EYES slot_flags = SLOT_EYES
@@ -32,7 +32,17 @@ BLIND // can't see anything
sprite_sheets = list( sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi', SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi' SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/eyes/mob_werebeast.dmi',
SPECIES_TAJARAN = 'icons/inventory/eyes/mob_tajaran.dmi',
SPECIES_UNATHI = 'icons/inventory/eyes/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/eyes/mob_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/eyes/mob_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/eyes/mob_fox.dmi',
SPECIES_ZORREN_FLAT = 'icons/inventory/eyes/mob_fennec.dmi',
SPECIES_AKULA = 'icons/inventory/eyes/mob_akula.dmi',
SPECIES_VULPKANIN = 'icons/inventory/eyes/mob_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'icons/inventory/eyes/mob_tajaran.dmi'
) )
var/glasses_layer_above = FALSE var/glasses_layer_above = FALSE

View File

@@ -64,8 +64,6 @@
/obj/item/clothing/glasses/graviton/medgravpatch /obj/item/clothing/glasses/graviton/medgravpatch
name = "medical graviton eyepatch" name = "medical graviton eyepatch"
desc = "A graviton eyepatch with a medical overlay." desc = "A graviton eyepatch with a medical overlay."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "medgravpatch" icon_state = "medgravpatch"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold") item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
actions_types = list(/datum/action/item_action/toggle_eyepatch) actions_types = list(/datum/action/item_action/toggle_eyepatch)
@@ -76,10 +74,7 @@
name = "tactical AR visor" name = "tactical AR visor"
desc = "Special AR visor designed for security teams, protects your eyes and provides useful data. The red lights provide extra style and intimidation." desc = "Special AR visor designed for security teams, protects your eyes and provides useful data. The red lights provide extra style and intimidation."
icon_state = "tacsecvis1" icon_state = "tacsecvis1"
icon = 'icons/inventory/eyes/item_vr.dmi' enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_CH_IMPTRACK,VIS_CH_IMPLOYAL,VIS_CH_IMPCHEM,VIS_AUGMENTED) // CHOMP EDIT Adding AR to the- well, AR visors. :3 flash_protection = FLASH_PROTECTION_MODERATE
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_CH_IMPTRACK,VIS_CH_IMPLOYAL,VIS_CH_IMPCHEM,VIS_AUGMENTED) // CHOMP EDIT Adding AR to the- well, AR visors. :3
flash_protection = FLASH_PROTECTION_MODERATE
item_flags = AIRTIGHT item_flags = AIRTIGHT
body_parts_covered = EYES body_parts_covered = EYES
actions_types = list(/datum/action/item_action/hands_free/change_scanning_pattern) actions_types = list(/datum/action/item_action/hands_free/change_scanning_pattern)
@@ -115,71 +110,39 @@
/obj/item/clothing/glasses/tajblind /obj/item/clothing/glasses/tajblind
name = "embroidered veil" name = "embroidered veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes." desc = "An Tajaran made veil that allows the user to see while obscuring their eyes."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind" icon_state = "tajblind"
item_state = "tajblind" item_state = "tajblind"
prescription = TRUE prescription = TRUE
body_parts_covered = EYES body_parts_covered = EYES
glasses_layer_above = TRUE //ChompEDIT glasses_layer_above = TRUE //ChompEDIT
sprite_sheets = list(SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi')
/obj/item/clothing/glasses/hud/health/tajblind /obj/item/clothing/glasses/hud/health/tajblind
name = "lightweight veil" name = "lightweight veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed medical HUD." desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed medical HUD."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_med" icon_state = "tajblind_med"
item_state = "tajblind_med" item_state = "tajblind_med"
body_parts_covered = EYES body_parts_covered = EYES
sprite_sheets = list(SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi')
/obj/item/clothing/glasses/sunglasses/sechud/tajblind /obj/item/clothing/glasses/sunglasses/sechud/tajblind
name = "sleek veil" name = "sleek veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an in-built security HUD." desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an in-built security HUD."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_sec" icon_state = "tajblind_sec"
item_state = "tajblind_sec" item_state = "tajblind_sec"
prescription = TRUE prescription = TRUE
body_parts_covered = EYES body_parts_covered = EYES
sprite_sheets = list(SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi')
/obj/item/clothing/glasses/meson/prescription/tajblind /obj/item/clothing/glasses/meson/prescription/tajblind
name = "industrial veil" name = "industrial veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has installed mesons." desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has installed mesons."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_meson" icon_state = "tajblind_meson"
item_state = "tajblind_meson" item_state = "tajblind_meson"
off_state = "tajblind" off_state = "tajblind"
body_parts_covered = EYES body_parts_covered = EYES
sprite_sheets = list(SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi')
/obj/item/clothing/glasses/material/prescription/tajblind /obj/item/clothing/glasses/material/prescription/tajblind
name = "mining veil" name = "mining veil"
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed material scanner." desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed material scanner."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "tajblind_meson" icon_state = "tajblind_meson"
item_state = "tajblind_meson" item_state = "tajblind_meson"
off_state = "tajblind" off_state = "tajblind"
body_parts_covered = EYES body_parts_covered = EYES
sprite_sheets = list(SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi')
/obj/item/clothing/glasses
name = DEVELOPER_WARNING_NAME
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/eyes/mob_werebeast.dmi',
SPECIES_TAJARAN = 'icons/inventory/eyes/mob_tajaran.dmi',
SPECIES_UNATHI = 'icons/inventory/eyes/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/eyes/mob_sergal.dmi',
SPECIES_NEVREAN = 'icons/inventory/eyes/mob_nevrean.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/eyes/mob_fox.dmi',
SPECIES_ZORREN_FLAT = 'icons/inventory/eyes/mob_fennec.dmi',
SPECIES_AKULA = 'icons/inventory/eyes/mob_akula.dmi',
SPECIES_VULPKANIN = 'icons/inventory/eyes/mob_vulpkanin.dmi',
SPECIES_XENOCHIMERA = 'icons/inventory/eyes/mob_tajaran.dmi'
)

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@@ -214,8 +214,6 @@
/obj/item/clothing/glasses/omnihud/visor /obj/item/clothing/glasses/omnihud/visor
name = "AR visor" name = "AR visor"
desc = "The VZR-AR are a product based upon the classic AR Glasses, just more fashionable." desc = "The VZR-AR are a product based upon the classic AR Glasses, just more fashionable."
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "visor_CIV" icon_state = "visor_CIV"
item_state = "visor_CIV" item_state = "visor_CIV"
@@ -354,8 +352,6 @@
/obj/item/clothing/glasses/hud/security/eyepatch2 /obj/item/clothing/glasses/hud/security/eyepatch2
name = "Security Hudpatch MKII" name = "Security Hudpatch MKII"
desc = "An eyepatch with built in scanners, that analyzes those in view and provides accurate data about their ID status and security records. This updated model offers better ergonomics and updated sensors." desc = "An eyepatch with built in scanners, that analyzes those in view and provides accurate data about their ID status and security records. This updated model offers better ergonomics and updated sensors."
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "sec_eyepatch" icon_state = "sec_eyepatch"
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold") item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
body_parts_covered = 0 body_parts_covered = 0
@@ -448,9 +444,15 @@
desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine." desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine."
icon_state = "mantle_HUD" icon_state = "mantle_HUD"
item_state = "mantle_HUD" item_state = "mantle_HUD"
body_parts_covered = FACE|EYES body_parts_covered = EYES
flags_inv = HIDEFACE
can_shade = FALSE can_shade = FALSE
/obj/item/clothing/glasses/omnihud/mantle/ar_interact(var/mob/living/carbon/human/user)
if(tgarscreen)
tgarscreen.tgui_interact(user)
return 1
/obj/item/clothing/glasses/omnihud/mantle/verb/switcheye() /obj/item/clothing/glasses/omnihud/mantle/verb/switcheye()
set name = "Toggle Autocorrective Vision" set name = "Toggle Autocorrective Vision"
set category = "Object" set category = "Object"
@@ -473,6 +475,11 @@
tgarscreen_path = /datum/tgui_module/alarm_monitor/security/glasses tgarscreen_path = /datum/tgui_module/alarm_monitor/security/glasses
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_AUGMENTED) enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_AUGMENTED)
/obj/item/clothing/glasses/omnihud/mantle/sec/ar_interact(var/mob/living/carbon/human/user)
if(tgarscreen)
tgarscreen.tgui_interact(user)
return 1
/obj/item/clothing/glasses/omnihud/mantle/med /obj/item/clothing/glasses/omnihud/mantle/med
name = "medical AR mantle" name = "medical AR mantle"
desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra medical-related functions." desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra medical-related functions."
@@ -481,6 +488,11 @@
tgarscreen_path = /datum/tgui_module/crew_monitor/glasses tgarscreen_path = /datum/tgui_module/crew_monitor/glasses
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_AUGMENTED) enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_AUGMENTED)
/obj/item/clothing/glasses/omnihud/mantle/med/ar_interact(var/mob/living/carbon/human/user)
if(tgarscreen)
tgarscreen.tgui_interact(user)
return 1
/obj/item/clothing/glasses/omnihud/mantle/eng /obj/item/clothing/glasses/omnihud/mantle/eng
name = "engineering AR mantle" name = "engineering AR mantle"
desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra engineering-related functions." desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra engineering-related functions."
@@ -489,6 +501,11 @@
actions_types = list(/datum/action/item_action/ar_console_station_alerts) actions_types = list(/datum/action/item_action/ar_console_station_alerts)
tgarscreen_path = /datum/tgui_module/alarm_monitor/engineering/glasses tgarscreen_path = /datum/tgui_module/alarm_monitor/engineering/glasses
/obj/item/clothing/glasses/omnihud/mantle/med/ar_interact(var/mob/living/carbon/human/user)
if(tgarscreen)
tgarscreen.tgui_interact(user)
return 1
/obj/item/clothing/glasses/omnihud/mantle/cmd /obj/item/clothing/glasses/omnihud/mantle/cmd
name = "command AR mantle" name = "command AR mantle"
desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra command-related functions." desc = "A full-face, partially-obscuring visor favoured by certain subcultures and those with sensitive eyes. Covers the face and eyes, but it's not enough to actually hide your identity. The interior has a simple augmented-reality display that aids with daily tasks. It can be toggled in and out of corrective vision mode via integrated subroutine. This version includes extra command-related functions."
@@ -497,3 +514,8 @@
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED,VIS_AUGMENTED) enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED,VIS_AUGMENTED)
actions_types = list(/datum/action/item_action/ar_console_all_alerts) actions_types = list(/datum/action/item_action/ar_console_all_alerts)
tgarscreen_path = /datum/tgui_module/alarm_monitor/all/glasses tgarscreen_path = /datum/tgui_module/alarm_monitor/all/glasses
/obj/item/clothing/glasses/omnihud/mantle/cmd/ar_interact(var/mob/living/carbon/human/user)
if(tgarscreen)
tgarscreen.tgui_interact(user)
return 1

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@@ -7,8 +7,6 @@
name = "Spacer Tuned Mask" name = "Spacer Tuned Mask"
desc = "A mask designed for long-term use in areas where breathing comes at a premium." desc = "A mask designed for long-term use in areas where breathing comes at a premium."
icon_state = "altevian-mask" icon_state = "altevian-mask"
icon = 'icons/inventory/face/item_vr.dmi'
icon_override = 'icons/inventory/face/mob_vr.dmi'
sprite_sheets = null sprite_sheets = null
item_state_slots = list(slot_r_hand_str = "breath", slot_l_hand_str = "breath") item_state_slots = list(slot_r_hand_str = "breath", slot_l_hand_str = "breath")
item_flags = AIRTIGHT|FLEXIBLEMATERIAL item_flags = AIRTIGHT|FLEXIBLEMATERIAL

View File

@@ -69,9 +69,7 @@
body_parts_covered = HEAD|FACE|EYES body_parts_covered = HEAD|FACE|EYES
heat_protection = HEAD heat_protection = HEAD
cold_protection = HEAD cold_protection = HEAD
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_vr_teshari.dmi'
)
/obj/item/clothing/mask/gas/plaguedoctor/gold /obj/item/clothing/mask/gas/plaguedoctor/gold
name = "gold plague doctor mask" name = "gold plague doctor mask"
desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply. This one is gold." desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply. This one is gold."

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@@ -16,7 +16,5 @@
name = "imperial soldier facemask" name = "imperial soldier facemask"
desc = "A close-fitting tactical mask that can be connected to an air supply." desc = "A close-fitting tactical mask that can be connected to an air supply."
icon_state = "ge_visor" icon_state = "ge_visor"
icon = 'icons/inventory/face/item_vr.dmi'
icon_override = 'icons/inventory/face/mob_vr.dmi'
body_parts_covered = FACE|EYES body_parts_covered = FACE|EYES
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE flags_inv = HIDEEARS|HIDEEYES|HIDEFACE

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@@ -1,13 +1,13 @@
/obj/item/clothing/mask/emotions /obj/item/clothing/mask/emotions
sprite_sheets = list( sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/face/mob_vr_teshari.dmi' SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi'
) )
/obj/item/clothing/mask/lacemask /obj/item/clothing/mask/lacemask
name = "lace mask" name = "lace mask"
desc = "A sheer lace mask that rests above the nose and trails down below the chin." desc = "A sheer lace mask that rests above the nose and trails down below the chin."
icon = 'icons/inventory/face/item_vr.dmi' icon = 'icons/inventory/face/item.dmi'
icon_state = "lace_mask" icon_state = "lace_mask"
icon_override = 'icons/inventory/face/mob_vr.dmi' icon_override = 'icons/inventory/face/mob.dmi'
item_flags = FLEXIBLEMATERIAL item_flags = FLEXIBLEMATERIAL
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL

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@@ -2550,8 +2550,6 @@ End CHOMP Removal*/
/obj/item/clothing/glasses/big_round /obj/item/clothing/glasses/big_round
name = "big round blue glasses" name = "big round blue glasses"
desc = "A set of glasses! They are big, round, and very reflective, catching the light and obscuring the eyes!" desc = "A set of glasses! They are big, round, and very reflective, catching the light and obscuring the eyes!"
icon = 'icons/inventory/eyes/item_vr.dmi'
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
icon_state = "bigroundglasses" icon_state = "bigroundglasses"
slot_flags = SLOT_EYES | SLOT_EARS slot_flags = SLOT_EYES | SLOT_EARS
glasses_layer_above = TRUE glasses_layer_above = TRUE

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