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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adjusts ProsFab and MechFab design menus
This commit is contained in:
@@ -210,7 +210,7 @@ other types of metals and chemistry for reagents).
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build_type = PROTOLATHE | MECHFAB
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/datum/design/item/powercell/AssembleDesignName()
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name = "Power cell model ([item_name])"
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name = "Power Cell Model ([item_name])"
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/datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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@@ -7,47 +7,47 @@
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category = "Ripley"
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/datum/design/item/mechfab/ripley/chassis
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name = "Ripley chassis"
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name = "Ripley Chassis"
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id = "ripley_chassis"
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build_path = /obj/item/mecha_parts/chassis/ripley
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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/datum/design/item/mechfab/ripley/chassis/firefighter
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name = "Firefigher chassis"
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name = "Firefigher Chassis"
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id = "firefighter_chassis"
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build_path = /obj/item/mecha_parts/chassis/firefighter
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/datum/design/item/mechfab/ripley/torso
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name = "Ripley torso"
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name = "Ripley Torso"
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id = "ripley_torso"
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build_path = /obj/item/mecha_parts/part/ripley_torso
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
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/datum/design/item/mechfab/ripley/left_arm
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name = "Ripley left arm"
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name = "Ripley Left Arm"
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id = "ripley_left_arm"
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build_path = /obj/item/mecha_parts/part/ripley_left_arm
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 18750)
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/datum/design/item/mechfab/ripley/right_arm
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name = "Ripley right arm"
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name = "Ripley Right Arm"
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id = "ripley_right_arm"
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build_path = /obj/item/mecha_parts/part/ripley_right_arm
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 18750)
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/datum/design/item/mechfab/ripley/left_leg
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name = "Ripley left leg"
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name = "Ripley Left Leg"
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id = "ripley_left_leg"
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build_path = /obj/item/mecha_parts/part/ripley_left_leg
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 22500)
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/datum/design/item/mechfab/ripley/right_leg
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name = "Ripley right leg"
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name = "Ripley Right Leg"
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id = "ripley_right_leg"
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build_path = /obj/item/mecha_parts/part/ripley_right_leg
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time = 15
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@@ -57,49 +57,49 @@
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category = "Odysseus"
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/datum/design/item/mechfab/odysseus/chassis
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name = "Odysseus chassis"
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name = "Odysseus Chassis"
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id = "odysseus_chassis"
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build_path = /obj/item/mecha_parts/chassis/odysseus
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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/datum/design/item/mechfab/odysseus/torso
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name = "Odysseus torso"
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name = "Odysseus Torso"
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id = "odysseus_torso"
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build_path = /obj/item/mecha_parts/part/odysseus_torso
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time = 18
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materials = list(DEFAULT_WALL_MATERIAL = 18750)
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/datum/design/item/mechfab/odysseus/head
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name = "Odysseus head"
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name = "Odysseus Head"
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id = "odysseus_head"
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build_path = /obj/item/mecha_parts/part/odysseus_head
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
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/datum/design/item/mechfab/odysseus/left_arm
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name = "Odysseus left arm"
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name = "Odysseus Left Arm"
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id = "odysseus_left_arm"
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build_path = /obj/item/mecha_parts/part/odysseus_left_arm
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time = 12
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materials = list(DEFAULT_WALL_MATERIAL = 7500)
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/datum/design/item/mechfab/odysseus/right_arm
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name = "Odysseus right arm"
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name = "Odysseus Right Arm"
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id = "odysseus_right_arm"
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build_path = /obj/item/mecha_parts/part/odysseus_right_arm
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time = 12
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materials = list(DEFAULT_WALL_MATERIAL = 7500)
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/datum/design/item/mechfab/odysseus/left_leg
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name = "Odysseus left leg"
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name = "Odysseus Left Leg"
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id = "odysseus_left_leg"
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build_path = /obj/item/mecha_parts/part/odysseus_left_leg
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time = 13
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materials = list(DEFAULT_WALL_MATERIAL = 11250)
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/datum/design/item/mechfab/odysseus/right_leg
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name = "Odysseus right leg"
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name = "Odysseus Right Leg"
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id = "odysseus_right_leg"
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build_path = /obj/item/mecha_parts/part/odysseus_right_leg
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time = 13
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@@ -109,56 +109,56 @@
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category = "Gygax"
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/datum/design/item/mechfab/gygax/chassis
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name = "Gygax chassis"
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name = "Gygax Chassis"
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id = "gygax_chassis"
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build_path = /obj/item/mecha_parts/chassis/gygax
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 18750)
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/datum/design/item/mechfab/gygax/torso
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name = "Gygax torso"
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name = "Gygax Torso"
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id = "gygax_torso"
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build_path = /obj/item/mecha_parts/part/gygax_torso
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
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/datum/design/item/mechfab/gygax/head
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name = "Gygax head"
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name = "Gygax Head"
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id = "gygax_head"
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build_path = /obj/item/mecha_parts/part/gygax_head
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
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/datum/design/item/mechfab/gygax/left_arm
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name = "Gygax left arm"
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name = "Gygax Left Arm"
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id = "gygax_left_arm"
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build_path = /obj/item/mecha_parts/part/gygax_left_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 22500)
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/datum/design/item/mechfab/gygax/right_arm
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name = "Gygax right arm"
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name = "Gygax Right Arm"
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id = "gygax_right_arm"
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build_path = /obj/item/mecha_parts/part/gygax_right_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 22500)
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/datum/design/item/mechfab/gygax/left_leg
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name = "Gygax left leg"
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name = "Gygax Left Leg"
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id = "gygax_left_leg"
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build_path = /obj/item/mecha_parts/part/gygax_left_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 26250)
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/datum/design/item/mechfab/gygax/right_leg
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name = "Gygax right leg"
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name = "Gygax Right Leg"
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id = "gygax_right_leg"
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build_path = /obj/item/mecha_parts/part/gygax_right_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 26250)
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/datum/design/item/mechfab/gygax/armour
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name = "Gygax armour plates"
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name = "Gygax Armour Plates"
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id = "gygax_armour"
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build_path = /obj/item/mecha_parts/part/gygax_armour
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time = 60
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@@ -168,56 +168,56 @@
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category = "Durand"
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/datum/design/item/mechfab/durand/chassis
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name = "Durand chassis"
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name = "Durand Chassis"
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id = "durand_chassis"
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build_path = /obj/item/mecha_parts/chassis/durand
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 18750)
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/datum/design/item/mechfab/durand/torso
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name = "Durand torso"
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name = "Durand Torso"
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id = "durand_torso"
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build_path = /obj/item/mecha_parts/part/durand_torso
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time = 30
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materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
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/datum/design/item/mechfab/durand/head
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name = "Durand head"
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name = "Durand Head"
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id = "durand_head"
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build_path = /obj/item/mecha_parts/part/durand_head
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
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/datum/design/item/mechfab/durand/left_arm
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name = "Durand left arm"
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name = "Durand Left Arm"
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id = "durand_left_arm"
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build_path = /obj/item/mecha_parts/part/durand_left_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
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/datum/design/item/mechfab/durand/right_arm
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name = "Durand right arm"
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name = "Durand Right Arm"
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id = "durand_right_arm"
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build_path = /obj/item/mecha_parts/part/durand_right_arm
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
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/datum/design/item/mechfab/durand/left_leg
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name = "Durand left leg"
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name = "Durand Left Leg"
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id = "durand_left_leg"
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build_path = /obj/item/mecha_parts/part/durand_left_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
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/datum/design/item/mechfab/durand/right_leg
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name = "Durand right leg"
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name = "Durand Right Leg"
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id = "durand_right_leg"
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build_path = /obj/item/mecha_parts/part/durand_right_leg
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
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/datum/design/item/mechfab/durand/armour
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name = "Durand armour plates"
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name = "Durand Armour Plates"
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id = "durand_armour"
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build_path = /obj/item/mecha_parts/part/durand_armour
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time = 60
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@@ -234,14 +234,14 @@
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desc = "Allows for the construction of \a '[item_name]' exosuit module."
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/datum/design/item/mecha/tracking
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name = "Exosuit tracking beacon"
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name = "Exosuit Tracking Beacon"
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id = "mech_tracker"
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time = 5
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materials = list(DEFAULT_WALL_MATERIAL = 375)
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build_path = /obj/item/mecha_parts/mecha_tracking
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/datum/design/item/mecha/hydraulic_clamp
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name = "Hydraulic clamp"
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name = "Hydraulic Clamp"
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id = "hydraulic_clamp"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
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@@ -256,12 +256,12 @@
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
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/datum/design/item/mecha/cable_layer
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name = "Cable layer"
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name = "Cable Layer"
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id = "mech_cable_layer"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
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/datum/design/item/mecha/flaregun
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name = "Flare launcher"
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name = "Flare Launcher"
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id = "mecha_flare_gun"
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
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materials = list(DEFAULT_WALL_MATERIAL = 9375)
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@@ -273,30 +273,20 @@
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materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
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/datum/design/item/mecha/syringe_gun
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name = "Syringe gun"
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name = "Syringe Gun"
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id = "mech_syringe_gun"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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time = 20
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materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
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/*
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/datum/design/item/mecha/syringe_gun
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desc = "Exosuit-mounted syringe gun and chemical synthesizer."
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id = "mech_syringe_gun"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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*/
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/datum/design/item/mecha/passenger
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name = "Passenger compartment"
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name = "Passenger Compartment"
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id = "mech_passenger"
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
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materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
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//obj/item/mecha_parts/mecha_equipment/repair_droid,
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//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
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/datum/design/item/mecha/taser
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name = "PBT \"Pacifier\" mounted taser"
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name = "PBT \"Pacifier\" Mounted Taser"
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id = "mech_taser"
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
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@@ -316,38 +306,38 @@
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
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/datum/design/item/mecha/weapon/laser
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name = "CH-PS \"Immolator\" laser"
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name = "CH-PS \"Immolator\" Laser"
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id = "mech_laser"
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req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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/datum/design/item/mecha/weapon/laser_rigged
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name = "Jury-rigged welder-laser"
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name = "Jury-Rigged Welder-Laser"
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desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
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id = "mech_laser_rigged"
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req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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/datum/design/item/mecha/weapon/laser_heavy
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name = "CH-LC \"Solaris\" laser cannon"
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name = "CH-LC \"Solaris\" Laser Cannon"
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id = "mech_laser_heavy"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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||||
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/datum/design/item/mecha/weapon/ion
|
||||
name = "mkIV ion heavy cannon"
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name = "MK-IV Ion Heavy Cannon"
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id = "mech_ion"
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||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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||||
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/datum/design/item/mecha/weapon/grenade_launcher
|
||||
name = "SGL-6 grenade launcher"
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name = "SGL-6 Grenade Launcher"
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id = "mech_grenade_launcher"
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req_tech = list(TECH_COMBAT = 3)
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||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
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/datum/design/item/mecha/weapon/clusterbang_launcher
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name = "SOP-6 grenade launcher"
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name = "SOP-6 Grenade Launcher"
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desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
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id = "clusterbang_launcher"
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req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
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@@ -380,7 +370,7 @@
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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name = "Wormhole generator"
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||||
name = "Wormhole Generator"
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desc = "An exosuit module that can generate small quasi-stable wormholes."
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id = "mech_wormhole_gen"
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req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
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@@ -403,36 +393,38 @@
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
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||||
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||||
/datum/design/item/mecha/gravcatapult
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||||
name = "Gravitational catapult"
|
||||
name = "Gravitational Catapult"
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||||
desc = "An exosuit-mounted gravitational catapult."
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||||
id = "mech_gravcatapult"
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||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
|
||||
/datum/design/item/mecha/repair_droid
|
||||
name = "Repair droid"
|
||||
name = "Repair Droid"
|
||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
|
||||
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
||||
|
||||
/datum/design/item/mecha/phoron_generator
|
||||
desc = "Phoron reactor."
|
||||
desc = "Phoron Reactor"
|
||||
id = "mech_phoron_generator"
|
||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
|
||||
|
||||
/datum/design/item/mecha/energy_relay
|
||||
name = "Energy relay"
|
||||
name = "Energy Relay"
|
||||
id = "mech_energy_relay"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
|
||||
/datum/design/item/mecha/ccw_armor
|
||||
name = "CCW armor booster"
|
||||
name = "CCW Armor Booster"
|
||||
desc = "Exosuit close-combat armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||
@@ -440,6 +432,7 @@
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
|
||||
/datum/design/item/mecha/proj_armor
|
||||
name = "Ranged Armor Booster"
|
||||
desc = "Exosuit projectile armor booster."
|
||||
id = "mech_proj_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
|
||||
@@ -447,7 +440,7 @@
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
|
||||
/datum/design/item/mecha/diamond_drill
|
||||
name = "Diamond drill"
|
||||
name = "Diamond Drill"
|
||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||
id = "mech_diamond_drill"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
@@ -455,7 +448,7 @@
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
|
||||
/datum/design/item/mecha/generator_nuclear
|
||||
name = "Nuclear reactor"
|
||||
name = "Nuclear Reactor"
|
||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||
id = "mech_generator_nuclear"
|
||||
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||
@@ -463,7 +456,7 @@
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
|
||||
/datum/design/item/synthetic_flash
|
||||
name = "Synthetic flash"
|
||||
name = "Synthetic Flash"
|
||||
id = "sflash"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||
build_type = MECHFAB
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
var/gender = MALE
|
||||
|
||||
/datum/design/item/prosfab/pros/torso/male
|
||||
name = "FBP torso (M)"
|
||||
name = "FBP Torso (M)"
|
||||
id = "pros_torso_m"
|
||||
build_path = /obj/item/organ/external/chest
|
||||
gender = MALE
|
||||
@@ -71,13 +71,13 @@
|
||||
/obj/item/organ/external/chest/f //To satisfy Travis. :|
|
||||
|
||||
/datum/design/item/prosfab/pros/torso/female
|
||||
name = "FBP torso (F)"
|
||||
name = "FBP Torso (F)"
|
||||
id = "pros_torso_f"
|
||||
build_path = /obj/item/organ/external/chest/f
|
||||
gender = FEMALE
|
||||
|
||||
/datum/design/item/prosfab/pros/head
|
||||
name = "Prosthetic head"
|
||||
name = "Prosthetic Head"
|
||||
id = "pros_head"
|
||||
build_path = /obj/item/organ/external/head
|
||||
time = 30
|
||||
@@ -85,103 +85,106 @@
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
|
||||
|
||||
/datum/design/item/prosfab/pros/l_arm
|
||||
name = "Prosthetic left arm"
|
||||
name = "Prosthetic Left Arm"
|
||||
id = "pros_l_arm"
|
||||
build_path = /obj/item/organ/external/arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
||||
|
||||
/datum/design/item/prosfab/pros/l_hand
|
||||
name = "Prosthetic left hand"
|
||||
name = "Prosthetic Left Hand"
|
||||
id = "pros_l_hand"
|
||||
build_path = /obj/item/organ/external/hand
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
||||
|
||||
/datum/design/item/prosfab/pros/r_arm
|
||||
name = "Prosthetic right arm"
|
||||
name = "Prosthetic Right Arm"
|
||||
id = "pros_r_arm"
|
||||
build_path = /obj/item/organ/external/arm/right
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
||||
|
||||
/datum/design/item/prosfab/pros/r_hand
|
||||
name = "Prosthetic right hand"
|
||||
name = "Prosthetic Right Hand"
|
||||
id = "pros_r_hand"
|
||||
build_path = /obj/item/organ/external/hand/right
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
||||
|
||||
/datum/design/item/prosfab/pros/l_leg
|
||||
name = "Prosthetic left leg"
|
||||
name = "Prosthetic Left Leg"
|
||||
id = "pros_l_leg"
|
||||
build_path = /obj/item/organ/external/leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
||||
|
||||
/datum/design/item/prosfab/pros/l_foot
|
||||
name = "Prosthetic left foot"
|
||||
name = "Prosthetic Left Foot"
|
||||
id = "pros_l_foot"
|
||||
build_path = /obj/item/organ/external/foot
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
||||
|
||||
/datum/design/item/prosfab/pros/r_leg
|
||||
name = "Prosthetic right leg"
|
||||
name = "Prosthetic Right Leg"
|
||||
id = "pros_r_leg"
|
||||
build_path = /obj/item/organ/external/leg/right
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
||||
|
||||
/datum/design/item/prosfab/pros/r_foot
|
||||
name = "Prosthetic right foot"
|
||||
name = "Prosthetic Right Foot"
|
||||
id = "pros_r_foot"
|
||||
build_path = /obj/item/organ/external/foot/right
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
||||
|
||||
/datum/design/item/prosfab/pros/cell
|
||||
name = "Prosthetic powercell"
|
||||
/datum/design/item/prosfab/pros/internal
|
||||
category = "Prosthetics, Internal"
|
||||
|
||||
/datum/design/item/prosfab/pros/internal/cell
|
||||
name = "Prosthetic Powercell"
|
||||
id = "pros_cell"
|
||||
build_path = /obj/item/organ/internal/cell
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000)
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/datum/design/item/prosfab/pros/eyes
|
||||
name = "Prosthetic eyes"
|
||||
/datum/design/item/prosfab/pros/internal/eyes
|
||||
name = "Prosthetic Eyes"
|
||||
id = "pros_eyes"
|
||||
build_path = /obj/item/organ/internal/eyes/robot
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/datum/design/item/prosfab/pros/heart
|
||||
name = "Prosthetic heart"
|
||||
/datum/design/item/prosfab/pros/internal/heart
|
||||
name = "Prosthetic Heart"
|
||||
id = "pros_heart"
|
||||
build_path = /obj/item/organ/internal/heart
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/datum/design/item/prosfab/pros/lungs
|
||||
name = "Prosthetic lungs"
|
||||
/datum/design/item/prosfab/pros/internal/lungs
|
||||
name = "Prosthetic Lungs"
|
||||
id = "pros_lung"
|
||||
build_path = /obj/item/organ/internal/lungs
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/datum/design/item/prosfab/pros/liver
|
||||
name = "Prosthetic liver"
|
||||
/datum/design/item/prosfab/pros/internal/liver
|
||||
name = "Prosthetic Liver"
|
||||
id = "pros_liver"
|
||||
build_path = /obj/item/organ/internal/liver
|
||||
time = 15
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
|
||||
/datum/design/item/prosfab/pros/kidneys
|
||||
name = "Prosthetic liver"
|
||||
/datum/design/item/prosfab/pros/internal/kidneys
|
||||
name = "Prosthetic Kidneys"
|
||||
id = "pros_kidney"
|
||||
build_path = /obj/item/organ/internal/kidneys
|
||||
time = 15
|
||||
@@ -195,49 +198,49 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/exoskeleton
|
||||
name = "Robot exoskeleton"
|
||||
name = "Robot Exoskeleton"
|
||||
id = "robot_exoskeleton"
|
||||
build_path = /obj/item/robot_parts/robot_suit
|
||||
time = 50
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 37500)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/torso
|
||||
name = "Robot torso"
|
||||
name = "Robot Torso"
|
||||
id = "robot_torso"
|
||||
build_path = /obj/item/robot_parts/chest
|
||||
time = 35
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/head
|
||||
name = "Robot head"
|
||||
name = "Robot Head"
|
||||
id = "robot_head"
|
||||
build_path = /obj/item/robot_parts/head
|
||||
time = 35
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/l_arm
|
||||
name = "Robot left arm"
|
||||
name = "Robot Left Arm"
|
||||
id = "robot_l_arm"
|
||||
build_path = /obj/item/robot_parts/l_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/r_arm
|
||||
name = "Robot right arm"
|
||||
name = "Robot Right Arm"
|
||||
id = "robot_r_arm"
|
||||
build_path = /obj/item/robot_parts/r_arm
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/l_leg
|
||||
name = "Robot left leg"
|
||||
name = "Robot Left Leg"
|
||||
id = "robot_l_leg"
|
||||
build_path = /obj/item/robot_parts/l_leg
|
||||
time = 20
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 11250)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/r_leg
|
||||
name = "Robot right leg"
|
||||
name = "Robot Right Leg"
|
||||
id = "robot_r_leg"
|
||||
build_path = /obj/item/robot_parts/r_leg
|
||||
time = 20
|
||||
@@ -252,7 +255,7 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||
|
||||
/datum/design/item/prosfab/cyborg/component/binary_communication_device
|
||||
name = "Binary communication device"
|
||||
name = "Binary Communication Device"
|
||||
id = "binary_communication_device"
|
||||
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
||||
|
||||
@@ -267,7 +270,7 @@
|
||||
build_path = /obj/item/robot_parts/robot_component/actuator
|
||||
|
||||
/datum/design/item/prosfab/cyborg/component/diagnosis_unit
|
||||
name = "Diagnosis unit"
|
||||
name = "Diagnosis Unit"
|
||||
id = "diagnosis_unit"
|
||||
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
||||
|
||||
@@ -277,7 +280,7 @@
|
||||
build_path = /obj/item/robot_parts/robot_component/camera
|
||||
|
||||
/datum/design/item/prosfab/cyborg/component/armour
|
||||
name = "Armour plating"
|
||||
name = "Armour Plating"
|
||||
id = "armour"
|
||||
build_path = /obj/item/robot_parts/robot_component/armour
|
||||
|
||||
@@ -290,47 +293,47 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/rename
|
||||
name = "Rename module"
|
||||
name = "Rename Module"
|
||||
desc = "Used to rename a cyborg."
|
||||
id = "borg_rename_module"
|
||||
build_path = /obj/item/borg/upgrade/rename
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/reset
|
||||
name = "Reset module"
|
||||
name = "Reset Module"
|
||||
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
||||
id = "borg_reset_module"
|
||||
build_path = /obj/item/borg/upgrade/reset
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/restart
|
||||
name = "Emergency restart module"
|
||||
name = "Emergency Restart Module"
|
||||
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||
id = "borg_restart_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
|
||||
build_path = /obj/item/borg/upgrade/restart
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/vtec
|
||||
name = "VTEC module"
|
||||
name = "VTEC Module"
|
||||
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||
id = "borg_vtec_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/tasercooler
|
||||
name = "Rapid taser cooling module"
|
||||
name = "Rapid Taser Cooling Module"
|
||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||
id = "borg_taser_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
|
||||
build_path = /obj/item/borg/upgrade/tasercooler
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/jetpack
|
||||
name = "Jetpack module"
|
||||
name = "Jetpack Module"
|
||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||
id = "borg_jetpack_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
|
||||
build_path = /obj/item/borg/upgrade/jetpack
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/syndicate
|
||||
name = "Scrambled equipment module"
|
||||
name = "Scrambled Equipment Module"
|
||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||
id = "borg_syndicate_module"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||
@@ -338,7 +341,7 @@
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
|
||||
/datum/design/item/prosfab/robot_upgrade/language
|
||||
name = "language module"
|
||||
name = "Language Module"
|
||||
desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
|
||||
id = "borg_language_module"
|
||||
req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)
|
||||
|
||||
Reference in New Issue
Block a user