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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Adjusts projectile values
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@@ -9,8 +9,7 @@
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force = 10
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force = 10
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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projectile_type = /obj/item/projectile/beam
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projectile_type = /obj/item/projectile/beam/midlaser
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fire_delay = 1 //rapid fire
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/obj/item/weapon/gun/energy/laser/mounted
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/obj/item/weapon/gun/energy/laser/mounted
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self_recharge = 1
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self_recharge = 1
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@@ -23,10 +23,15 @@
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check_armour = "laser"
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check_armour = "laser"
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eyeblur = 2
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eyeblur = 2
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/obj/item/projectile/beam/midlaser
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damage = 40
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armorpen = 10
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/obj/item/projectile/beam/heavylaser
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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name = "heavy laser"
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icon_state = "heavylaser"
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icon_state = "heavylaser"
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damage = 60
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damage = 60
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armorpen = 30
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muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
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muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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tracer_type = /obj/effect/projectile/laser_heavy/tracer
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@@ -35,7 +40,8 @@
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/obj/item/projectile/beam/xray
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/obj/item/projectile/beam/xray
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name = "xray beam"
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name = "xray beam"
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icon_state = "xray"
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icon_state = "xray"
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damage = 30
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damage = 25
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armorpen = 50
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muzzle_type = /obj/effect/projectile/xray/muzzle
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muzzle_type = /obj/effect/projectile/xray/muzzle
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tracer_type = /obj/effect/projectile/xray/tracer
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tracer_type = /obj/effect/projectile/xray/tracer
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@@ -45,6 +51,7 @@
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name = "pulse"
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name = "pulse"
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icon_state = "u_laser"
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icon_state = "u_laser"
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damage = 50
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damage = 50
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armorpen = 30
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muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
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muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
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tracer_type = /obj/effect/projectile/laser_pulse/tracer
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tracer_type = /obj/effect/projectile/laser_pulse/tracer
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@@ -122,7 +129,8 @@
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/obj/item/projectile/beam/sniper
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/obj/item/projectile/beam/sniper
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name = "sniper beam"
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name = "sniper beam"
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icon_state = "xray"
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icon_state = "xray"
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damage = 60
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damage = 50
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armorpen = 10
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stun = 3
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stun = 3
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weaken = 3
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weaken = 3
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stutter = 3
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stutter = 3
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@@ -119,7 +119,8 @@
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/obj/item/projectile/bullet/shotgun
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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name = "slug"
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damage = 60
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damage = 50
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armorpen = 15
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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name = "beanbag"
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@@ -139,21 +140,24 @@
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/* "Rifle" rounds */
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/* "Rifle" rounds */
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/obj/item/projectile/bullet/rifle/a762
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/obj/item/projectile/bullet/rifle
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damage = 30
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armorpen = 20
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penetrating = 1
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penetrating = 1
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/obj/item/projectile/bullet/rifle/a762
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damage = 25
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/obj/item/projectile/bullet/rifle/a556
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damage = 35
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/obj/item/projectile/bullet/rifle/a145
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/obj/item/projectile/bullet/rifle/a145
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damage = 80
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damage = 80
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stun = 3
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stun = 3
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weaken = 3
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weaken = 3
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penetrating = 5
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penetrating = 5
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armorpen = 50
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hitscan = 1 //so the PTR isn't useless as a sniper weapon
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hitscan = 1 //so the PTR isn't useless as a sniper weapon
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/obj/item/projectile/bullet/rifle/a556
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damage = 40
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penetrating = 1
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/* Miscellaneous */
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/* Miscellaneous */
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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