diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm index 7abb7156d5..d51f6422fe 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/thermic.dm @@ -28,6 +28,7 @@ melee_damage_lower = 10 melee_damage_upper = 25 + attack_armor_pen = 15 heat_resist = 0.75 cold_resist = -0.50 diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm index 8d09b18fea..848fb7fafa 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/pets/parrot.dm @@ -1,252 +1,253 @@ -// Parrots can talk, and may repeat things it hears. -/mob/living/simple_mob/animal/passive/bird/parrot - name = "parrot" - description_info = "You can give it a headset by clicking on it with a headset. \ - To remove it, click the bird while on grab intent." - has_langs = list("Galactic Common", "Bird") - - ai_holder_type = /datum/ai_holder/simple_mob/passive/parrot - - // A headset, so that talking parrots can yell at the crew over comms. - // If set to a type, on initialize it will be instantiated into that type. - var/obj/item/device/radio/headset/my_headset = null - -// Say list -/datum/say_list/bird/poly - speak = list( - "Poly wanna cracker!", - "Check the singulo, you chucklefucks!", - "Wire the solars, you lazy bums!", - "WHO TOOK THE DAMN HARDSUITS?", - "OH GOD ITS FREE CALL THE SHUTTLE", - "Danger! Crystal hyperstructure instability!", - "CRYSTAL DELAMINATION IMMINENT.", - "Tweet tweet, I'm a Teshari.", - "Chitters.", - "Meteors have been detected on a collision course with the station!" - ) - -// Lets the AI use headsets. -// Player-controlled parrots will need to do it manually. -/mob/living/simple_mob/animal/passive/bird/parrot/ISay(message) - if(my_headset && prob(50)) - var/list/keys = list() - for(var/channel in my_headset.channels) - var/key = get_radio_key_from_channel(channel) - if(key) - keys += key - if(keys.len) - var/key_used = pick(keys) - return say("[key_used] [message]") - return say(message) - -// Ugly saycode so parrots can use their headsets. -/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios) - ..() - if(message_mode) - if(my_headset && istype(my_headset, /obj/item/device/radio)) - my_headset.talk_into(src, message, message_mode, verb, speaking) - used_radios += my_headset - -// Clicked on while holding an object. -/mob/living/simple_mob/animal/passive/bird/parrot/attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/device/radio/headset)) - give_headset(I, user) - return - return ..() - -// Clicked on by empty hand. -/mob/living/simple_mob/animal/passive/bird/parrot/attack_hand(mob/living/L) - if(L.a_intent == I_GRAB && my_headset) - remove_headset(L) - else - ..() - - -/mob/living/simple_mob/animal/passive/bird/parrot/proc/give_headset(obj/item/device/radio/headset/new_headset, mob/living/user) - if(!istype(new_headset)) - to_chat(user, span("warning", "\The [new_headset] isn't a headset.")) - return - if(my_headset) - to_chat(user, span("warning", "\The [src] is already wearing \a [my_headset].")) - return - else - user.drop_item(new_headset) - my_headset = new_headset - new_headset.forceMove(src) - to_chat(user, span("warning", "You place \a [new_headset] on \the [src]. You monster.")) - to_chat(src, span("notice", "\The [user] gives you \a [new_headset]. You should put it to good use immediately.")) - return - -/mob/living/simple_mob/animal/passive/bird/parrot/proc/remove_headset(mob/living/user) - if(!my_headset) - to_chat(user, "\The [src] doesn't have a headset to remove, thankfully.") - else - ISay("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!") - my_headset.forceMove(get_turf(src)) - user.put_in_hands(my_headset) - to_chat(user, span("notice", "You take away \the [src]'s [my_headset.name]. Finally.")) - to_chat(src, span("warning", "\The [user] takes your [my_headset.name] away! How cruel!")) - my_headset = null - -/mob/living/simple_mob/animal/passive/bird/parrot/examine(mob/user) - . = ..() - if(my_headset) - . += "It is wearing \a [my_headset]." - -/mob/living/simple_mob/animal/passive/bird/parrot/Initialize() - if(my_headset) - my_headset = new my_headset(src) - return ..() - -// Subtypes. - -// Best Bird -/mob/living/simple_mob/animal/passive/bird/parrot/poly - name = "Poly" - desc = "It's a parrot. An expert on quantum cracker theory." - icon_state = "poly" - icon_rest = "poly-held" - icon_dead = "poly-dead" - tt_desc = "E Ara macao" - //my_headset = /obj/item/device/radio/headset/headset_eng //VOREStation Removal - say_list_type = /datum/say_list/bird/poly - -// Best Bird with best headset. -/mob/living/simple_mob/animal/passive/bird/parrot/poly/ultimate - my_headset = /obj/item/device/radio/headset/omni - -/mob/living/simple_mob/animal/passive/bird/parrot/kea - name = "kea" - desc = "A species of parrot. On Earth, they are unique among other parrots for residing in alpine climates. \ - They are known to be intelligent and curious, which has made some consider them a pest." - icon_state = "kea" - icon_rest = "kea-held" - icon_dead = "kea-dead" - tt_desc = "E Nestor notabilis" - -/mob/living/simple_mob/animal/passive/bird/parrot/eclectus - name = "eclectus" - desc = "A species of parrot, this species features extreme sexual dimorphism in their plumage's colors. \ - A male eclectus has emerald green plumage, where as a female eclectus has red and purple plumage." - icon_state = "eclectus" - icon_rest = "eclectus-held" - icon_dead = "eclectus-dead" - tt_desc = "E Eclectus roratus" - -/mob/living/simple_mob/animal/passive/bird/parrot/eclectus/Initialize() - gender = pick(MALE, FEMALE) - if(gender == FEMALE) - icon_state = "eclectusf" - icon_rest = "eclectusf-held" - icon_dead = "eclectusf-dead" - return ..() - -/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot - name = "grey parrot" - desc = "A species of parrot. This one is predominantly grey, but has red tail feathers." - icon_state = "agrey" - icon_rest = "agrey-held" - icon_dead = "agrey-dead" - tt_desc = "E Psittacus erithacus" - -/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique - name = "black-headed caique" - desc = "A species of parrot, these birds have a distinct black color on their heads, distinguishing them from their relative Caiques." - icon_state = "bcaique" - icon_rest = "bcaique-held" - icon_dead = "bcaique-dead" - tt_desc = "E Pionites melanocephalus" - -/mob/living/simple_mob/animal/passive/bird/parrot/white_caique - name = "white-bellied caique" - desc = "A species of parrot, they are also known as the Green-Thighed Parrot." - icon_state = "wcaique" - icon_rest = "wcaique-held" - icon_dead = "wcaique-dead" - tt_desc = "E Pionites leucogaster" - -/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar - name = "budgerigar" - desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ - This one is has its natural colors of green and yellow." - icon_state = "gbudge" - icon_rest = "gbudge-held" - icon_dead = "gbudge-dead" - tt_desc = "E Melopsittacus undulatus" - -/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue - icon_state = "bbudge" - icon_rest = "bbudge-held" - icon_dead = "bbudge-dead" - desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ - This one has a mutation which altered its color to be blue instead of green and yellow." - -/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen - icon_state = "bgbudge" - icon_rest = "bgbudge-held" - icon_dead = "bgbudge-dead" - desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ - This one has a mutation which altered its color to be a mix of blue and green." - -/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel - name = "cockatiel" - desc = "A species of parrot. This one has a highly visible crest." - icon_state = "tiel" - icon_rest = "tiel-held" - icon_dead = "tiel-dead" - tt_desc = "E Nymphicus hollandicus" - -/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white - icon_state = "wtiel" - icon_rest = "wtiel-held" - icon_dead = "wtiel-dead" - -/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish - icon_state = "luttiel" - icon_rest = "luttiel-held" - icon_dead = "luttiel-dead" - -/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey - icon_state = "blutiel" // idk why this is blu. - icon_rest = "blutiel-held" - icon_dead = "blutiel-dead" - -// This actually might be the yellow-crested cockatoo but idk. -/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo - name = "sulphur-crested cockatoo" - desc = "A species of parrot. This one has an expressive yellow crest. Their underwing and tail feathers are also yellow." - icon_state = "too" - icon_rest = "too-held" - icon_dead = "too-dead" - tt_desc = "E Cacatua galerita" - -// This was originally called 'hooded_too', which might not mean the unbrella cockatoo but idk. -/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo - name = "white cockatoo" - desc = "A species of parrot. This one is also known as the Umbrella Cockatoo, due to the semicircular shape of its crest." - icon_state = "utoo" - icon_rest = "utoo-held" - icon_dead = "utoo-dead" - tt_desc = "E Cacatua alba" - -/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo - name = "pink cockatoo" - desc = "A species of parrot. This one is also known as Major Mitchell's cockatoo, \ - in honor of a human surveyor and explorer who existed before humans fully explored their home planet." - icon_state = "mtoo" - icon_rest = "mtoo-held" - icon_dead = "mtoo-dead" - tt_desc = "E Lophochroa leadbeateri" - - -// AI -/datum/ai_holder/simple_mob/passive/parrot - speak_chance = 2 - base_wander_delay = 8 - -/datum/ai_holder/simple_mob/passive/parrot/on_hear_say(mob/living/speaker, message) - if(holder.stat || !holder.say_list || !message || speaker == holder) - return - var/datum/say_list/S = holder.say_list - S.speak |= message \ No newline at end of file +// Parrots can talk, and may repeat things it hears. +/mob/living/simple_mob/animal/passive/bird/parrot + name = "parrot" + description_info = "You can give it a headset by clicking on it with a headset. \ + To remove it, click the bird while on grab intent." + has_langs = list("Galactic Common", "Bird") + + ai_holder_type = /datum/ai_holder/simple_mob/passive/parrot + + // A headset, so that talking parrots can yell at the crew over comms. + // If set to a type, on initialize it will be instantiated into that type. + var/obj/item/device/radio/headset/my_headset = null + +// Say list +/datum/say_list/bird/poly + speak = list( + "Poly wanna cracker!", + "Check the singulo, you chucklefucks!", + "Wire the solars, you lazy bums!", + "WHO TOOK THE DAMN HARDSUITS?", + "OH GOD ITS FREE CALL THE SHUTTLE", + "Danger! Crystal hyperstructure instability!", + "CRYSTAL DELAMINATION IMMINENT.", + "Tweet tweet, I'm a Teshari.", + "Chitters.", + "Meteors have been detected on a collision course with the station!" + ) + +// Lets the AI use headsets. +// Player-controlled parrots will need to do it manually. +/mob/living/simple_mob/animal/passive/bird/parrot/ISay(message) + if(my_headset && prob(50)) + var/list/keys = list() + for(var/channel in my_headset.channels) + var/key = get_radio_key_from_channel(channel) + if(key) + keys += key + if(keys.len) + var/key_used = pick(keys) + return say("[key_used] [message]") + return say(message) + +// Ugly saycode so parrots can use their headsets. +/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios) + ..() + if(message_mode) + if(my_headset && istype(my_headset, /obj/item/device/radio)) + my_headset.talk_into(src, message, message_mode, verb, speaking) + used_radios += my_headset + +// Clicked on while holding an object. +/mob/living/simple_mob/animal/passive/bird/parrot/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/device/radio/headset)) + give_headset(I, user) + return + return ..() + +// Clicked on by empty hand. +/mob/living/simple_mob/animal/passive/bird/parrot/attack_hand(mob/living/L) + if(L.a_intent == I_GRAB && my_headset) + remove_headset(L) + else + ..() + + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/give_headset(obj/item/device/radio/headset/new_headset, mob/living/user) + if(!istype(new_headset)) + to_chat(user, span("warning", "\The [new_headset] isn't a headset.")) + return + if(my_headset) + to_chat(user, span("warning", "\The [src] is already wearing \a [my_headset].")) + return + else + user.drop_item(new_headset) + my_headset = new_headset + new_headset.forceMove(src) + to_chat(user, span("warning", "You place \a [new_headset] on \the [src]. You monster.")) + to_chat(src, span("notice", "\The [user] gives you \a [new_headset]. You should put it to good use immediately.")) + return + +/mob/living/simple_mob/animal/passive/bird/parrot/proc/remove_headset(mob/living/user) + if(!my_headset) + to_chat(user, "\The [src] doesn't have a headset to remove, thankfully.") + else + ISay("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!") + my_headset.forceMove(get_turf(src)) + user.put_in_hands(my_headset) + to_chat(user, span("notice", "You take away \the [src]'s [my_headset.name]. Finally.")) + to_chat(src, span("warning", "\The [user] takes your [my_headset.name] away! How cruel!")) + my_headset = null + +/mob/living/simple_mob/animal/passive/bird/parrot/examine(mob/user) + . = ..() + if(my_headset) + . += "It is wearing \a [my_headset]." + +/mob/living/simple_mob/animal/passive/bird/parrot/Initialize() + if(my_headset) + my_headset = new my_headset(src) + return ..() + +// Subtypes. + +// Best Bird +/mob/living/simple_mob/animal/passive/bird/parrot/poly + name = "Poly" + desc = "It's a parrot. An expert on quantum cracker theory." + icon_state = "poly" + icon_rest = "poly-held" + icon_dead = "poly-dead" + tt_desc = "E Ara macao" + attack_armor_pen = 20 //HE HAS THE B E A K + my_headset = /obj/item/device/radio/headset/headset_eng + say_list_type = /datum/say_list/bird/poly + +// Best Bird with best headset. +/mob/living/simple_mob/animal/passive/bird/parrot/poly/ultimate + my_headset = /obj/item/device/radio/headset/omni + +/mob/living/simple_mob/animal/passive/bird/parrot/kea + name = "kea" + desc = "A species of parrot. On Earth, they are unique among other parrots for residing in alpine climates. \ + They are known to be intelligent and curious, which has made some consider them a pest." + icon_state = "kea" + icon_rest = "kea-held" + icon_dead = "kea-dead" + tt_desc = "E Nestor notabilis" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus + name = "eclectus" + desc = "A species of parrot, this species features extreme sexual dimorphism in their plumage's colors. \ + A male eclectus has emerald green plumage, where as a female eclectus has red and purple plumage." + icon_state = "eclectus" + icon_rest = "eclectus-held" + icon_dead = "eclectus-dead" + tt_desc = "E Eclectus roratus" + +/mob/living/simple_mob/animal/passive/bird/parrot/eclectus/Initialize() + gender = pick(MALE, FEMALE) + if(gender == FEMALE) + icon_state = "eclectusf" + icon_rest = "eclectusf-held" + icon_dead = "eclectusf-dead" + return ..() + +/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot + name = "grey parrot" + desc = "A species of parrot. This one is predominantly grey, but has red tail feathers." + icon_state = "agrey" + icon_rest = "agrey-held" + icon_dead = "agrey-dead" + tt_desc = "E Psittacus erithacus" + +/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique + name = "black-headed caique" + desc = "A species of parrot, these birds have a distinct black color on their heads, distinguishing them from their relative Caiques." + icon_state = "bcaique" + icon_rest = "bcaique-held" + icon_dead = "bcaique-dead" + tt_desc = "E Pionites melanocephalus" + +/mob/living/simple_mob/animal/passive/bird/parrot/white_caique + name = "white-bellied caique" + desc = "A species of parrot, they are also known as the Green-Thighed Parrot." + icon_state = "wcaique" + icon_rest = "wcaique-held" + icon_dead = "wcaique-dead" + tt_desc = "E Pionites leucogaster" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar + name = "budgerigar" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one is has its natural colors of green and yellow." + icon_state = "gbudge" + icon_rest = "gbudge-held" + icon_dead = "gbudge-dead" + tt_desc = "E Melopsittacus undulatus" + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue + icon_state = "bbudge" + icon_rest = "bbudge-held" + icon_dead = "bbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be blue instead of green and yellow." + +/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen + icon_state = "bgbudge" + icon_rest = "bgbudge-held" + icon_dead = "bgbudge-dead" + desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \ + This one has a mutation which altered its color to be a mix of blue and green." + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel + name = "cockatiel" + desc = "A species of parrot. This one has a highly visible crest." + icon_state = "tiel" + icon_rest = "tiel-held" + icon_dead = "tiel-dead" + tt_desc = "E Nymphicus hollandicus" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white + icon_state = "wtiel" + icon_rest = "wtiel-held" + icon_dead = "wtiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish + icon_state = "luttiel" + icon_rest = "luttiel-held" + icon_dead = "luttiel-dead" + +/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey + icon_state = "blutiel" // idk why this is blu. + icon_rest = "blutiel-held" + icon_dead = "blutiel-dead" + +// This actually might be the yellow-crested cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo + name = "sulphur-crested cockatoo" + desc = "A species of parrot. This one has an expressive yellow crest. Their underwing and tail feathers are also yellow." + icon_state = "too" + icon_rest = "too-held" + icon_dead = "too-dead" + tt_desc = "E Cacatua galerita" + +// This was originally called 'hooded_too', which might not mean the unbrella cockatoo but idk. +/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo + name = "white cockatoo" + desc = "A species of parrot. This one is also known as the Umbrella Cockatoo, due to the semicircular shape of its crest." + icon_state = "utoo" + icon_rest = "utoo-held" + icon_dead = "utoo-dead" + tt_desc = "E Cacatua alba" + +/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo + name = "pink cockatoo" + desc = "A species of parrot. This one is also known as Major Mitchell's cockatoo, \ + in honor of a human surveyor and explorer who existed before humans fully explored their home planet." + icon_state = "mtoo" + icon_rest = "mtoo-held" + icon_dead = "mtoo-dead" + tt_desc = "E Lophochroa leadbeateri" + + +// AI +/datum/ai_holder/simple_mob/passive/parrot + speak_chance = 2 + base_wander_delay = 8 + +/datum/ai_holder/simple_mob/passive/parrot/on_hear_say(mob/living/speaker, message) + if(holder.stat || !holder.say_list || !message || speaker == holder) + return + var/datum/say_list/S = holder.say_list + S.speak |= message diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm index 9502940343..7c371e078d 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/space/alien.dm @@ -22,6 +22,7 @@ harm_intent_damage = 5 melee_damage_lower = 25 melee_damage_upper = 25 + attack_armor_pen = 15 //It's a freaking alien. attack_sharp = TRUE attack_edge = TRUE diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm index c24d932a72..60532385ad 100644 --- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm @@ -24,6 +24,7 @@ harm_intent_damage = 5 melee_damage_lower = 15 //Tac Knife damage melee_damage_upper = 15 + attack_armor_pen = 20 attack_sharp = 1 attack_edge = 1 attacktext = list("slashed", "stabbed") diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm index cc16cebedc..3927b1dcf1 100644 --- a/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/pirates.dm @@ -15,7 +15,7 @@ harm_intent_damage = 5 melee_damage_lower = 30 melee_damage_upper = 30 - attack_armor_pen = 50 + attack_armor_pen = 30 attack_sharp = 1 attack_edge = 1 diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm index ce679f90de..121e112a7a 100644 --- a/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm +++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/russian.dm @@ -14,6 +14,7 @@ response_harm = "hits" harm_intent_damage = 5 + attack_armor_pen = 15 melee_damage_lower = 15 melee_damage_upper = 15 attacktext = list("punched") diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm index 808e5c6c38..5071f10b34 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm @@ -1,152 +1,153 @@ -// The GOLEM is a spell-flinging synthetic. - -/mob/living/simple_mob/mechanical/technomancer_golem - name = "unknown synthetic" - desc = "A rather unusual looking synthetic." - icon = 'icons/mob/mob.dmi' - icon_state = "golem" - health = 300 - maxHealth = 300 - - faction = "golem" - - response_help = "pets" - response_disarm = "pushes away" - response_harm = "punches" - harm_intent_damage = 3 - friendly = "hugs" - - melee_damage_lower = 30 // It has a built in esword. - melee_damage_upper = 30 - attack_sound = 'sound/weapons/blade1.ogg' - attacktext = list("slashed") - melee_attack_delay = 0.5 SECONDS // Even has custom attack animations. - ranged_attack_delay = 0.5 SECONDS - special_attack_delay = 1 SECOND - - special_attack_min_range = 0 - special_attack_max_range = 7 - - ai_holder_type = /datum/ai_holder/simple_mob/melee - - var/obj/item/weapon/technomancer_core/golem/core = null - var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells - var/mob/living/master = null - var/casting = FALSE // Used to ensure the correct animation is played. Testing if a spell exists won't always work as some spells delete themselves upon use. - - var/list/known_spells = list( - "beam" = /obj/item/weapon/spell/projectile/beam, - "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, - "force missile" = /obj/item/weapon/spell/projectile/force_missile, - "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, - "lightning" = /obj/item/weapon/spell/projectile/lightning, - "blink" = /obj/item/weapon/spell/blink, - "dispel" = /obj/item/weapon/spell/dispel, - "oxygenate" = /obj/item/weapon/spell/oxygenate, - "mend life" = /obj/item/weapon/spell/modifier/mend_life, - "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, - "mend organs" = /obj/item/weapon/spell/mend_organs, - "purify" = /obj/item/weapon/spell/modifier/purify, - "resurrect" = /obj/item/weapon/spell/resurrect, - "passwall" = /obj/item/weapon/spell/passwall, - "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, - "corona" = /obj/item/weapon/spell/modifier/corona, - "haste" = /obj/item/weapon/spell/modifier/haste - ) - -/mob/living/simple_mob/mechanical/technomancer_golem/Initialize() - core = new(src) - return ..() - -/mob/living/simple_mob/mechanical/technomancer_golem/Destroy() - qdel(core) - return ..() - -/mob/living/simple_mob/mechanical/technomancer_golem/unref_spell() - active_spell = null - return ..() - -/mob/living/simple_mob/mechanical/technomancer_golem/death() - ..() - visible_message("\The [src] disintegrates!") - new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - qdel(src) - -/mob/living/simple_mob/mechanical/technomancer_golem/place_spell_in_hand(var/path) - if(!path || !ispath(path)) - return FALSE - if(active_spell) - qdel(active_spell) - - active_spell = new path(src) - -/mob/living/simple_mob/mechanical/technomancer_golem/verb/test_giving_spells() - var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells - if(choice) - place_spell_in_hand(known_spells[choice]) - else - qdel(active_spell) - -/mob/living/simple_mob/mechanical/technomancer_golem/get_technomancer_core() - return core - -/mob/living/simple_mob/mechanical/technomancer_golem/can_special_attack(atom/A) - if(active_spell) // Don't bother checking everything else if no spell is ready. - return ..() - return FALSE - -/mob/living/simple_mob/mechanical/technomancer_golem/should_special_attack(atom/A) - return instability < 50 // Don't kill ourselves by casting everything. - - -/mob/living/simple_mob/mechanical/technomancer_golem/do_special_attack(atom/A) - var/proximity = Adjacent(A) - if(active_spell) - if(proximity && active_spell.cast_methods & CAST_MELEE) // Use melee method if available and close enough. - return active_spell.on_melee_cast(A, src) - else if(active_spell.cast_methods & CAST_RANGED) // Otherwise use ranged if possible. Will also work for point-blank range. - return active_spell.on_ranged_cast(A, src) - return ..() - -/mob/living/simple_mob/mechanical/technomancer_golem/melee_pre_animation(atom/A) - if(active_spell && active_spell.cast_methods & CAST_MELEE|CAST_RANGED) // If they're trying to melee-cast a spell, use the special animation instead. - special_pre_animation(A) - return - - flick("golem_pre_melee", src) // To force the animation to restart. - icon_living = "golem_pre_melee" // The animation will hold after this point until melee_post_animation() gets called. - icon_state = "golem_pre_melee" - setClickCooldown(2) - -/mob/living/simple_mob/mechanical/technomancer_golem/melee_post_animation(atom/A) - if(casting) // Some spells delete themselves when used, so we use a different variable set earlier instead. - special_post_animation(A) - return - - flick("golem_post_melee", src) - icon_living = "golem" - icon_state = "golem" - setClickCooldown(6) - -/mob/living/simple_mob/mechanical/technomancer_golem/ranged_pre_animation(atom/A) - flick("golem_pre_ranged", src) - icon_living = "golem_pre_ranged" - icon_state = "golem_pre_ranged" - setClickCooldown(5) - -/mob/living/simple_mob/mechanical/technomancer_golem/ranged_post_animation(atom/A) - flick("golem_post_ranged", src) - icon_living = "golem" - icon_state = "golem" - setClickCooldown(5) - -/mob/living/simple_mob/mechanical/technomancer_golem/special_pre_animation(atom/A) - casting = TRUE - ranged_pre_animation(A) // Both have the same animation. - -/mob/living/simple_mob/mechanical/technomancer_golem/special_post_animation(atom/A) - casting = FALSE - ranged_post_animation(A) +// The GOLEM is a spell-flinging synthetic. + +/mob/living/simple_mob/mechanical/technomancer_golem + name = "unknown synthetic" + desc = "A rather unusual looking synthetic." + icon = 'icons/mob/mob.dmi' + icon_state = "golem" + health = 300 + maxHealth = 300 + + faction = "golem" + + response_help = "pets" + response_disarm = "pushes away" + response_harm = "punches" + harm_intent_damage = 3 + friendly = "hugs" + + melee_damage_lower = 30 // It has a built in esword. + melee_damage_upper = 30 + attack_armor_pen = 20 + attack_sound = 'sound/weapons/blade1.ogg' + attacktext = list("slashed") + melee_attack_delay = 0.5 SECONDS // Even has custom attack animations. + ranged_attack_delay = 0.5 SECONDS + special_attack_delay = 1 SECOND + + special_attack_min_range = 0 + special_attack_max_range = 7 + + ai_holder_type = /datum/ai_holder/simple_mob/melee + + var/obj/item/weapon/technomancer_core/golem/core = null + var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells + var/mob/living/master = null + var/casting = FALSE // Used to ensure the correct animation is played. Testing if a spell exists won't always work as some spells delete themselves upon use. + + var/list/known_spells = list( + "beam" = /obj/item/weapon/spell/projectile/beam, + "chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning, + "force missile" = /obj/item/weapon/spell/projectile/force_missile, + "ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt, + "lightning" = /obj/item/weapon/spell/projectile/lightning, + "blink" = /obj/item/weapon/spell/blink, + "dispel" = /obj/item/weapon/spell/dispel, + "oxygenate" = /obj/item/weapon/spell/oxygenate, + "mend life" = /obj/item/weapon/spell/modifier/mend_life, + "mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic, + "mend organs" = /obj/item/weapon/spell/mend_organs, + "purify" = /obj/item/weapon/spell/modifier/purify, + "resurrect" = /obj/item/weapon/spell/resurrect, + "passwall" = /obj/item/weapon/spell/passwall, + "repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles, + "corona" = /obj/item/weapon/spell/modifier/corona, + "haste" = /obj/item/weapon/spell/modifier/haste + ) + +/mob/living/simple_mob/mechanical/technomancer_golem/Initialize() + core = new(src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/Destroy() + qdel(core) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/unref_spell() + active_spell = null + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/death() + ..() + visible_message("\The [src] disintegrates!") + new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + qdel(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/place_spell_in_hand(var/path) + if(!path || !ispath(path)) + return FALSE + if(active_spell) + qdel(active_spell) + + active_spell = new path(src) + +/mob/living/simple_mob/mechanical/technomancer_golem/verb/test_giving_spells() + var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells + if(choice) + place_spell_in_hand(known_spells[choice]) + else + qdel(active_spell) + +/mob/living/simple_mob/mechanical/technomancer_golem/get_technomancer_core() + return core + +/mob/living/simple_mob/mechanical/technomancer_golem/can_special_attack(atom/A) + if(active_spell) // Don't bother checking everything else if no spell is ready. + return ..() + return FALSE + +/mob/living/simple_mob/mechanical/technomancer_golem/should_special_attack(atom/A) + return instability < 50 // Don't kill ourselves by casting everything. + + +/mob/living/simple_mob/mechanical/technomancer_golem/do_special_attack(atom/A) + var/proximity = Adjacent(A) + if(active_spell) + if(proximity && active_spell.cast_methods & CAST_MELEE) // Use melee method if available and close enough. + return active_spell.on_melee_cast(A, src) + else if(active_spell.cast_methods & CAST_RANGED) // Otherwise use ranged if possible. Will also work for point-blank range. + return active_spell.on_ranged_cast(A, src) + return ..() + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_pre_animation(atom/A) + if(active_spell && active_spell.cast_methods & CAST_MELEE|CAST_RANGED) // If they're trying to melee-cast a spell, use the special animation instead. + special_pre_animation(A) + return + + flick("golem_pre_melee", src) // To force the animation to restart. + icon_living = "golem_pre_melee" // The animation will hold after this point until melee_post_animation() gets called. + icon_state = "golem_pre_melee" + setClickCooldown(2) + +/mob/living/simple_mob/mechanical/technomancer_golem/melee_post_animation(atom/A) + if(casting) // Some spells delete themselves when used, so we use a different variable set earlier instead. + special_post_animation(A) + return + + flick("golem_post_melee", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(6) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_pre_animation(atom/A) + flick("golem_pre_ranged", src) + icon_living = "golem_pre_ranged" + icon_state = "golem_pre_ranged" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/ranged_post_animation(atom/A) + flick("golem_post_ranged", src) + icon_living = "golem" + icon_state = "golem" + setClickCooldown(5) + +/mob/living/simple_mob/mechanical/technomancer_golem/special_pre_animation(atom/A) + casting = TRUE + ranged_pre_animation(A) // Both have the same animation. + +/mob/living/simple_mob/mechanical/technomancer_golem/special_post_animation(atom/A) + casting = FALSE + ranged_post_animation(A) diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm index c90d0413be..667c514f0b 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/hivebot.dm @@ -46,6 +46,7 @@ health = 1 LASERS_TO_KILL melee_damage_lower = 8 melee_damage_upper = 8 + attack_armor_pen = 5 /datum/ai_holder/simple_mob/hivebot pointblank = TRUE diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm index 89281bf4fc..3b39c4121e 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/viscerator.dm @@ -87,3 +87,9 @@ if(istype(L, /mob/living/simple_mob/mechanical/ward/monitor/crew)) // Also ignore friendly monitor wards return TRUE return L.assess_perp(src, FALSE, FALSE, TRUE, FALSE) <= 3 + +// Variant that has high armor pen. Slightly slower attack speed and movement. Meant to be dispersed in groups with other ones +/mob/living/simple_mob/mechanical/viscerator/piercing. + attack_armor_pen = 20 + base_attack_cooldown = 10 // One attack a second or so. + movement_cooldown = 0.5