Makes using BYOND Filters easier.

This commit is contained in:
Atermonera
2020-07-30 12:32:56 -07:00
committed by VirgoBot
parent daa3307d25
commit 0f20fbd268
4 changed files with 58 additions and 0 deletions

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@@ -0,0 +1,36 @@
// These involve BYOND's built in filters that do visual effects, and not stuff that distinguishes between things.
// All of this ported from TG.
/atom/movable
var/list/filter_data // For handling persistent filters
/proc/cmp_filter_data_priority(list/A, list/B)
return A["priority"] - B["priority"]
/atom/movable/proc/add_filter(filter_name, priority, list/params)
LAZYINITLIST(filter_data)
var/list/p = params.Copy()
p["priority"] = priority
filter_data[filter_name] = p
update_filters()
/atom/movable/proc/update_filters()
filters = null
filter_data = sortTim(filter_data, /proc/cmp_filter_data_priority, TRUE)
for(var/f in filter_data)
var/list/data = filter_data[f]
var/list/arguments = data.Copy()
arguments -= "priority"
filters += filter(arglist(arguments))
/atom/movable/proc/get_filter(filter_name)
if(filter_data && filter_data[filter_name])
return filters[filter_data.Find(filter_name)]
// Polaris Extensions
/atom/movable/proc/remove_filter(filter_name)
var/thing = get_filter(filter_name)
if(thing)
LAZYREMOVE(filter_data, filter_name)
filters -= thing
update_filters()

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@@ -20,7 +20,13 @@
var/light_intensity = null // Ditto. Not implemented yet. var/light_intensity = null // Ditto. Not implemented yet.
var/mob_overlay_state = null // Icon_state for an overlay to apply to a (human) mob while this exists. This is actually implemented. var/mob_overlay_state = null // Icon_state for an overlay to apply to a (human) mob while this exists. This is actually implemented.
var/client_color = null // If set, the client will have the world be shown in this color, from their perspective. var/client_color = null // If set, the client will have the world be shown in this color, from their perspective.
<<<<<<< HEAD
var/wire_colors_replace = null // If set, the client will have wires replaced by the given replacement list. For colorblindness. var/wire_colors_replace = null // If set, the client will have wires replaced by the given replacement list. For colorblindness.
=======
var/list/filter_parameters = null // If set, will add a filter to the holder with the parameters in this var. Must be a list.
var/filter_priority = 1 // Used to make filters be applied in a specific order, if that is important.
var/filter_instance = null // Instance of a filter created with the `filter_parameters` list. This exists to make `animate()` calls easier. Don't set manually.
>>>>>>> a255ca0... Merge pull request #7358 from Neerti/filter_stuff
// Now for all the different effects. // Now for all the different effects.
// Percentage modifiers are expressed as a multipler. (e.g. +25% damage should be written as 1.25) // Percentage modifiers are expressed as a multipler. (e.g. +25% damage should be written as 1.25)
@@ -83,6 +89,8 @@
holder.update_transform() holder.update_transform()
if(client_color) if(client_color)
holder.update_client_color() holder.update_client_color()
if(LAZYLEN(filter_parameters))
holder.remove_filter(REF(src))
qdel(src) qdel(src)
// Override this for special effects when it gets added to the mob. // Override this for special effects when it gets added to the mob.
@@ -151,6 +159,9 @@
update_transform() update_transform()
if(mod.client_color) if(mod.client_color)
update_client_color() update_client_color()
if(LAZYLEN(mod.filter_parameters))
add_filter(REF(mod), mod.filter_priority, mod.filter_parameters)
mod.filter_instance = get_filter(REF(mod))
return mod return mod

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@@ -388,3 +388,13 @@ the artifact triggers the rage.
if(holder.stat != DEAD) if(holder.stat != DEAD)
holder.visible_message("<span class='alien'>\The [holder] collapses, the life draining from their body.</span>") holder.visible_message("<span class='alien'>\The [holder] collapses, the life draining from their body.</span>")
holder.death() holder.death()
/datum/modifier/outline_test
name = "Outline Test"
desc = "This only exists to prove filter effects work and gives an example of how to animate() the resulting filter object."
filter_parameters = list(type = "outline", size = 1, color = "#FFFFFF", flags = OUTLINE_SHARP)
/datum/modifier/outline_test/tick()
animate(filter_instance, size = 3, time = 0.25 SECONDS)
animate(size = 1, 0.25 SECONDS)

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@@ -131,6 +131,7 @@
#include "code\_helpers\unsorted.dm" #include "code\_helpers\unsorted.dm"
#include "code\_helpers\unsorted_vr.dm" #include "code\_helpers\unsorted_vr.dm"
#include "code\_helpers\view.dm" #include "code\_helpers\view.dm"
#include "code\_helpers\visual_filters.dm"
#include "code\_helpers\sorts\__main.dm" #include "code\_helpers\sorts\__main.dm"
#include "code\_helpers\sorts\comparators.dm" #include "code\_helpers\sorts\comparators.dm"
#include "code\_helpers\sorts\TimSort.dm" #include "code\_helpers\sorts\TimSort.dm"