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Merge pull request #7871 from VOREStation/aro-hudhiding
Allow hiding other huds like ghost huds with F12
This commit is contained in:
@@ -332,61 +332,66 @@ datum/hud/New(mob/owner)
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if(!hud_used)
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if(!hud_used)
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to_chat(usr, "<span class='warning'>This mob type does not use a HUD.</span>")
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to_chat(usr, "<span class='warning'>This mob type does not use a HUD.</span>")
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return
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return FALSE
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if(!client)
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if(!ishuman(src))
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return FALSE
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to_chat(usr, "<span class='warning'>Inventory hiding is currently only supported for human mobs, sorry.</span>")
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return
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if(!client) return
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if(client.view != world.view)
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if(client.view != world.view)
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return
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return FALSE
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toggle_hud_vis(full)
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/mob/proc/toggle_hud_vis(full)
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if(hud_used.hud_shown)
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if(hud_used.hud_shown)
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hud_used.hud_shown = 0
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hud_used.hud_shown = 0
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if(src.hud_used.adding)
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if(hud_used.adding)
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src.client.screen -= src.hud_used.adding
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client.screen -= hud_used.adding
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if(src.hud_used.other)
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if(hud_used.other)
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src.client.screen -= src.hud_used.other
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client.screen -= hud_used.other
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if(src.hud_used.hotkeybuttons)
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if(hud_used.hotkeybuttons)
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src.client.screen -= src.hud_used.hotkeybuttons
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client.screen -= hud_used.hotkeybuttons
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//Due to some poor coding some things need special treatment:
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//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
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if(!full)
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src.client.screen += src.hud_used.l_hand_hud_object //we want the hands to be visible
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src.client.screen += src.hud_used.r_hand_hud_object //we want the hands to be visible
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src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
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src.hud_used.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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else
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src.client.screen -= src.healths
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src.client.screen -= src.internals
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src.client.screen -= src.gun_setting_icon
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//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
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src.client.screen -= src.zone_sel //zone_sel is a mob variable for some reason.
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else
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else
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hud_used.hud_shown = 1
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hud_used.hud_shown = 1
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if(src.hud_used.adding)
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if(hud_used.adding)
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src.client.screen += src.hud_used.adding
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client.screen += hud_used.adding
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if(src.hud_used.other && src.hud_used.inventory_shown)
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if(hud_used.other && hud_used.inventory_shown)
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src.client.screen += src.hud_used.other
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client.screen += hud_used.other
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if(src.hud_used.hotkeybuttons && !src.hud_used.hotkey_ui_hidden)
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if(hud_used.hotkeybuttons && !hud_used.hotkey_ui_hidden)
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src.client.screen += src.hud_used.hotkeybuttons
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client.screen += hud_used.hotkeybuttons
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if(src.healths)
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if(healths)
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src.client.screen |= src.healths
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client.screen |= healths
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if(src.internals)
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if(internals)
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src.client.screen |= src.internals
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client.screen |= internals
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if(src.gun_setting_icon)
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if(gun_setting_icon)
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src.client.screen |= src.gun_setting_icon
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client.screen |= gun_setting_icon
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src.hud_used.action_intent.screen_loc = ui_acti //Restore intent selection to the original position
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hud_used?.action_intent.screen_loc = ui_acti //Restore intent selection to the original position
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src.client.screen += src.zone_sel //This one is a special snowflake
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client.screen += zone_sel //This one is a special snowflake
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hud_used.hidden_inventory_update()
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hud_used.hidden_inventory_update()
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hud_used.persistant_inventory_update()
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hud_used.persistant_inventory_update()
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update_action_buttons()
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update_action_buttons()
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hud_used.reorganize_alerts()
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hud_used.reorganize_alerts()
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return TRUE
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/mob/living/carbon/human/toggle_hud_vis(full)
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..()
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// Prevents humans from hiding a few hud elements
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if(!hud_used.hud_shown) // transitioning to hidden
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//Due to some poor coding some things need special treatment:
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//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
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if(!full)
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client.screen += hud_used.l_hand_hud_object //we want the hands to be visible
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client.screen += hud_used.r_hand_hud_object //we want the hands to be visible
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client.screen += hud_used.action_intent //we want the intent swticher visible
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hud_used?.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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else
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client.screen -= healths
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client.screen -= internals
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client.screen -= gun_setting_icon
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//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
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client.screen -= zone_sel //zone_sel is a mob variable for some reason.
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//Similar to button_pressed_F12() but keeps zone_sel, gun_setting_icon, and healths.
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//Similar to button_pressed_F12() but keeps zone_sel, gun_setting_icon, and healths.
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/mob/proc/toggle_zoom_hud()
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/mob/proc/toggle_zoom_hud()
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