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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #4545 from Ccomp5950/apc_rewrite
Effeciency Project: APC / Machinery power usage.
This commit is contained in:
@@ -255,11 +255,28 @@ datum/controller/game_controller/proc/process_machines()
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last_thing_processed = Machine.type
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if(Machine.process() != PROCESS_KILL)
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if(Machine)
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if(Machine.use_power)
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Machine.auto_use_power()
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// if(Machine.use_power)
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// Machine.auto_use_power()
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i++
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continue
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machines.Cut(i,i+1)
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i=1
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while(i<=active_areas.len)
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var/area/A = active_areas[i]
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if(A.powerupdate)
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A.powerupdate -= 1
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for(var/obj/machinery/M in A)
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if(M)
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if(M.use_power)
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M.auto_use_power()
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if(A.apc.len)
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i++
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continue
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active_areas.Cut(i,i+1)
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datum/controller/game_controller/proc/process_objects()
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var/i = 1
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@@ -14,6 +14,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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*/
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/area
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var/fire = null
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var/atmos = 1
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@@ -31,6 +32,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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var/eject = null
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var/debug = 0
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var/powerupdate = 10 //We give everything 10 ticks to settle out it's power usage.
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var/requires_power = 1
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var/always_unpowered = 0 //this gets overriden to 1 for space in area/New()
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@@ -43,7 +46,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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var/used_environ = 0
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var/has_gravity = 1
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var/list/apc = list()
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var/no_air = null
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var/area/master // master area used for power calcluations
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// (original area before splitting due to sd_DAL)
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@@ -13,6 +13,8 @@
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master = src //moved outside the spawn(1) to avoid runtimes in lighting.dm when it references loc.loc.master ~Carn
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uid = ++global_uid
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related = list(src)
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active_areas += src
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all_areas += src
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if(type == /area) // override defaults for space. TODO: make space areas of type /area/space rather than /area
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requires_power = 1
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@@ -216,6 +218,7 @@
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// called when power status changes
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/area/proc/power_change()
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master.powerupdate = 2
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for(var/area/RA in related)
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for(var/obj/machinery/M in RA) // for each machine in the area
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M.power_change() // reverify power status (to update icons etc.)
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@@ -181,10 +181,12 @@
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return
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return
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/*
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/obj/machinery/body_scanconsole/process() //not really used right now
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(250) // power stuff
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//use_power(250) // power stuff
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// var/mob/M //occupant
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// if (!( src.status )) //remove this
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@@ -200,6 +202,8 @@
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// src.updateDialog()
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// return
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*/
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/obj/machinery/body_scanconsole/attack_paw(user as mob)
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return src.attack_hand(user)
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@@ -10,7 +10,7 @@
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var/id
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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active_power_usage = 5
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/obj/machinery/meter/New()
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..()
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@@ -30,7 +30,7 @@
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icon_state = "meter0"
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return 0
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use_power(5)
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//use_power(5)
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var/datum/gas_mixture/environment = target.return_air()
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if(!environment)
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@@ -273,7 +273,7 @@
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src.locked = 0
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if (!src.mess)
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icon_state = "pod_0"
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use_power(200)
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//use_power(200)
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return
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return
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@@ -75,4 +75,4 @@
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..(severity)
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return
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power_change()
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..(severity)
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..(severity)
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@@ -67,8 +67,10 @@ Class Procs:
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Checks to see if area that contains the object has power available for power
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channel given in 'chan'.
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use_power(amount, chan=EQUIP) 'modules/power/power.dm'
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use_power(amount, chan=EQUIP, autocalled) 'modules/power/power.dm'
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Deducts 'amount' from the power channel 'chan' of the area that contains the object.
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If it's autocalled then everything is normal, if something else calls use_power we are going to
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need to recalculate the power two ticks in a row.
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power_change() 'modules/power/power.dm'
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Called by the area that contains the object when ever that area under goes a
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@@ -159,9 +161,9 @@ Class Procs:
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if(!powered(power_channel))
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return 0
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if(src.use_power == 1)
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use_power(idle_power_usage,power_channel)
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use_power(idle_power_usage,power_channel, 1)
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else if(src.use_power >= 2)
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use_power(active_power_usage,power_channel)
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use_power(active_power_usage,power_channel, 1)
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return 1
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/obj/machinery/Topic(href, href_list)
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@@ -189,6 +191,10 @@ Class Procs:
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return 1
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src.add_fingerprint(usr)
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var/area/A = get_area(src)
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A.powerupdate = 1
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return 0
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/obj/machinery/attack_ai(mob/user as mob)
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@@ -228,6 +234,10 @@ Class Procs:
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return 1
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src.add_fingerprint(user)
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var/area/A = get_area(src)
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A.powerupdate = 1
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return 0
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/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
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@@ -6,6 +6,8 @@ var/global/obj/effect/overlay/plmaster = null
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var/global/obj/effect/overlay/slmaster = null
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var/global/list/active_areas = list()
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var/global/list/all_areas = list()
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/active_diseases = list()
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@@ -114,7 +116,7 @@ var/list/reg_dna = list( )
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var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
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var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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var/shuttle_z = 2 //default
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var/airtunnel_start = 68 // default
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@@ -52,7 +52,7 @@
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var/areastring = null
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var/obj/item/weapon/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
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var/cell_type = 5000 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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@@ -77,6 +77,8 @@
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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var/debug= 0
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var/autoflag= 0 // 0 = off, 1= eqp and lights off, 2 = eqp off, 3 = all on.
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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@@ -141,6 +143,7 @@
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init()
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else
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area = src.loc.loc:master
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area.apc |= src
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opened = 1
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operating = 0
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name = "[area.name] APC"
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@@ -167,6 +170,7 @@
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(isarea(A) && src.areastring == null)
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@@ -175,6 +179,7 @@
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else
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src.area = get_area_name(areastring)
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name = "\improper [area.name] APC"
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area.apc |= src
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update_icon()
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make_terminal()
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@@ -914,6 +919,7 @@
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if(user.lying)
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user << "\red You must stand to use this [src]!"
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return 0
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autoflag = 5
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if (istype(user, /mob/living/silicon))
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var/mob/living/silicon/ai/AI = user
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var/mob/living/silicon/robot/robot = user
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@@ -1149,20 +1155,11 @@
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return
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/*
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if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
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use_power(src.equip_consumption, EQUIP)
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if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
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use_power(src.light_consumption, LIGHT)
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if (environ > 1) // off=0, off auto=1, on=2, on auto=3
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use_power(src.environ_consumption, ENVIRON)
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area.calc_lighting() */
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lastused_light = area.usage(LIGHT)
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lastused_equip = area.usage(EQUIP)
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lastused_environ = area.usage(ENVIRON)
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area.clear_usage()
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if(area.powerupdate)
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area.clear_usage()
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lastused_total = lastused_light + lastused_equip + lastused_environ
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@@ -1186,13 +1183,15 @@
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perapc = terminal.powernet.perapc
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//if(debug)
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// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
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//world << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light]"
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if(cell && !shorted)
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var/cell_charge = cell.charge
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var/cell_maxcharge = cell.maxcharge
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// draw power from cell as before
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var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
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var/cellused = min(cell_charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
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cell.use(cellused)
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if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
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@@ -1203,19 +1202,21 @@
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else // no excess, and not enough per-apc
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if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
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if( (cell_charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
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cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * perapc) //recharge with what we can
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cell_charge = min(cell_maxcharge, cell_charge + CELLRATE * perapc) //recharge with what we can
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cell.charge = cell_charge
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add_load(perapc) // so draw what we can from the grid
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charging = 0
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else // not enough power available to run the last tick!
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else if (autoflag != 0) // not enough power available to run the last tick!
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charging = 0
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chargecount = 0
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// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
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equipment = autoset(equipment, 0)
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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autoflag = 0
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// set channels depending on how much charge we have left
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@@ -1226,39 +1227,44 @@
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else if(longtermpower > -10)
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longtermpower -= 2
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if(cell.charge <= 0) // zero charge, turn all off
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equipment = autoset(equipment, 0)
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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area.poweralert(0, src)
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else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 2)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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else // otherwise all can be on
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equipment = autoset(equipment, 1)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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area.poweralert(1, src)
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if(cell.percent() > 75)
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if(cell_charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
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if(autoflag != 3)
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equipment = autoset(equipment, 1)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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autoflag = 3
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area.poweralert(1, src)
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if(cell_charge >= 4000)
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area.poweralert(1, src)
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else if(cell_charge < 1250 && longtermpower < 0) // <30%, turn off equipment
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if(autoflag != 2)
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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autoflag = 2
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else if(cell_charge < 750 && longtermpower < 0) // <15%, turn off lighting & equipment
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if(autoflag != 1)
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 2)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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autoflag = 1
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else if(cell_charge <= 0) // zero charge, turn all off
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if(autoflag != 0)
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equipment = autoset(equipment, 0)
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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area.poweralert(0, src)
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autoflag = 0
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// now trickle-charge the cell
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if(chargemode && charging == 1 && operating)
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if(excess > 0) // check to make sure we have enough to charge
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// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
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/* var/ch = min(perapc, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
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add_load(ch) // Removes the power we're taking from the grid
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cell.give(ch) // actually recharge the cell
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*/
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var/ch = min(perapc*CELLRATE, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
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var/ch = min(perapc*CELLRATE, (cell_maxcharge - cell_charge), (cell_maxcharge*CHARGELEVEL))
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add_load(ch/CELLRATE) // Removes the power we're taking from the grid
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cell.give(ch) // actually recharge the cell
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@@ -1268,12 +1274,12 @@
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// show cell as fully charged if so
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if(cell.charge >= cell.maxcharge)
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if(cell.charge >= cell_maxcharge)
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charging = 2
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if(chargemode)
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if(!charging)
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if(excess > cell.maxcharge*CHARGELEVEL)
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if(excess > cell_maxcharge*CHARGELEVEL)
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chargecount++
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else
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chargecount = 0
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@@ -1295,6 +1301,8 @@
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lighting = autoset(lighting, 0)
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environ = autoset(environ, 0)
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area.poweralert(0, src)
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autoflag = 0
|
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|
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// update icon & area power if anything changed
|
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@@ -603,9 +603,11 @@
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|
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#define LIGHTING_POWER_FACTOR 20 //20W per unit luminosity
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|
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/*
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/obj/machinery/light/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY
|
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if(on)
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use_power(luminosity * LIGHTING_POWER_FACTOR, LIGHT)
|
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*/
|
||||
|
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// called when area power state changes
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/obj/machinery/light/power_change()
|
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|
||||
@@ -54,13 +54,15 @@
|
||||
|
||||
// increment the power usage stats for an area
|
||||
|
||||
/obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel
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/obj/machinery/proc/use_power(var/amount, var/chan = -1, var/autocalled = 0) // defaults to power_channel
|
||||
var/area/A = src.loc.loc // make sure it's in an area
|
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if(!A || !isarea(A) || !A.master)
|
||||
return
|
||||
if(chan == -1)
|
||||
chan = power_channel
|
||||
A.master.use_power(amount, chan)
|
||||
if(!autocalled)
|
||||
A.master.powerupdate = 2 // Decremented by 2 each GC tick, since it's not auto power change we're going to update power twice.
|
||||
|
||||
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
|
||||
// by default, check equipment channel & set flag
|
||||
|
||||
@@ -370,7 +370,7 @@ var/list/solars_list = list()
|
||||
if(stat & (NOPOWER | BROKEN))
|
||||
return
|
||||
|
||||
use_power(250)
|
||||
//use_power(250)
|
||||
if(track==1 && nexttime < world.time && trackdir*trackrate)
|
||||
// Increments nexttime using itself and not world.time to prevent drift
|
||||
nexttime = nexttime + 6000/trackrate
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
|
||||
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
|
||||
var/last_sound = 0
|
||||
active_power_usage = 600
|
||||
idle_power_usage = 100
|
||||
|
||||
// create a new disposal
|
||||
// find the attached trunk (if present) and init gas resvr.
|
||||
@@ -340,6 +342,7 @@
|
||||
// timed process
|
||||
// charge the gas reservoir and perform flush if ready
|
||||
process()
|
||||
use_power = 0
|
||||
if(stat & BROKEN) // nothing can happen if broken
|
||||
return
|
||||
|
||||
@@ -363,13 +366,13 @@
|
||||
if(stat & NOPOWER) // won't charge if no power
|
||||
return
|
||||
|
||||
use_power(100) // base power usage
|
||||
|
||||
use_power = 1
|
||||
|
||||
if(mode != 1) // if off or ready, no need to charge
|
||||
return
|
||||
|
||||
// otherwise charge
|
||||
use_power(500) // charging power usage
|
||||
use_power = 2
|
||||
|
||||
var/atom/L = loc // recharging from loc turf
|
||||
|
||||
|
||||
@@ -28,7 +28,8 @@
|
||||
/obj/machinery/disease2/diseaseanalyser/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
|
||||
//use_power(500)
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
@@ -59,4 +60,4 @@
|
||||
dish = null
|
||||
src.state("\The [src.name] buzzes")
|
||||
pause = 0
|
||||
return
|
||||
return
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//use_power(500)
|
||||
|
||||
if(curing)
|
||||
curing -= 1
|
||||
@@ -151,4 +151,4 @@
|
||||
var/obj/item/weapon/virusdish/dish = new/obj/item/weapon/virusdish(src.loc)
|
||||
dish.virus2 = virus2
|
||||
|
||||
state("\The [src.name] pings", "blue")
|
||||
state("\The [src.name] pings", "blue")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/analysed = 0
|
||||
var/obj/item/weapon/virusdish/dish = null
|
||||
var/burning = 0
|
||||
|
||||
|
||||
var/splicing = 0
|
||||
var/scanning = 0
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
/obj/machinery/computer/diseasesplicer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
use_power(500)
|
||||
//use_power(500)
|
||||
|
||||
if(scanning)
|
||||
scanning -= 1
|
||||
|
||||
Reference in New Issue
Block a user