Merge pull request #11615 from VOREStation/upstream-merge-8311

[MIRROR] Remove suicide act
This commit is contained in:
Aronai Sieyes
2021-10-27 20:48:15 -04:00
committed by Chompstation Bot
parent 299511d80d
commit 0f2f5cb482
25 changed files with 9 additions and 313 deletions

View File

@@ -88,11 +88,6 @@
creator = null creator = null
..() ..()
/obj/item/weapon/melee/changeling/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='danger'>[user] is impaling [T.himself] with the [src.name]! It looks like [T.he] [T.is] trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/melee/changeling/process() //Stolen from ninja swords. /obj/item/weapon/melee/changeling/process() //Stolen from ninja swords.
if(!creator || loc != creator || !creator.item_is_in_hands(src)) if(!creator || loc != creator || !creator.item_is_in_hands(src))
// Tidy up a bit. // Tidy up a bit.

View File

@@ -1,110 +1,3 @@
/* The old single tank bombs that dont really work anymore
/obj/effect/spawner/bomb
name = "bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 //0 = radio, 1= prox, 2=time
var/explosive = 1 // 0= firebomb
var/btemp = 500 // bomb temperature (degC)
var/active = 0
/obj/effect/spawner/bomb/radio
btype = 0
/obj/effect/spawner/bomb/proximity
btype = 1
/obj/effect/spawner/bomb/timer
btype = 2
/obj/effect/spawner/bomb/timer/syndicate
btemp = 450
/obj/effect/spawner/bomb/suicide
btype = 3
/obj/effect/spawner/bomb/New()
..()
switch (src.btype)
// radio
if (0)
var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p1.b_stat = 0
p2.secured = 1
p3.air_contents.temperature = btemp + T0C
// proximity
if (1)
var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
if(src.active)
R.part1.secured = 1
R.part1.icon_state = text("motion[]", 1)
R.c_state(1, src)
// timer
if (2)
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p3 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
//bombvest
if(3)
var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
var/obj/item/weapon/tank/phoron/p4 = new /obj/item/weapon/tank/phoron(R)
var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
R.part4 = p4
p1.master = R
p2.master = R
p3.master = R
p4.master = R
R.status = explosive
p4.air_contents.temperature = btemp + T0C
p2.secured = 1
qdel(src)
*/
/client/proc/spawn_tanktransferbomb() /client/proc/spawn_tanktransferbomb()
set category = "Debug" set category = "Debug"
set desc = "Spawn a tank transfer valve bomb" set desc = "Spawn a tank transfer valve bomb"

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@@ -175,27 +175,12 @@
switch(severity) switch(severity)
if(1.0) if(1.0)
qdel(src) qdel(src)
return
if(2.0) if(2.0)
if (prob(50)) if (prob(50))
qdel(src) qdel(src)
return
if(3.0) if(3.0)
if (prob(5)) if (prob(5))
qdel(src) qdel(src)
return
else
return
//user: The mob that is suiciding
//damagetype: The type of damage the item will inflict on the user
//BRUTELOSS = 1
//FIRELOSS = 2
//TOXLOSS = 4
//OXYLOSS = 8
//Output a creative message and then return the damagetype done
/obj/item/proc/suicide_act(mob/user)
return
/obj/item/verb/move_to_top() /obj/item/verb/move_to_top()
set name = "Move To Top" set name = "Move To Top"

View File

@@ -63,7 +63,6 @@
* this goes through some of the checks - the toys need to be next to each other to fight! * this goes through some of the checks - the toys need to be next to each other to fight!
* if it's player vs themself: They need to be able to "control" both mechs (either must be adjacent or using TK). * if it's player vs themself: They need to be able to "control" both mechs (either must be adjacent or using TK).
* if it's player vs player: Both players need to be able to "control" their mechs (either must be adjacent or using TK). * if it's player vs player: Both players need to be able to "control" their mechs (either must be adjacent or using TK).
* if it's player vs mech (suicide): the mech needs to be in range of the player.
* if all the checks are TRUE, it does the sleeps, and returns TRUE. Otherwise, it returns FALSE. * if all the checks are TRUE, it does the sleeps, and returns TRUE. Otherwise, it returns FALSE.
* Arguments: * Arguments:
* * delay - the amount of time the sleep at the end of the check will sleep for * * delay - the amount of time the sleep at the end of the check will sleep for
@@ -196,48 +195,6 @@
if(wants_to_battle) if(wants_to_battle)
wants_to_battle = FALSE wants_to_battle = FALSE
to_chat(user, "<span class='notice'>You get the feeling they don't want to battle.</span>") to_chat(user, "<span class='notice'>You get the feeling they don't want to battle.</span>")
/**
* Starts a battle, toy mech vs player. Player... doesn't win. Commented out for now as suicide_act is not physically doable.
*/
/obj/item/toy/mecha/suicide_act(mob/living/carbon/user)
if(in_combat)
to_chat(user, "<span class='notice'>[src] is in battle, let it finish first.</span>")
return
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>[user] begins a fight [T.His] can't win with [src]! It looks like [T.His] trying to commit suicide!</span>")
in_combat = TRUE
sleep(1.5 SECONDS)
for(var/i in 1 to 4)
switch(i)
if(1, 3)
SpinAnimation(5, 0)
playsound(src, 'sound/mecha/mechstep.ogg', 30, TRUE)
user.adjustBruteLoss(25)
if(2)
user.SpinAnimation(5, 0)
playsound(user, 'sound/weapons/smash.ogg', 20, TRUE)
combat_health-- //we scratched it!
if(4)
visible_message(special_attack_cry + "!!")
if(!combat_sleep(1 SECONDS, null, user))
visible_message("PATHETIC.")
combat_health = max_combat_health
in_combat = FALSE
return (BRUTELOSS)
sleep(0.5 SECONDS)
user.adjustBruteLoss(450)
in_combat = FALSE
visible_message("AN EASY WIN. MY POWER INCREASES.") // steal a soul, become swole
color= "#ff7373"
max_combat_health = round(max_combat_health*1.5 + 0.1)
combat_health = max_combat_health
wins++
return (BRUTELOSS)
/obj/item/toy/mecha/examine() /obj/item/toy/mecha/examine()
. = ..() . = ..()

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@@ -64,13 +64,6 @@
qdel_null(tool) qdel_null(tool)
return ..() return ..()
/obj/item/weapon/pipe_dispenser/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>[user] points the end of the RPD down [TU.his] throat and presses a button! It looks like [TU.hes] trying to commit suicide...</span>")
playsound(src, 'sound/machines/click.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/weapon/pipe_dispenser/attack_self(mob/user) /obj/item/weapon/pipe_dispenser/attack_self(mob/user)
tgui_interact(user) tgui_interact(user)

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@@ -116,11 +116,6 @@
if(max_fuel && get_dist(user, src) == 0) if(max_fuel && get_dist(user, src) == 0)
. += "<span class = 'notice'>The [src] feels like it contains roughtly [get_fuel()] units of fuel left.</span>" . += "<span class = 'notice'>The [src] feels like it contains roughtly [get_fuel()] units of fuel left.</span>"
/obj/item/weapon/chainsaw/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user), "<span class='danger'>[user] is lying down and pulling the chainsaw into [TU.him], it looks like [TU.he] [TU.is] trying to commit suicide!</span>")
return(BRUTELOSS)
/obj/item/weapon/chainsaw/update_icon() /obj/item/weapon/chainsaw/update_icon()
if(on) if(on)
icon_state = "chainsaw1" icon_state = "chainsaw1"

View File

@@ -71,13 +71,6 @@
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg' drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/material/knife/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user), pick("<span class='danger'>\The [user] is slitting [TU.his] wrists with \the [src]! It looks like [TU.hes] trying to commit suicide.</span>", \
"<span class='danger'>\The [user] is slitting [TU.his] throat with \the [src]! It looks like [TU.hes] trying to commit suicide.</span>", \
"<span class='danger'>\The [user] is slitting [TU.his] stomach open with \the [src]! It looks like [TU.hes] trying to commit seppuku.</span>"))
return (BRUTELOSS)
// These no longer inherit from hatchets. // These no longer inherit from hatchets.
/obj/item/weapon/material/knife/tacknife /obj/item/weapon/material/knife/tacknife
name = "tactical knife" name = "tactical knife"

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@@ -198,11 +198,6 @@
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return return
/obj/item/weapon/material/whip/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
return (OXYLOSS)
/obj/item/weapon/material/whip/attack_self(mob/user) /obj/item/weapon/material/whip/attack_self(mob/user)
user.visible_message("<span class='warning'>\The [user] cracks \the [src]!</span>") user.visible_message("<span class='warning'>\The [user] cracks \the [src]!</span>")
playsound(src, 'sound/effects/snap.ogg', 50, 1) playsound(src, 'sound/effects/snap.ogg', 50, 1)

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@@ -17,12 +17,6 @@
unbreakable = 1 //It's already broken. unbreakable = 1 //It's already broken.
drops_debris = 0 drops_debris = 0
/obj/item/weapon/material/shard/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user), pick("<span class='danger'>\The [user] is slitting [TU.his] wrists with \the [src]! It looks like [TU.hes] trying to commit suicide.</span>",
"<span class='danger'>\The [user] is slitting [TU.his] throat with \the [src]! It looks like [TU.hes] trying to commit suicide.</span>"))
return (BRUTELOSS)
/obj/item/weapon/material/shard/set_material(var/new_material) /obj/item/weapon/material/shard/set_material(var/new_material)
..(new_material) ..(new_material)
if(!istype(material)) if(!istype(material))

View File

@@ -19,18 +19,8 @@
return 1 return 1
return 0 return 0
/obj/item/weapon/material/sword/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<span class='danger'>[user] is falling on the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/material/sword/katana /obj/item/weapon/material/sword/katana
name = "katana" name = "katana"
desc = "Woefully underpowered in D20. This one looks pretty sharp." desc = "Woefully underpowered in D20. This one looks pretty sharp."
icon_state = "katana" icon_state = "katana"
slot_flags = SLOT_BELT | SLOT_BACK slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
visible_message(span("danger", "[user] is slitting [TU.his] stomach open with \the [src.name]! It looks like [TU.hes] trying to commit seppuku."), span("danger", "You slit your stomach open with \the [src.name]!"), span("danger", "You hear the sound of flesh tearing open.")) // gory, but it gets the point across
return(BRUTELOSS)

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@@ -117,13 +117,6 @@
add_fingerprint(user) add_fingerprint(user)
return return
/obj/item/weapon/melee/energy/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
if(active)
user.visible_message(pick("<span class='danger'>\The [user] is slitting [TU.his] stomach open with \the [src]! It looks like [TU.he] [TU.is] trying to commit seppuku.</span>",\
"<span class='danger'>\The [user] is falling on \the [src]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>"))
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/energy/attack(mob/M, mob/user) /obj/item/weapon/melee/energy/attack(mob/M, mob/user)
if(active && use_cell) if(active && use_cell)
if(!use_charge(hitcost)) if(!use_charge(hitcost))
@@ -238,11 +231,6 @@
damtype = BRUTE damtype = BRUTE
to_chat(user, "<span class='notice'>\The [src] is de-energised. It's just a regular axe now.</span>") to_chat(user, "<span class='notice'>\The [src] is de-energised. It's just a regular axe now.</span>")
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
visible_message("<span class='warning'>\The [user] swings \the [src] towards [TU.his] head! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/energy/axe/charge /obj/item/weapon/melee/energy/axe/charge
name = "charge axe" name = "charge axe"
desc = "An energised axe." desc = "An energised axe."

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@@ -11,11 +11,6 @@
hitsound = 'sound/weapons/whip.ogg' hitsound = 'sound/weapons/whip.ogg'
reach = 2 reach = 2
/obj/item/weapon/melee/chainofcommand/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
return (OXYLOSS)
/obj/item/weapon/melee/chainofcommand/curator_whip /obj/item/weapon/melee/chainofcommand/curator_whip
name = "leather whip" name = "leather whip"
desc = "A fine weapon for some treasure hunting." desc = "A fine weapon for some treasure hunting."

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@@ -31,11 +31,6 @@
/obj/item/weapon/melee/baton/get_cell() /obj/item/weapon/melee/baton/get_cell()
return bcell return bcell
/obj/item/weapon/melee/baton/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>\The [user] is putting the live [name] in [TU.his] mouth! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/MouseDrop(obj/over_object as obj) /obj/item/weapon/melee/baton/MouseDrop(obj/over_object as obj)
if(!canremove) if(!canremove)
return return

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@@ -84,12 +84,6 @@
attack_verb = list("drilled") attack_verb = list("drilled")
drop_sound = 'sound/items/drop/accessory.ogg' drop_sound = 'sound/items/drop/accessory.ogg'
/obj/item/weapon/surgical/surgicaldrill/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),pick("<span class='danger'>\The [user] is pressing \the [src] to [TU.his] temple and activating it! It looks like [TU.hes] trying to commit suicide.</span>",
"<span class='danger'>\The [user] is pressing \the [src] to [TU.his] chest and activating it! It looks like [TU.hes] trying to commit suicide.</span>"))
return (BRUTELOSS)
/* /*
* Scalpel * Scalpel
*/ */
@@ -110,13 +104,6 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg' drop_sound = 'sound/items/drop/knife.ogg'
/obj/item/weapon/surgical/scalpel/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),pick("<span class='danger'>\The [user] is slitting [TU.his] wrists with the [src.name]! It looks like [TU.hes] trying to commit suicide.</span>", \
"<span class='danger'>\The [user] is slitting [TU.his] throat with the [src.name]! It looks like [TU.hes] trying to commit suicide.</span>", \
"<span class='danger'>\The [user] is slitting [TU.his] stomach open with the [src.name]! It looks like [TU.hes] trying to commit seppuku.</span>"))
return (BRUTELOSS)
/* /*
* Researchable Scalpels * Researchable Scalpels
*/ */

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@@ -24,12 +24,6 @@
tool_qualities = list(TOOL_SCREWDRIVER) tool_qualities = list(TOOL_SCREWDRIVER)
var/random_color = TRUE var/random_color = TRUE
/obj/item/weapon/tool/screwdriver/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user), pick("<span class='danger'>\The [user] is stabbing the [src.name] into [TU.his] temple! It looks like [TU.hes] trying to commit suicide.</span>", \
"<span class='danger'>\The [user] is stabbing the [src.name] into [TU.his] heart! It looks like [TU.hes] trying to commit suicide.</span>"))
return(BRUTELOSS)
/obj/item/weapon/tool/screwdriver/New() /obj/item/weapon/tool/screwdriver/New()
if(random_color) if(random_color)
switch(pick("red","blue","purple","brown","green","cyan","yellow")) switch(pick("red","blue","purple","brown","green","cyan","yellow"))

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@@ -22,11 +22,6 @@
var/camo_net = FALSE var/camo_net = FALSE
var/stun_length = 0.25 SECONDS var/stun_length = 0.25 SECONDS
/obj/item/weapon/beartrap/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<span class='danger'>[user] is putting the [src.name] on [T.his] head! It looks like [T.hes] trying to commit suicide.</span>")
return (BRUTELOSS)
/obj/item/weapon/beartrap/proc/can_use(mob/user) /obj/item/weapon/beartrap/proc/can_use(mob/user)
return (user.IsAdvancedToolUser() && !issilicon(user) && !user.stat && !user.restrained()) return (user.IsAdvancedToolUser() && !issilicon(user) && !user.stat && !user.restrained())

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@@ -12,11 +12,6 @@
drop_sound = 'sound/items/drop/sword.ogg' drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = 'sound/items/pickup/sword.ogg' pickup_sound = 'sound/items/pickup/sword.ogg'
/obj/item/weapon/nullrod/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<span class='danger'>[user] is impaling [T.himself] with the [src.name]! It looks like [T.he] [T.is] trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod. /obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod.
add_attack_logs(user,M,"Hit with [src] (nullrod)") add_attack_logs(user,M,"Hit with [src] (nullrod)")

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@@ -0,0 +1,7 @@
/mob/living/var/suiciding = 0
/mob/living/verb/suicide()
set hidden = 1
to_chat(src, "<span class='warning'>No. Adminhelp if there is a legitimate reason, and please review our server rules.</span>")
message_admins("[ckey] has tried to trigger the suicide verb, but it is disabled.")

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@@ -29,11 +29,6 @@
/obj/item/instrument/proc/should_stop_playing(mob/user) /obj/item/instrument/proc/should_stop_playing(mob/user)
return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing. return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing.
/obj/item/instrument/suicide_act(mob/user)
var/datum/gender/T = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [T.hes] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/instrument/attack_self(mob/user) /obj/item/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser()) if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>") to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")

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@@ -303,11 +303,6 @@
drop_sound = 'sound/items/drop/gloves.ogg' drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg' pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/weapon/pen/crayon/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<font color='red'><b>[user] is jamming the [src.name] up [TU.his] nose and into [TU.his] brain. It looks like [TU.he] [TU.is] trying to commit suicide.</b></font>")
return (BRUTELOSS|OXYLOSS)
/obj/item/weapon/pen/crayon/New() /obj/item/weapon/pen/crayon/New()
name = "[colourName] crayon" name = "[colourName] crayon"

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@@ -522,14 +522,6 @@ var/list/possible_cable_coil_colours = list(
uses_charge = 1 uses_charge = 1
charge_costs = list(1) charge_costs = list(1)
/obj/item/stack/cable_coil/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
if(locate(/obj/item/weapon/stool) in user.loc)
user.visible_message("<span class='suicide'>[user] is making a noose with the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
else
user.visible_message("<span class='suicide'>[user] is strangling [TU.himself] with the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return(OXYLOSS)
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null) /obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
..() ..()
src.amount = length src.amount = length

View File

@@ -248,9 +248,4 @@
if (1000 to 50000-1) if (1000 to 50000-1)
return min(rand(10,20),rand(10,20)) return min(rand(10,20),rand(10,20))
else else
return 0 return 0
/obj/item/weapon/cell/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<span class='danger'>\The [user] is licking the electrodes of \the [src]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return (FIRELOSS)

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@@ -115,12 +115,5 @@
add_fingerprint(user) add_fingerprint(user)
return return
/obj/item/weapon/cell/device/weapon/gunsword/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
if(active)
user.visible_message(pick("<span class='danger'>\The [user] is slitting [TU.his] stomach open with \the [src]! It looks like [TU.he] [TU.is] trying to commit seppuku.</span>",\
"<span class='danger'>\The [user] is falling on \the [src]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>"))
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/cell/device/weapon/gunsword/update_icon() /obj/item/weapon/cell/device/weapon/gunsword/update_icon()
cut_overlays() cut_overlays()

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@@ -121,19 +121,6 @@
var/mob/living/carbon/human/h = mob var/mob/living/carbon/human/h = mob
h.monkeyize() h.monkeyize()
/datum/disease2/effect/suicide
name = "Windpipe Contraction"
stage = 4
badness = 3
/datum/disease2/effect/suicide/activate(var/mob/living/carbon/mob,var/multiplier)
var/datum/gender/TM = gender_datums[mob.get_visible_gender()]
mob.suiciding = 30
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
to_chat(viewers(mob),"<font color='red'><b>[mob.name] is holding [TM.his] breath. It looks like [TM.he] [TM.is] trying to commit suicide.</b></font>")
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
/datum/disease2/effect/killertoxins /datum/disease2/effect/killertoxins
name = "Autoimmune Response" name = "Autoimmune Response"
stage = 4 stage = 4

View File

@@ -1074,13 +1074,6 @@
add_fingerprint(user) add_fingerprint(user)
return return
/obj/item/weapon/melee/fluffstuff/suicide_act(mob/user)
var/tempgender = "[user.gender == MALE ? "he's" : user.gender == FEMALE ? "she's" : "they are"]"
if(active)
user.visible_message(pick("<span class='danger'>\The [user] is slitting \his stomach open with \the [src]! It looks like [tempgender] trying to commit seppuku.</span>",\
"<span class='danger'>\The [user] is falling on \the [src]! It looks like [tempgender] trying to commit suicide.</span>"))
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/fluffstuff/wolfgirlsword /obj/item/weapon/melee/fluffstuff/wolfgirlsword
name = "Wolfgirl Sword Replica" name = "Wolfgirl Sword Replica"
desc = "A replica of a large, scimitar-like sword with a dull edge. Ceremonial... until it isn't." desc = "A replica of a large, scimitar-like sword with a dull edge. Ceremonial... until it isn't."