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Merge pull request #14544 from Heroman3003/runtime-fixes-1
Fixes 2 runtimes
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CHOMPStation2
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@@ -66,7 +66,7 @@
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/obj/effect/directional_shield/bullet_act(var/obj/item/projectile/P)
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adjust_health(-P.get_structure_damage())
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P.on_hit()
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P.on_hit(src)
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playsound(src, 'sound/effects/EMPulse.ogg', 75, 1)
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// All the shields tied to their projector are one 'unit', and don't have individualized health values like most other shields.
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