From 0dfe70fe2b545e2ba2d4e0ec2c733a9bd20513a4 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 3 May 2014 20:08:45 +0930 Subject: [PATCH] IPC will no longer take damage from walking in glass. Not sure why this was happening beforehand. --- code/game/objects/items/stacks/sheets/glass.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 0e79b89189..5f1218a4cd 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -285,11 +285,14 @@ playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) if(ishuman(M)) var/mob/living/carbon/human/H = M + + if(H.flags & IS_SYNTHETIC) + return + if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) ) var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot")) if(affecting.status & ORGAN_ROBOT) return - H.Weaken(3) if(affecting.take_damage(5, 0)) H.UpdateDamageIcon()