Adjusts ProsFab and MechFab design menus

This commit is contained in:
Anewbe
2017-11-19 04:19:22 -06:00
parent 3320690a1e
commit 0da9a42517
3 changed files with 100 additions and 104 deletions

View File

@@ -210,7 +210,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
/datum/design/item/powercell/AssembleDesignName()
name = "Power cell model ([item_name])"
name = "Power Cell Model ([item_name])"
/datum/design/item/powercell/AssembleDesignDesc()
if(build_path)

View File

@@ -7,47 +7,47 @@
category = "Ripley"
/datum/design/item/mechfab/ripley/chassis
name = "Ripley chassis"
name = "Ripley Chassis"
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher chassis"
name = "Firefigher Chassis"
id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso
name = "Ripley torso"
name = "Ripley Torso"
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley left arm"
name = "Ripley Left Arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley right arm"
name = "Ripley Right Arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley left leg"
name = "Ripley Left Leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley right leg"
name = "Ripley Right Leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
@@ -57,49 +57,49 @@
category = "Odysseus"
/datum/design/item/mechfab/odysseus/chassis
name = "Odysseus chassis"
name = "Odysseus Chassis"
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus torso"
name = "Odysseus Torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus head"
name = "Odysseus Head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus left arm"
name = "Odysseus Left Arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus right arm"
name = "Odysseus Right Arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus left leg"
name = "Odysseus Left Leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus right leg"
name = "Odysseus Right Leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
@@ -109,56 +109,56 @@
category = "Gygax"
/datum/design/item/mechfab/gygax/chassis
name = "Gygax chassis"
name = "Gygax Chassis"
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/gygax/torso
name = "Gygax torso"
name = "Gygax Torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
/datum/design/item/mechfab/gygax/head
name = "Gygax head"
name = "Gygax Head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax left arm"
name = "Gygax Left Arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax right arm"
name = "Gygax Right Arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 22500)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax left leg"
name = "Gygax Left Leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax right leg"
name = "Gygax Right Leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 26250)
/datum/design/item/mechfab/gygax/armour
name = "Gygax armour plates"
name = "Gygax Armour Plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
@@ -168,56 +168,56 @@
category = "Durand"
/datum/design/item/mechfab/durand/chassis
name = "Durand chassis"
name = "Durand Chassis"
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/mechfab/durand/torso
name = "Durand torso"
name = "Durand Torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
/datum/design/item/mechfab/durand/head
name = "Durand head"
name = "Durand Head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
/datum/design/item/mechfab/durand/left_arm
name = "Durand left arm"
name = "Durand Left Arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/right_arm
name = "Durand right arm"
name = "Durand Right Arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
/datum/design/item/mechfab/durand/left_leg
name = "Durand left leg"
name = "Durand Left Leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/right_leg
name = "Durand right leg"
name = "Durand Right Leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
/datum/design/item/mechfab/durand/armour
name = "Durand armour plates"
name = "Durand Armour Plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
@@ -234,14 +234,14 @@
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/tracking
name = "Exosuit tracking beacon"
name = "Exosuit Tracking Beacon"
id = "mech_tracker"
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 375)
build_path = /obj/item/mecha_parts/mecha_tracking
/datum/design/item/mecha/hydraulic_clamp
name = "Hydraulic clamp"
name = "Hydraulic Clamp"
id = "hydraulic_clamp"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
@@ -256,12 +256,12 @@
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
/datum/design/item/mecha/cable_layer
name = "Cable layer"
name = "Cable Layer"
id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
/datum/design/item/mecha/flaregun
name = "Flare launcher"
name = "Flare Launcher"
id = "mecha_flare_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
materials = list(DEFAULT_WALL_MATERIAL = 9375)
@@ -273,30 +273,20 @@
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
/datum/design/item/mecha/syringe_gun
name = "Syringe gun"
name = "Syringe Gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
/*
/datum/design/item/mecha/syringe_gun
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
*/
/datum/design/item/mecha/passenger
name = "Passenger compartment"
name = "Passenger Compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
//obj/item/mecha_parts/mecha_equipment/repair_droid,
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/datum/design/item/mecha/taser
name = "PBT \"Pacifier\" mounted taser"
name = "PBT \"Pacifier\" Mounted Taser"
id = "mech_taser"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
@@ -316,38 +306,38 @@
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
/datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" laser"
name = "CH-PS \"Immolator\" Laser"
id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
/datum/design/item/mecha/weapon/laser_rigged
name = "Jury-rigged welder-laser"
name = "Jury-Rigged Welder-Laser"
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
id = "mech_laser_rigged"
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/design/item/mecha/weapon/laser_heavy
name = "CH-LC \"Solaris\" laser cannon"
name = "CH-LC \"Solaris\" Laser Cannon"
id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
/datum/design/item/mecha/weapon/ion
name = "mkIV ion heavy cannon"
name = "MK-IV Ion Heavy Cannon"
id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
/datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 grenade launcher"
name = "SGL-6 Grenade Launcher"
id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
/datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 grenade launcher"
name = "SOP-6 Grenade Launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
@@ -380,7 +370,7 @@
// *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen
name = "Wormhole generator"
name = "Wormhole Generator"
desc = "An exosuit module that can generate small quasi-stable wormholes."
id = "mech_wormhole_gen"
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
@@ -403,36 +393,38 @@
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
/datum/design/item/mecha/gravcatapult
name = "Gravitational catapult"
name = "Gravitational Catapult"
desc = "An exosuit-mounted gravitational catapult."
id = "mech_gravcatapult"
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
/datum/design/item/mecha/repair_droid
name = "Repair droid"
name = "Repair Droid"
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/datum/design/item/mecha/phoron_generator
desc = "Phoron reactor."
desc = "Phoron Reactor"
id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
/datum/design/item/mecha/energy_relay
name = "Energy relay"
name = "Energy Relay"
id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor
name = "CCW armor booster"
name = "CCW Armor Booster"
desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
@@ -440,6 +432,7 @@
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor
name = "Ranged Armor Booster"
desc = "Exosuit projectile armor booster."
id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
@@ -447,7 +440,7 @@
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/diamond_drill
name = "Diamond drill"
name = "Diamond Drill"
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
@@ -455,7 +448,7 @@
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear
name = "Nuclear reactor"
name = "Nuclear Reactor"
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
@@ -463,7 +456,7 @@
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash
name = "Synthetic flash"
name = "Synthetic Flash"
id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB

View File

@@ -63,7 +63,7 @@
var/gender = MALE
/datum/design/item/prosfab/pros/torso/male
name = "FBP torso (M)"
name = "FBP Torso (M)"
id = "pros_torso_m"
build_path = /obj/item/organ/external/chest
gender = MALE
@@ -71,13 +71,13 @@
/obj/item/organ/external/chest/f //To satisfy Travis. :|
/datum/design/item/prosfab/pros/torso/female
name = "FBP torso (F)"
name = "FBP Torso (F)"
id = "pros_torso_f"
build_path = /obj/item/organ/external/chest/f
gender = FEMALE
/datum/design/item/prosfab/pros/head
name = "Prosthetic head"
name = "Prosthetic Head"
id = "pros_head"
build_path = /obj/item/organ/external/head
time = 30
@@ -85,103 +85,106 @@
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
/datum/design/item/prosfab/pros/l_arm
name = "Prosthetic left arm"
name = "Prosthetic Left Arm"
id = "pros_l_arm"
build_path = /obj/item/organ/external/arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 10125)
/datum/design/item/prosfab/pros/l_hand
name = "Prosthetic left hand"
name = "Prosthetic Left Hand"
id = "pros_l_hand"
build_path = /obj/item/organ/external/hand
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 3375)
/datum/design/item/prosfab/pros/r_arm
name = "Prosthetic right arm"
name = "Prosthetic Right Arm"
id = "pros_r_arm"
build_path = /obj/item/organ/external/arm/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 10125)
/datum/design/item/prosfab/pros/r_hand
name = "Prosthetic right hand"
name = "Prosthetic Right Hand"
id = "pros_r_hand"
build_path = /obj/item/organ/external/hand/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 3375)
/datum/design/item/prosfab/pros/l_leg
name = "Prosthetic left leg"
name = "Prosthetic Left Leg"
id = "pros_l_leg"
build_path = /obj/item/organ/external/leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 8437)
/datum/design/item/prosfab/pros/l_foot
name = "Prosthetic left foot"
name = "Prosthetic Left Foot"
id = "pros_l_foot"
build_path = /obj/item/organ/external/foot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 2813)
/datum/design/item/prosfab/pros/r_leg
name = "Prosthetic right leg"
name = "Prosthetic Right Leg"
id = "pros_r_leg"
build_path = /obj/item/organ/external/leg/right
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 8437)
/datum/design/item/prosfab/pros/r_foot
name = "Prosthetic right foot"
name = "Prosthetic Right Foot"
id = "pros_r_foot"
build_path = /obj/item/organ/external/foot/right
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 2813)
/datum/design/item/prosfab/pros/cell
name = "Prosthetic powercell"
/datum/design/item/prosfab/pros/internal
category = "Prosthetics, Internal"
/datum/design/item/prosfab/pros/internal/cell
name = "Prosthetic Powercell"
id = "pros_cell"
build_path = /obj/item/organ/internal/cell
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/eyes
name = "Prosthetic eyes"
/datum/design/item/prosfab/pros/internal/eyes
name = "Prosthetic Eyes"
id = "pros_eyes"
build_path = /obj/item/organ/internal/eyes/robot
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/heart
name = "Prosthetic heart"
/datum/design/item/prosfab/pros/internal/heart
name = "Prosthetic Heart"
id = "pros_heart"
build_path = /obj/item/organ/internal/heart
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/lungs
name = "Prosthetic lungs"
/datum/design/item/prosfab/pros/internal/lungs
name = "Prosthetic Lungs"
id = "pros_lung"
build_path = /obj/item/organ/internal/lungs
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/liver
name = "Prosthetic liver"
/datum/design/item/prosfab/pros/internal/liver
name = "Prosthetic Liver"
id = "pros_liver"
build_path = /obj/item/organ/internal/liver
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
/datum/design/item/prosfab/pros/kidneys
name = "Prosthetic liver"
/datum/design/item/prosfab/pros/internal/kidneys
name = "Prosthetic Kidneys"
id = "pros_kidney"
build_path = /obj/item/organ/internal/kidneys
time = 15
@@ -195,49 +198,49 @@
materials = list(DEFAULT_WALL_MATERIAL = 3750)
/datum/design/item/prosfab/cyborg/exoskeleton
name = "Robot exoskeleton"
name = "Robot Exoskeleton"
id = "robot_exoskeleton"
build_path = /obj/item/robot_parts/robot_suit
time = 50
materials = list(DEFAULT_WALL_MATERIAL = 37500)
/datum/design/item/prosfab/cyborg/torso
name = "Robot torso"
name = "Robot Torso"
id = "robot_torso"
build_path = /obj/item/robot_parts/chest
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/prosfab/cyborg/head
name = "Robot head"
name = "Robot Head"
id = "robot_head"
build_path = /obj/item/robot_parts/head
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 18750)
/datum/design/item/prosfab/cyborg/l_arm
name = "Robot left arm"
name = "Robot Left Arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/r_arm
name = "Robot right arm"
name = "Robot Right Arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 13500)
/datum/design/item/prosfab/cyborg/l_leg
name = "Robot left leg"
name = "Robot Left Leg"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 11250)
/datum/design/item/prosfab/cyborg/r_leg
name = "Robot right leg"
name = "Robot Right Leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
@@ -252,7 +255,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/cyborg/component/binary_communication_device
name = "Binary communication device"
name = "Binary Communication Device"
id = "binary_communication_device"
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
@@ -267,7 +270,7 @@
build_path = /obj/item/robot_parts/robot_component/actuator
/datum/design/item/prosfab/cyborg/component/diagnosis_unit
name = "Diagnosis unit"
name = "Diagnosis Unit"
id = "diagnosis_unit"
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
@@ -277,7 +280,7 @@
build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/prosfab/cyborg/component/armour
name = "Armour plating"
name = "Armour Plating"
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
@@ -290,47 +293,47 @@
materials = list(DEFAULT_WALL_MATERIAL = 7500)
/datum/design/item/prosfab/robot_upgrade/rename
name = "Rename module"
name = "Rename Module"
desc = "Used to rename a cyborg."
id = "borg_rename_module"
build_path = /obj/item/borg/upgrade/rename
/datum/design/item/prosfab/robot_upgrade/reset
name = "Reset module"
name = "Reset Module"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
id = "borg_reset_module"
build_path = /obj/item/borg/upgrade/reset
/datum/design/item/prosfab/robot_upgrade/restart
name = "Emergency restart module"
name = "Emergency Restart Module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module"
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/prosfab/robot_upgrade/vtec
name = "VTEC module"
name = "VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/prosfab/robot_upgrade/tasercooler
name = "Rapid taser cooling module"
name = "Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/prosfab/robot_upgrade/jetpack
name = "Jetpack module"
name = "Jetpack Module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
build_path = /obj/item/borg/upgrade/jetpack
/datum/design/item/prosfab/robot_upgrade/syndicate
name = "Scrambled equipment module"
name = "Scrambled Equipment Module"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
@@ -338,7 +341,7 @@
build_path = /obj/item/borg/upgrade/syndicate
/datum/design/item/prosfab/robot_upgrade/language
name = "language module"
name = "Language Module"
desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
id = "borg_language_module"
req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)