mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
runtime fix. the original code here was intended to make projectiles work with autopsy, but instead it just caused runtimes and made some mobs invulnerable
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -57,6 +57,6 @@
|
|||||||
P.on_hit(src,2)
|
P.on_hit(src,2)
|
||||||
return 2
|
return 2
|
||||||
if(!P.nodamage)
|
if(!P.nodamage)
|
||||||
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
|
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone)
|
||||||
P.on_hit(src, absorb)
|
P.on_hit(src, absorb)
|
||||||
return absorb
|
return absorb
|
||||||
|
|||||||
Reference in New Issue
Block a user