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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
Adds size_multiplier, icon_update vars and stops masks and shoes from rendering beneath hardsuits
This commit is contained in:
@@ -23,6 +23,9 @@
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var/g_skin = 0
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var/g_skin = 0
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var/b_skin = 0
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var/b_skin = 0
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var/size_multiplier = 1 //multiplier for the mob's icon size
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var/icon_update = 1 //whether icon updating shall take place
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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var/age = 30 //Player's age (pure fluff)
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var/age = 30 //Player's age (pure fluff)
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@@ -85,6 +85,8 @@
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if(W)
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if(W)
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success = 1
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success = 1
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wear_suit = null
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wear_suit = null
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if(W.flags_inv & HIDESHOES)
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update_inv_shoes(0)
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update_inv_wear_suit()
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update_inv_wear_suit()
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else if (W == w_uniform)
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else if (W == w_uniform)
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if (r_store)
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if (r_store)
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@@ -108,9 +110,10 @@
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update_inv_glasses()
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update_inv_glasses()
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else if (W == head)
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else if (W == head)
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head = null
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head = null
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if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
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if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR)|| (W.flags_inv & HIDEMASK))
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update_hair(0) //rebuild hair
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update_hair(0) //rebuild hair
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update_inv_ears(0)
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update_inv_ears(0)
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update_inv_wear_mask(0)
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success = 1
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success = 1
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update_inv_head()
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update_inv_head()
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else if (W == l_ear)
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else if (W == l_ear)
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@@ -270,9 +273,10 @@
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update_inv_gloves(redraw_mob)
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update_inv_gloves(redraw_mob)
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if(slot_head)
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if(slot_head)
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src.head = W
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src.head = W
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if((head.flags & BLOCKHAIR) || (head.flags & BLOCKHEADHAIR))
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if((head.flags & BLOCKHAIR) || (head.flags & BLOCKHEADHAIR) || (head.flags_inv & HIDEMASK))
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update_hair(redraw_mob) //rebuild hair
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update_hair(redraw_mob) //rebuild hair
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update_inv_ears(0)
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update_inv_ears(0)
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update_inv_wear_mask(0)
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if(istype(W,/obj/item/clothing/head/kitty))
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if(istype(W,/obj/item/clothing/head/kitty))
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W.update_icon(src)
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W.update_icon(src)
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W.equipped(src, slot)
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W.equipped(src, slot)
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@@ -283,6 +287,8 @@
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update_inv_shoes(redraw_mob)
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update_inv_shoes(redraw_mob)
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if(slot_wear_suit)
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if(slot_wear_suit)
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src.wear_suit = W
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src.wear_suit = W
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if(wear_suit.flags_inv & HIDESHOES)
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update_inv_shoes(0)
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W.equipped(src, slot)
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W.equipped(src, slot)
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update_inv_wear_suit(redraw_mob)
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update_inv_wear_suit(redraw_mob)
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if(slot_w_uniform)
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if(slot_w_uniform)
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@@ -158,7 +158,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(istype(I)) overlays += I
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if(istype(I)) overlays += I
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I = overlays_standing[R_HAND_LAYER]
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I = overlays_standing[R_HAND_LAYER]
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if(istype(I)) overlays += I
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if(istype(I)) overlays += I
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else
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else if (icon_update)
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icon = stand_icon
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icon = stand_icon
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for(var/image/I in overlays_standing)
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for(var/image/I in overlays_standing)
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overlays += I
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overlays += I
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@@ -166,10 +166,13 @@ Please contact me on #coderbus IRC. ~Carn x
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if(lying)
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if(lying)
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var/matrix/M = matrix()
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var/matrix/M = matrix()
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M.Turn(90)
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M.Turn(90)
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M.Scale(size_multiplier)
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M.Translate(1,-6)
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M.Translate(1,-6)
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src.transform = M
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src.transform = M
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else
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else
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var/matrix/M = matrix()
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var/matrix/M = matrix()
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M.Scale(size_multiplier)
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M.Translate(0, 16*(size_multiplier-1))
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src.transform = M
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src.transform = M
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var/global/list/damage_icon_parts = list()
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var/global/list/damage_icon_parts = list()
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@@ -678,7 +681,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(update_icons) update_icons()
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
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if(shoes)
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if(shoes && !(wear_suit && wear_suit.flags_inv & HIDESHOES))
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var/image/standing
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var/image/standing
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if(shoes.icon_override)
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if(shoes.icon_override)
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@@ -798,7 +801,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
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/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
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if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
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if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) && !(head && head.flags_inv & HIDEMASK))
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wear_mask.screen_loc = ui_mask //TODO
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wear_mask.screen_loc = ui_mask //TODO
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var/image/standing
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var/image/standing
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