diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 387b74ceaf..373e0e4a90 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -1074,6 +1074,7 @@ var/list/stamped see_face = 1 body_parts_covered = HEAD + slot_flags = SLOT_HEAD heat_transfer_coefficient = 0.99 gas_transfer_coefficient = 1 permeability_coefficient = 0.99 diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 272eda4318..76222aac34 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -124,7 +124,7 @@ var/list/nonhuman_positions = list( return 0 if("Chaplain","Botanist","Hydroponicist","Medical Doctor","Atmospheric Technician","Geneticist", "Virologist", "Surgeon", "Emergency Physician", "Counselor") return 1 - if("Quartermaster","Cargo Technician","Chemist", "Station Engineer","Roboticist", "Security Officer", "Forensic Technician","Detective", "Scientist","Shaft Miner", "Xenobiologist", "Plasma Researcher","Chief Medical Officer") + if("Quartermaster","Cargo Technician","Chemist", "Station Engineer","Roboticist", "Security Officer", "Forensic Technician","Detective", "Scientist", "Shaft Miner", "Xenobiologist", "Plasma Researcher", "Anomalist", "Chief Medical Officer") return 2 if("Research Director","Head of Security","Chief Engineer","Warden") return 3