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Merge pull request #14544 from Heroman3003/runtime-fixes-1
Fixes 2 runtimes
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CHOMPStation2
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commit
0f1ad47460
@@ -55,7 +55,7 @@ var/global/ingredientLimit = 20000
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if(src.addTop)
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if(src.addTop)
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cut_overlay(topping)
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cut_overlay(topping)
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if(!fullyCustom && !stackIngredients && our_overlays.len)
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if(!fullyCustom && !stackIngredients && LAZYLEN(our_overlays))
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cut_overlay(filling) //we can't directly modify the overlay, so we have to remove it and then add it again
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cut_overlay(filling) //we can't directly modify the overlay, so we have to remove it and then add it again
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var/newcolor = S.filling_color != "#FFFFFF" ? S.filling_color : AverageColor(getFlatIcon(S, S.dir, 0), 1, 1)
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var/newcolor = S.filling_color != "#FFFFFF" ? S.filling_color : AverageColor(getFlatIcon(S, S.dir, 0), 1, 1)
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filling.color = BlendRGB(filling.color, newcolor, 1/ingredients.len)
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filling.color = BlendRGB(filling.color, newcolor, 1/ingredients.len)
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@@ -66,7 +66,7 @@
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/obj/effect/directional_shield/bullet_act(var/obj/item/projectile/P)
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/obj/effect/directional_shield/bullet_act(var/obj/item/projectile/P)
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adjust_health(-P.get_structure_damage())
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adjust_health(-P.get_structure_damage())
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P.on_hit()
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P.on_hit(src)
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playsound(src, 'sound/effects/EMPulse.ogg', 75, 1)
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playsound(src, 'sound/effects/EMPulse.ogg', 75, 1)
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// All the shields tied to their projector are one 'unit', and don't have individualized health values like most other shields.
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// All the shields tied to their projector are one 'unit', and don't have individualized health values like most other shields.
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